Author Topic: Hit Sprites.  (Read 1419 times)

Offline Mugzeee

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Hit Sprites.
« on: July 12, 2004, 04:35:13 PM »
I guess i had forgotten how large the Hit Sprites were in real life. After watching some Gun Cam films on Discovery Wings this weekend. I noted that the Hit Sprites were very visable, like they were in AH1 are in WB and IL2. What was the reason for making the Hit Sprites teeny tiny in Ah2 again?

Offline Shane

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Hit Sprites.
« Reply #1 on: July 12, 2004, 04:42:54 PM »
"realism" whiners.

go figure.

;)
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Offline Mugzeee

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Hit Sprites.
« Reply #2 on: July 12, 2004, 07:05:51 PM »
so Ah2 Realistic Hit Sprites=Oxymoron?

Offline Morpheus

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Hit Sprites.
« Reply #3 on: July 12, 2004, 07:41:55 PM »
Pretty much Mugz.

There's just too many things that Dale or who ever have changed that just drew me further and further a way from the game. I have reached the point now where the game I loved to play... I really couldn't give two... well you know... about now. This is for more than a few reasons. Reasons which I wont get into. But again, why should I bother voicing anything if it will just be over looked like this thread? ;)
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Offline Zazen13

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Re: Hit Sprites.
« Reply #4 on: July 12, 2004, 08:23:44 PM »
Quote
Originally posted by Mugzeee
I guess i had forgotten how large the Hit Sprites were in real life. After watching some Gun Cam films on Discovery Wings this weekend. I noted that the Hit Sprites were very visable, like they were in AH1 are in WB and IL2. What was the reason for making the Hit Sprites teeny tiny in Ah2 again?


I actually prefer it now, you've got to really have some good aim and concentration to consistantly get good damage espeically on any kind of deflection shot. Spraying and Praying is now extinct.

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Offline Ghosth

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Hit Sprites.
« Reply #5 on: July 12, 2004, 09:59:39 PM »
You can't tell me seeing hit sprites through the dash is more realistic!

While I can see your point I think your missing the big picture.

HT & co by changeing icons, hit flashes, & range counters actually made the gameplay a lot MORE realistic overall.

If one small item like hit flashes has to suffer as a result, to me thats acceptable.

I do think that the hit flashes for cannon should be bigger & last longer than those for mg's.

I also am hopefull that MANY things can be improved upon once they get rolling.

But right now they are too busy figureing out what the problems are.

Give em a bit of time.

Offline Kweassa

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Hit Sprites.
« Reply #6 on: July 12, 2004, 10:16:09 PM »
1) the general distance guncam footages were recorded in the first place is even more closer than in AH

2) overexposure to light working in the films, exaggerates any light source

3) the guncams roll about 1/3rd real life speed - AP hit marks go 'spark' and then instantly disappear in real life, as opposed to the 'residue' of hit sprites as seen in AH1.

4) Hit sprites in AH are still very visible upto a certain range. Only when the distance is really far, it gets hard to see. Do you think you can see someone flick a lighter 6 football fields away in daylight?


 ..

 Some points I do agree.

 The conditions surrounding hit sprites have changed albeit slightly, but it still uses the old pale graphics which can be hard to see during maneuvering. And there's no difference between AP and HE rounds.

 IL-2/FB uses hitsprites for AP ammunition in the same way as AH - it is much brighter and visible than compared to AH, but it is actually smaller in size.

 The cannon hits use different methods, which is very visible since they explode on impact. AH could really use these kinda effects.

Offline Tilt

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Hit Sprites.
« Reply #7 on: July 13, 2004, 03:51:18 AM »
I still see hit sprites............

They are smaller but its still seems unrealistic to me to get feed back from a hit sprite at 600 yards...........

IMO  12.7mm ap rounds (and smaller) should not give the same effect as exploding cannon rounds.
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Offline Wilbus

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Hit Sprites.
« Reply #8 on: July 13, 2004, 05:25:22 AM »
What Kweassa pointed out is that almost all gun camera films you see is up close and personal (100 meters or less, often down at 50 meters) While in AH you get most kills at 200-300.
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Offline Ghosth

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Hit Sprites.
« Reply #9 on: July 13, 2004, 07:35:53 AM »
He has a good point.

I had a pony I was manuvering with fly in front of me last night at 50 yards.

I happened to be up in the Yak9t. 1 quick pop of the trigger, I saw this huge hit flash, and procedded to ignore the pony cause I knew he was toast.

Sure enough some 20 seconds later he hit the dirt tailess.  :)

My point, at that range you could not MISS seeing the hit flash.

Offline Mugzeee

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Hit Sprites.
« Reply #10 on: July 15, 2004, 05:49:38 AM »
Quote
Originally posted by Ghosth
You can't tell me seeing hit sprites through the dash is more realistic!

Who the heck said anything about seeing through the insturment panel? I think changing that was very appropriate.

Quote
Originally posted by Ghosth
While I can see your point I think your missing the big picture.!

Many of you in HTCs corner of (they cant do no wrong) feel that any idea or subject not in agreement with HTC ideas "Dont see the big picture" Ever thought that you might be the one with the blinders on?
Quote
Originally posted by Ghosth

HT & co by changeing icons, hit flashes, & range counters actually made the gameplay a lot MORE realistic overall..![/B]

In you opinion. Thats fine...see above comment.

Quote
Originally posted by Ghosth
I do think that the hit flashes for cannon should be bigger & last longer than those for mg's[/B]


Again..reasoning that doesnt make common sense. Im not trying to be rude sir. But read it yourself. It doesent make sense.

Quote
Originally posted by Ghosth
I also am hopefull that MANY things can be improved upon once they get rolling.

But right now they are too busy figureing out what the problems are.

Give em a bit of time. [/B]

This seems to be a disclaimer on all of the above. I will have no further comment to you on this subject but to say are entitiled to you opinion. And i respect it. But i dont agree with it.

regards.

Offline Mugzeee

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Hit Sprites.
« Reply #11 on: July 15, 2004, 05:52:30 AM »
Quote
Originally posted by Kweassa
1) the general distance guncam footages were recorded in the first place is even more closer than in AH

2) overexposure to light working in the films, exaggerates any light source

3) the guncams roll about 1/3rd real life speed - AP hit marks go 'spark' and then instantly disappear in real life, as opposed to the 'residue' of hit sprites as seen in AH1.

4) Hit sprites in AH are still very visible upto a certain range. Only when the distance is really far, it gets hard to see. Do you think you can see someone flick a lighter 6 football fields away in daylight?


 ..

 Some points I do agree.

 The conditions surrounding hit sprites have changed albeit slightly, but it still uses the old pale graphics which can be hard to see during maneuvering. And there's no difference between AP and HE rounds.

 IL-2/FB uses hitsprites for AP ammunition in the same way as AH - it is much brighter and visible than compared to AH, but it is actually smaller in size.

 The cannon hits use different methods, which is very visible since they explode on impact. AH could really use these kinda effects.

You are going to have to give some HARD evidence of your Vast Knowledg of "Real Life" experience with such things sir. You constantly speak as if you have experienced ALL the subjects you comment on as if its First Person experience. You must be 100 years old. The Hit sprites are still WAY smaller at ANY distance you wish to compare them. If you like it fine. I dont. I think its a rediculas modification.
« Last Edit: July 15, 2004, 05:56:50 AM by Mugzeee »

Offline Ghosth

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Hit Sprites.
« Reply #12 on: July 15, 2004, 08:05:31 AM »
whoops
« Last Edit: July 15, 2004, 08:13:08 AM by Ghosth »

Offline Ghosth

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Hit Sprites.
« Reply #13 on: July 15, 2004, 08:12:09 AM »
Point was it was unrealistic, and got fixed, as soon as possible. k?


Whoa, backup ahead a second.
There have been many times that I've been critical of what I've seen from HTC.
I have stood face to face with HT and argued my reasons. Some like to think I'm a HTC fanboi, thats fine, thats their opinion. I know better.

But MOST of the time this game has done nothing but consistantly, carefully
grow, gain in features, gain in realism. Or at least more realistic gameplay.

The problem is that those 2 things shall never meet. Realism & realistic gameplay.

I'd rather have the latter to the expense of the former. Cause I have to tell you, its 2004, THERE IS NO REALISM.

Ohh yess just IMO of course.


Last

.50 caliber mg ammo was typically loaded with a mix of ammuntion.
Including AP, API (incendiary) & tracers.

Do you know how big a .50 cal bullet is?
DO you know how much "Flash" it could create on impact?

20mm rounds are actually (if they are HE, not AP) mini hand gernades.  Ask pyro to post his ammuntion collection again mugz. for a good idea of the difference.

One of them exploding in/on a plane should be like a super flash bulb going off. It would light up the whole plane.

It would be SIGNIFICANTLY bigger, brighter, than a mere .50 api round going flash.

Offline Wilbus

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Hit Sprites.
« Reply #14 on: July 15, 2004, 09:10:20 AM »
Oh if I only had somewhere to post all these movies I have of hit sprites... it would prove Ghosth's point.
Rasmus "Wilbus" Mattsson

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