As far as I'm concerned the 'oddball' scenarios are irrelevent. What is common is the con who simply refuses to engage in an even fight. What is common is 5+ vs 1 engagments.
What set me off is that last night, I egressed the furball upon spotting 8+ 15k cons comming in. Four pursuied me. I dragged them over 1/2 a sector until 2 of them pealed off out of con range. I turn to engage 2v1 and in no time, the other two come back from outside of con range...4v1, all 4 tried to HO, situation normal. Again I egress and two enemies give up. Let me make this point very clear...the fight is now 2v1 over 20 miles behind friendly lines, over 50 miles from the nearest enemy airfield. So I re-engage 2v1 again. Guess what? Two different enemy fighters come in. They had absolutely no reason to be out in the middle of nowhere. They had to be alerted to the location by the original pursuiers. What is up with that? Calling in 'help' on an already 2vs1, or "hunting"? Don't matter because either way it was some of the lamest game play I have ever seen in AH. And overall, it is back to nobody wants to engage in actual combat, but rather is out looking for a free kill where there is little risk.
The fact is, it all pays the same no matter what the tactical scenario is. More and more AH is being populated by pure gamers rather than flight sim enthuseist. I say hit the 'game the gamers' and 'teamplay' in their score. For those who just want combat for their gameplay, this will have little effect, but for those whos modius operendi is to run run run from any unoccupied enemy, and attack only occupied enemy, it will have an effect.
Potentially what I suggested would have a huge impact on the points vs enemy accumulation, but that is still only 20% of fighter rank, and 10% of attack and vehicle rank. Net effect is, you'll have to do double or more times the work to accumulate rank points if you are a player who's bread and butter is avoiding an actual 'fight' at all costs.
And again 101 scenerios where this is "not fair" is irrelevent. What is relevent is not rewarding poor gameplay.