Author Topic: Submarines?  (Read 2413 times)

Offline AAolds

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Submarines?
« on: January 30, 2007, 12:06:46 PM »
Is it possible to add submarines or other maritime vehicles to the game?  Would be cool depth charge a sub or sink a CV the old fashioned way.
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Offline Sabre

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Submarines?
« Reply #1 on: January 30, 2007, 12:16:21 PM »
AAolds: A search of this bbs will reveal many posts on subs.  Bottom line: HiTech has it on his to-do-list, but it was bumped way to the right in the production timeline, due to Combat Tour development.  Follow the following link to an interview I did with HiTech for "The Wargamer" a few years back (http://www.wargamer.com/articles/aces_high_interview_main.asp) .

The third page has the info about submarines in it.
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Offline Brenjen

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Submarines?
« Reply #2 on: January 30, 2007, 12:49:50 PM »
I agree subs would be cool. But I'm willing to bet; not being a programmer, that it would be a royal p.i.t.a. to implement in this game the way it is structured.

Offline Rino

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Submarines?
« Reply #3 on: January 30, 2007, 05:31:47 PM »
I think a U-boat that could catch a 30 knot plus task group would be
a fascinating vehicle to observe.
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Offline AAolds

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Submarines?
« Reply #4 on: January 31, 2007, 05:01:05 AM »
I did not know subs had been covered already.  I think I understand that in order for sub n such to be playable that much work has to be done and that it may not work out at all.  Just adding my .5 cents to the wishlist.  

King Tigers  and Panther tanks would be cool too.
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline Denholm

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Submarines?
« Reply #5 on: January 31, 2007, 08:34:10 AM »
Submarines can already be generated by 3D modelers like me, our problem is we can only attach it to a task group, and the submarine cannot dive, fire torpedoes, or use his periscope.
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Offline Brenjen

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Submarines?
« Reply #6 on: January 31, 2007, 10:12:08 AM »
Everyone pretty much knows, or should know they can be modeled. Silent service has been around for 20 years or more. The problem as I see it would be as outlined above, the diving. The AHII model has had a lot of problems with GV's spawning in trees & falling into holes in the terrain etc. It was explained that they "drop" from above onto the terrain when they spawn, a sub would be an easy addition if it was to be a surface vessel only, but diving with the current structure of the game? Like I said, I'm no programmer but I see where that would be a problem with the current structure of this game.

Offline mussie

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Submarines?
« Reply #7 on: January 31, 2007, 10:31:09 AM »

Offline Denholm

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Submarines?
« Reply #8 on: February 01, 2007, 09:38:56 AM »
Why the periscope when they have eyes, or are those eyes hidden torpedoes?:cool:
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Offline Sabre

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Submarines?
« Reply #9 on: February 01, 2007, 10:48:37 AM »
Quote
Originally posted by Denholm
Why the periscope when they have eyes, or are those eyes hidden torpedoes?:cool:


For submerged approach to target, of course!:rolleyes:
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Offline Denholm

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Submarines?
« Reply #10 on: February 01, 2007, 12:49:00 PM »
I heard a rumor that those sheep had infrared eyes, no need for periscopes if you have infrared!:rolleyes:
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Offline Wes14

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Submarines?
« Reply #11 on: February 01, 2007, 12:55:07 PM »
y they need to see if they got hidden nook launchers:rolleyes:

they just launch in the vincinity of their taget and bye bye :rolleyes: :rolleyes:
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Offline Denholm

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Submarines?
« Reply #12 on: February 01, 2007, 01:23:13 PM »
Ever think about something? After you detonate a nuclear device, the area cannot be re-entered without radiation exposure for about 100 years. If you constantly detonate nuclear weapons all over the earth, humans will literally be squished into tin cans attempting to avoid radiation exposure.
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Offline Wes14

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Submarines?
« Reply #13 on: February 01, 2007, 01:24:29 PM »
yep:t
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Offline Denholm

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Submarines?
« Reply #14 on: February 01, 2007, 01:25:10 PM »
HELLO! YOU'RE A HUMAN!
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