Author Topic: Making a Skin  (Read 992 times)

Offline Serenity

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Making a Skin
« on: July 11, 2007, 12:59:12 AM »
Now, ive read the tutorials, but I still have a few questions.

1) How do you get those colors just right?

2) How do you get the colors to look as if they were actually painted? (By that I mean the pixels near each other are different colors, its not just one uniform blob)

3) Weathering. Is there any way to do it without getting into material files?

Thank you in advance for any answers!

Offline Larry

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« Reply #1 on: July 11, 2007, 01:17:17 AM »
http://www.simmerspaintshop.com/



Read the tutorials for what program you are useing. They also have some RLM colors in the "color swatches" page.
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Offline Serenity

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« Reply #2 on: July 11, 2007, 01:53:03 AM »
Hmmm. The one I use, (Photoplus) isnt there, but I also have GIMP. Im reading through it, but there doesnt seem to be anything I havnt already read up on. Thank you though, Ill go into it in more detail tomorrow when im more awake.

Offline Greebo

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« Reply #3 on: July 11, 2007, 03:48:57 AM »
Colours on WW2 aircraft are often a contentious issue. Different factories used different shades of paint at different times, particularly the Axis countries. The paint faded over time as well and the game alters the way colours look. Sometimes its a case of TLAR:  "that looks about right".

Simmers Paintshop is a good site. I've also used the IPMS Stockholm site at times, although this needs a screen capture utility to be useful.

There are various filters in paint programs you can use to get the "aged paint" effect. I do it another way though. First make sure one of the paint layers on the skin covers the entire painted surface of the plane. You can use this layer to select just the painted areas of the skin for weathering effects. The other colour layers are placed above this with portions of them erased.

Create a "paint ageing" layer. After selecting the painted areas move to this layer. Then select the airbrush tool. Give it a very wide spread but a very low density, say 255 pixels wide, but 1 or 2% density. Using some shade of grey or brown spray evenly over the whole skin. Then change to a different colour and repeat. I usually do about 3 or 4 colours with at least one quite dark and one quite light shade. The colours used depend on the colours beneath and where the plane was used (desert, at sea etc).

What you'll end up with is your skin covered in lots of randomly placed individual one pixel dots of several different shades of grey and brown. What you do next is gaussian blur these, 1 or 2 pixels usually works for me. Finally reduce the opacity of this layer until the effect is barely visible.

Material files in AH aren't useful for weathering. They just effect the overall way the skin reflects light, how shiny or matt it is for example. In other games you can use a map to make some bits of the skin like paint chips shine out against a matt paint. This needs a lot more video memory per skin however. This would be a problem in AH, where there are so many skins that can be on screen at one time. Here's a couple of threads on weathering:


Thread 1

Thread 2

Offline Serenity

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« Reply #4 on: July 11, 2007, 10:58:56 AM »
Wow, thats GREAT stuff. Thank you! My big problem is the basic painting though. I just get one blob of a single color. How do I 'blend' it, I guess, so I dont have this one obviously gamey 'MS-Pain' blob of the same flat color?

Offline Greebo

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« Reply #5 on: July 11, 2007, 01:47:22 PM »
I have never tried either Gimp or Photoplus so can't help you there. The main thing you will need for weathering effects is an airbrush tool. Search your software's helpfile to find how to access it. If that tool is not available, you will need to get some better software. Paint Shop Pro and Photoshop are the most commonly used paint programs for skinning.

Offline Serenity

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« Reply #6 on: July 12, 2007, 01:33:59 AM »
Sorry greebo, but im an un-employed 15 year old, so I cannot afford pay-programes. Um, one more question. Rivets and panel line templates. I know all the best skinners make their own. How do they find the placement of the panel lines? Just looking at old pictures?

Offline Larry

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« Reply #7 on: July 12, 2007, 01:39:28 AM »
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Serenity

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« Reply #8 on: July 12, 2007, 01:59:29 AM »
Larry... you are AWESOME!!! Thanks so much man!

Offline Serenity

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« Reply #9 on: July 13, 2007, 03:24:17 AM »
So, ive got my basic template. Now on to my painting. How do get the skin 'Mottled' instead of one blob.

Offline Larry

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« Reply #10 on: July 13, 2007, 03:36:58 AM »
Does the program your useing use "layers" and does it have a "paint brush" tool?


If you need colors to blend use the brush and then make some layers with weathering on them.
Once known as ''TrueKill''.
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Offline Xasthur

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« Reply #11 on: July 13, 2007, 04:14:58 AM »
Quote
Originally posted by Serenity
Um, one more question. Rivets and panel line templates. I know all the best skinners make their own. How do they find the placement of the panel lines? Just looking at old pictures?


If you consider the default panel lines to be acceptable you just trace the rivets and lines from the default skin and essentially 'draw over the default' on a new layer. The panel lines for K4 matched the panel lines that are depicted in the references I'm using, so I'm just tracing my own over the existing locations.

It's a 1 pixel at a time job, but it doesn't really take that long.


Avoiding the 'blob' effect is a matter of having several different colours in one area, not just RLM 75, for example.

If you zoom in super close to the default K4 skin, you'll see that it's not all one green or brown, it's several different colours mottled together.

You just need to mess about with tools and techniques to get it looking right.
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Offline Larry

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« Reply #12 on: July 13, 2007, 09:57:50 PM »
ah-skins.com is a good place to look for a template. Kev has one for the B24 that has only panel lines. Looking at that should be able get you started.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Serenity

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« Reply #13 on: July 13, 2007, 11:10:34 PM »
Thanks Larry. Im gonna start trying to get some colors right...