Hi gents,
Thank you for your posting. In fact, maybe you're taking this simple idea a bit further...
My idea is simple: a surfaced sub (Position 1) sails like a PTBoat. It fires torpedos like a PTBoat. It shoots it's main deck gun like any other ship gun, airfield ack or tank. Even the placement and operation of the turret machine guns works just like in the tank turret...
A periscope depth submerged submarine (Position 2) only shows the tip of the periscope and - if possible - a small wake behind it. The colour of the sea, in roughly the area of the submarine, turns darker to simulate it's presence. But it is 1 pixel deep. Well, as deep as the ocean surface, because it is the ocean, only a bit darker...It would still be capable to fire his torpedos.
At 300ft deep (Position 3), no one would be able to see or sink a submarine. Only HOST would know his location. And the player in control, if any.
So, because you only have 3 depths, at surface and periscope depths it would have a graphical depiction and the sub would be vulnerable to everything one throwed at it. At 300ft depth, nothing would be able to touch it, or could he attack nothing too.
Diving or surfacing animations, should be made easy: when it dives, is like sinking head first but with a very shallow angle - and it dives to nothing, really - and produces a white wake then...nothing...only a periscope out if submerging to periscope depth, nothing at all if diving to 300ft...
When it comes up, it's exactly the reverse: first the periscope shows up, then his bow comes out of the limbo followed by the rest of the hull, in a very shallow angle, until all the visible submarine is surfaced. It still will be a less than half sub...
When sinking, it will sink head first, like the boats.
I don't think sonar would be of much use...It just would complicate matters...Just make the Task Force flash and give the DD's the possibility to throw depth charges in the general direction of the menace...Also allow for cruiser and CV guns to automatically start shooting at the sub like they already do at aircraft or PTBoats...A good 250lb bomb should be enough to sink a submarine. Maybe even a couple of smaller bombs or even rockets.
Doing 20knots surfaced and 8knots submerged, a submarine would not be able to run away easily except if it went to Position 3 mode quickly. Anyway, that would make it harmless, so...
NEW IDEA
: at 300ft depth, no dar, voice or text comms would be available, only at periscope or surfaced! What do you think?
Now, imagine: three or four submarines gather into a wolfpack and they start chasing those Task Forces parked by an airfield...or hidden in safe place...That would give our "Admirals" something to think about, right?
Fire all tubes!
Cheers,