Author Topic: Please change the way kills are scored.  (Read 2059 times)

Offline MOIL

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Kills
« Reply #30 on: June 01, 2004, 11:26:28 PM »
Or hey!!!!!!!!!!  
Heres a nobel thought, quit making getting points, perks and or credit for kills such a big deal. It should just be {as I've always stated} fight with & for a country for a common goal.......PERIOD!
You shot down two enemy fighters, great job:aok
Why does there have to be some kinda of brownie points or ego #'s or rank this or that...........rubbish IMO

If you make it a game of WWII combat, then keep it that. Not a game of "I got a better rank"   "He got more perks"  "I got three assist's"  WHO FRECKIN CARES:mad:

How about teamwork, comaraderie, achieving a common goal, bragging rights for getting the reset.

My 2cents

Offline Karnak

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Re: Kills
« Reply #31 on: June 02, 2004, 01:32:45 AM »
Quote
Originally posted by MOIL
Or hey!!!!!!!!!!  
Heres a nobel thought, quit making getting points, perks and or credit for kills such a big deal. It should just be {as I've always stated} fight with & for a country for a common goal.......PERIOD!
You shot down two enemy fighters, great job:aok
Why does there have to be some kinda of brownie points or ego #'s or rank this or that...........rubbish IMO

If you make it a game of WWII combat, then keep it that. Not a game of "I got a better rank"   "He got more perks"  "I got three assist's"  WHO FRECKIN CARES:mad:

How about teamwork, comaraderie, achieving a common goal, bragging rights for getting the reset.

My 2cents


An awful lot of us have completely burned out on the "war" and only remain for the fights.  Those of us in this state don't give a dang about the outcome of the war, unless it prevents us from being able to fight.

I don't need the kill confirmations, but they mean a whole lot more to me than does the war.
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Offline Wilbus

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Please change the way kills are scored.
« Reply #32 on: June 02, 2004, 03:08:55 AM »
Keep maneuver the kills, one of the most satisfying things you can do is make the enemy pilot(s) hit the ground while fighting.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline 6GunUSMC

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Please change the way kills are scored.
« Reply #33 on: June 02, 2004, 03:32:39 AM »
I fly hurri1's a lot (AKA Assist machines) I would like to see a little more of a bonus for assists.

Offline Hyrax81st

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Please change the way kills are scored.
« Reply #34 on: June 02, 2004, 04:13:07 AM »
In WW II pilots would get kills and "probables". Were these determined both by camerage footage and wingman observations ? or radio chatter ? How did they ever determine that 1/2 kill should be awarded to a pilot ? again, wing camera evidence from all planes involved in downing the AC ? Were tallies ever modified if war records showed that the "probable" awarded actually safely landed back at his field after the fight (again based on both allied and enemy camera footage) ?

Just curious how realistic we could ever expect it to be. Maybe our scoring should be accurately recorded only if the system detects we are running film on the engagement....LOL !

Offline BlauK

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Please change the way kills are scored.
« Reply #35 on: June 02, 2004, 05:36:12 AM »
This same issue was discussed back in 2002 in this thread:  "How about a common-sense scoring system"

There I suggested this kind of system:
----------------------------

Suggestions for calculating the "kill points":

-All "kill points" from each plane part go to the pilot who actually spends the last structural point from that plane part scoring the critical hits. Not to those who only contribute to spending the structural points.

-Each plane part has "kill points" according to how important role they have for keeping the plane flyable. Thus scoring lots minor damage which still leaves the plane flyable would not so easily be better than some truly critical damage.

-If a plane explodes or crashes all "kill points" from all remaining plane parts are awarded to that pilot who scored last "kill points" before that (not hits only, but actual critical damage).


Killer would still be the one who got most kill points, but he would have actually scored the decisive  hits.

Assists would go to all who got some "kill points" , but not to everyone who chewed some structural points without critical damage.

If a plane crashes without any previously lost plane parts the Proximity kill would be awarded according to present system of chewed structural points. If the plane was 100% fine before crash, then NO kills to anyone.

-------------------

With this system the one who makes the difference would be awarded and the possible kill stealing would still be kept at current level. The kill stealer would actually have to do some serious damage and a heavily damaged plane would not often likely have that many points left in it to help kill stealing.


What would be the flaws of my proposition?

-Less assists maybe?
-What else?

The problem with current system is that someone can spray away 90% of plane's structural points and nothing is actually DAMAGED. Lots of effort, but not competence. Then another comes and hits the pilot but only gets an assist from a complete destruction of a 100% functioning plane.

This is why I think awarding points for making the plane part damage happen instead of just chewing away the structural points makes a HUGE difference.


  BlauKreuz - Lentolaivue 34      


Offline SlapShot

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Please change the way kills are scored.
« Reply #36 on: June 02, 2004, 09:33:11 AM »
How about teamwork ...

The 13th TAS always flys together.

comaraderie

We have plenty of laughs when together.

achieving a common goal

We try to shoot down as many planes as possible.

bragging rights for getting the reset

That is as silly, and even more sillier that caring about points, rank, or score IMHO. It all depends upon where your enjoyment is dervied from.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline AWCHKRS

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Who gets the kill ?
« Reply #37 on: June 02, 2004, 10:50:34 AM »
Quote
Originally posted by SlapShot
Nobody mentioned this scenario ...

Just the other night I was having a nice 1 v 1 stall fight. Getting very sparse snapshots, but still hitting. Nothing really falling of until I get one nice snapshot and an aileron falls of. At this point, he is mine, just a couple more seconds to come around on him and finish him off ....

in swoops an N1K and blows his wing off and he plummets to the ground. Who gets the kill ?

Damn right ... I do ... not the guy who blew his wing off. For every scenario you can describe to try to change what we alreadly have, there is a converse scenario that negates it.



 SlapShot , your comment is right on the mark ! IMHO

  Regards
CHECKERS

Offline g00b

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Please change the way kills are scored.
« Reply #38 on: June 02, 2004, 02:35:41 PM »
I like it just the way it is.

Are you folks really that upset you've just shot down a plane with 2 bullets but someone else who's done more damage to it got the credit?

Most damage should equal the rightfull kill. I occasionaly see someone trying to steal a kill but after a public admonation on VOX they don't do it anymore. Kill stealing is a non-issue these days.

What I see you folks proposing is just silly. If I am blazing away at a bogie and another guy comes along and puts in a couple hits and takes out that final critical component, he should get the kill? Even if I've done 95% of the damage?

Also, why do you folks want to eleminate manuever kills? Many pilots can and will fly their opponents into the ground. A perfectly valid tactic to dispatch an nme. If you remove prox kills than you force folks to kill only with guns. I love fighting in mountains and canyons and getting manuever kills. It's very gratifying.

In short...

Don't fix what ain't broke.

g00b

Offline SlapShot

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Please change the way kills are scored.
« Reply #39 on: June 02, 2004, 03:05:10 PM »
Very well put g00b.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Falcon

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Please change the way kills are scored.
« Reply #40 on: June 02, 2004, 03:21:59 PM »
Quote
Originally posted by Hyrax81st
In WW II pilots would get kills and "probables". Were these determined both by camerage footage and wingman observations ? or radio chatter ? How did they ever determine that 1/2 kill should be awarded to a pilot ? again, wing camera evidence from all planes involved in downing the AC ? Were tallies ever modified if war records showed that the "probable" awarded actually safely landed back at his field after the fight (again based on both allied and enemy camera footage) ?

Just curious how realistic we could ever expect it to be. Maybe our scoring should be accurately recorded only if the system detects we are running film on the engagement....LOL !


It'll be cool if we had a trigger cam option. I know theres a third party tool that simulates that but it'll be easier to have it in the code.

Falcon

Offline BlauK

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Please change the way kills are scored.
« Reply #41 on: June 03, 2004, 02:24:40 AM »
Hmm.. how does it work in any sports? Who gets the credit for scoring???? The guy who takes the ball or puck all the way from his own end near the goal or the guy who causes the decisive action?

It is not a kill when you get the aileron and you "would kill him in a moment"!

Kill stealing happens.. so does score stealing in sports. One might just touch the ball or puck before the goal line. It would be completely ridiculous to start awarding the goal to someone else.

DECISIVE HITS SHOULD COUNT FOR KILLS!!! All other stuff you can find from hit% etc columns on the score board.


  BlauKreuz - Lentolaivue 34      


Offline Blammo

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Please change the way kills are scored.
« Reply #42 on: June 03, 2004, 07:56:26 AM »
Quote
Originally posted by g00b
What I see you folks proposing is just silly. If I am blazing away at a bogie and another guy comes along and puts in a couple hits and takes out that final critical component, he should get the kill? Even if I've done 95% of the damage?


Yes, that is exactly what I am saying.  Sorry, no argument can change the fact that if you did not kill the nme, you should not get the kill.

1)  If you did 95% damage I would expect to see vapor/smoke trails, missing parts, something.  However, that is not what I am seeing in the examples I cited.  I am talking about nme aircraft with no "visible" signs of damage, that are not trying to land, ditch, or run away, but functioning, in the fight aircraft.

2)  If you are on a nme and shooting him up, then have to break off for some reason and the con is still flying around shooting at people, then I bring him down, yes, I should get the kill.  You didn't finish the job.  Sorry, but that's real life for ya.  If you have a job and complete 95% of it before you leave the company, then I come in and finish it, I get the credit for it, not you.

3)  In your example, you could spray all over the nme plane, but no where particular.  In this way you are scoring a lot of total damage, but nothing crucial.  I come along and fire very specifically into the root of his wing.  It breaks off, he flips over and dies.  Should you get the kill?  No!  All you did was slap him around.  I delivered the knock out.

4)  You have created a straw man to say that I am talking about putting two bullets into a nme con so I should get the kill.  In any example I could cite, I have put in at least a full burst (6 x .50 cals, 8 x .50 cals, cannons and .50s, all cannons, whatever), if not more.  I agree that if I only ping up a con that has been getting spanked, then I should not get a kill.  However, that is not what I am talking about.  I am talking about blowing off critical components that cause the nme con a loss of flight control.

5)  Please don't lump us all together.  I think maneuver kills should stay too.  I have flown people into the ground as well and I believe that counts as much as anything else.

Blauk put it very well.  It is the guy that gets the job down that should get the credit.  There is no argument that can negate that position.  Causing loss of flight control should be the main determiner of who gets the kill.
BLAMM0 - FACTA, NON VERBA!

Offline Ecliptik

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Please change the way kills are scored.
« Reply #43 on: June 03, 2004, 08:59:33 AM »
Quote
Yes, that is exactly what I am saying. Sorry, no argument can change the fact that if you did not kill the nme, you should not get the kill.


There is a huge grey area in what you are proposing.  It's not going to happen.  This isn't sports.   There is no analog to the rule, "If the puck crosses the goal line, it's a goal."  

Your whole arguement is based on the premise that there is some clear-cut, black and white point where an aircraft crosses from being a threat to being downed, and that if we base kills on crossing this point, then it would improve gameplay and improve clarity on who got what kill and why.

It does not.  There is no clear cut line, and implementing this system would vastly exacerbate the problem of people going "What the heck?  Why didn't I get that kill?"

Whether or not some particular damage destroys a plane is largely dependant on the pilot.  Of course there are clear cases, the plane is destroyed if the pilot dies, if the tail is completely shot off, if a wing is completely shot off, etc.  But there is a big fuzzy area around the point where a plane crosses from being flyable to being destroyed.

Examples:

1) Someone rakes me with bullets and my engine bursts into flames.  This is fatal damage.  In 20 seconds a wing will fall off and I'm done.  But until that time I can still fly around and fire, which I do.  I engage an enemy and start firing.  Before I break apart, someone else swoops in and destroys my plane.  Who gets the kill?

2) Someone shoots up my cockpit and wounds me.  I stay in the engagement and force the guy to break off.  Someone else comes in and destroys me while I'm fully blacked out from the wounds, never saw him coming.  Who gets the kill?

3) I'm in my P38 and am hit badly, losing most of my right wing.  For pilots who don't know how to deal with this, this is fatal, resulting in a spin and crash.  But I use trim, flaps, and differential engine power to keep fairly stable, and return home.  Someone else shoots me as I'm limping back, who gets that kill?  Conversely, in the case of someone who can't deal with the damage and is spiralling to the earth, if they get clipped by someone on the way down, who gets the kill then?

A complex kill crediting system would just force people, in many cases, to ponder exactly why they did or did not get the kill.  At least with the present system, you know exactly why:  You dealt the most damage to the airframe, or you did not.  End of discussion.

Offline Blammo

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Please change the way kills are scored.
« Reply #44 on: June 03, 2004, 10:16:35 AM »
Causing catastrophic loss of flight control should be the main determiner of who gets the kill.

Quote
Originally posted by Ecliptik
There is a huge grey area in what you are proposing.  It's not going to happen.  This isn't sports.   There is no analog to the rule, "If the puck crosses the goal line, it's a goal."  


Yes, there is an analogy.  I am not responsible for yours, or anyone elses, failure to see it.  Any plane that still has flight control is a threat (even when missing ailerons, leaking fuel, engine on fire, whatever).  When a plane is no longer flyable (missing tail, missing whole wing, missing vertical stabilizer(s), etc), then it it effectively dead.

Quote

Your whole arguement is based on the premise that there is some clear-cut, black and white point where an aircraft crosses from being a threat to being downed, and that if we base kills on crossing this point, then it would improve gameplay and improve clarity on who got what kill and why.

It does not.  There is no clear cut line, and implementing this system would vastly exacerbate the problem of people going "What the heck?  Why didn't I get that kill?"


You're making an assertion, speculating and presenting an end that you have no imperical data to support it.  There is a point at which an aircraft stops being a threat...the moment it has a catastrophic loss of flight control.

Quote
Whether or not some particular damage destroys a plane is largely dependant on the pilot.


This is not really a consideration either way.  It plays a part whether the kill system stays as it is or changes, so this really does not help make your point.

Quote
Of course there are clear cases, the plane is destroyed if the pilot dies, if the tail is completely shot off, if a wing is completely shot off, etc.


My point exactly.  Thank you for helping me make my case.  I am not talking about grey areas.  I am talking about exactly what you have just describe.  Glad to see we agree.

I love these examples, by the way.  I can answer them all

Quote

1) Someone rakes me with bullets and my engine bursts into flames.  This is fatal damage.  In 20 seconds a wing will fall off and I'm done.  But until that time I can still fly around and fire, which I do.  I engage an enemy and start firing.  Before I break apart, someone else swoops in and destroys my plane.  Who gets the kill?


The pilot that destroyed you get's the kill.  Yes, you were on fire, but you were still a threat and still capable of bringing down other aircraft in a controlled manner until the point that you wer destroyed.  Besides, you might explode in 20 seconds, but you might also ditch, shoot down three people, bail out or land.  All depend on you and the pilot should not be a factor.

Quote

2) Someone shoots up my cockpit and wounds me.  I stay in the engagement and force the guy to break off.  Someone else comes in and destroys me while I'm fully blacked out from the wounds, never saw him coming.  Who gets the kill?


Once again, the pilot that brought you down gets the kill.  I have flown home wounded.  I have been on the way home wounded and got into another fight (in which I have shot down the other guy).  I can still control my flight and therefore I am still a threat.  The moment I can no longer recover flight control (catastrophic failure) I am no longer a threat and the kill award should be set.

Quote

3) I'm in my P38 and am hit badly, losing most of my right wing.  For pilots who don't know how to deal with this, this is fatal, resulting in a spin and crash.  But I use trim, flaps, and differential engine power to keep fairly stable, and return home.  Someone else shoots me as I'm limping back, who gets that kill?  Conversely, in the case of someone who can't deal with the damage and is spiralling to the earth, if they get clipped by someone on the way down, who gets the kill then?


Pilot skill is not a factor in determining who get's the kill under my proposal or the current system.

As far as who get's the kill in this example?  You guessed it:  the pilot that caused the catastrophic loss of control.   You have already shown that the plane can be flown when it looses part of a wing, so that demonstrates that the is still the potential threat.  So, I would not classify that as catastrophic.  If you recover and make it home, no kill at all is awarded.

Quote

A complex kill crediting system would just force people, in many cases, to ponder exactly why they did or did not get the kill.  At least with the present system, you know exactly why:  You dealt the most damage to the airframe, or you did not.  End of discussion.


I am not presenting a complex kill crediting system, but a much more simplified.  In the system I am discussing it is much clearer the point of the kill.  No percentages or damage amounts.  All you have to know is did I cause the catastrophic damage to that aircraft.

Let me just point out, it does not matter how much damage you do to an airframe if the target is still capable of controlled flight, then it is still a threat and not a kill.

I am really surprised that in all the examples no one has pointed out the scenario of a 50/50 split in the damage in the current system.  If the current kill award system works off of percentage of damage, then it is possible for two people (or more) to do equal amounts of damage to the airframe.  Who gets the kill then? If that can be determined under the current model, then it could be determined under the model I am suggesting as well.  

Causing catastrophic loss of flight control should be the main determiner of who gets the kill.
BLAMM0 - FACTA, NON VERBA!