Author Topic: WGr 21  (Read 3063 times)

Offline Larry

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WGr 21
« Reply #30 on: February 11, 2008, 03:42:50 PM »
http://www.fileden.com/files/2007/4/24/1013733/1.ahf

http://www.fileden.com/files/2007/4/24/1013733/2.ahf


Some of the best ones Iv done with the guy on the other side wanting to kill me back.
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Offline Krusty

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« Reply #31 on: February 11, 2008, 04:05:27 PM »
Theoretically the 190D could carry these (and outboard guns as well).  It was almost the same wing.

The only thing I can say, if you want to become good with the WGr 21s, is this:

PRACTICE! Nonstop. That means looking for bombers in high bomber-traffic-areas. That means climbing up and not wasting your WGrs on fighters that try to HO you.

Film your attacks. Just the attacks (no need to film the setup). When you hit OR miss, stop the film. Review later. In the film viewer slow down the playback just before you fire. Note the distance to the bombers, your aim point, then pause the playback and switch to the bombers. Go to external view, zoom out, and rotate sideways if you can, and unpause. Now watch where the rocket explodes.

In front of bombers and you fired too late. Behind them too soon. Below them, and it means you didn't pitch up enough when you fired. You really have to "lob" them towards the bombers.


Just film all your rocket attacks, and review the films.

Average distance is 1.4-1.3 at alts around 12k+, at decent 190a8 closing speeds.

Oh, and here's a tip: Do NOT set up for a good "guns" attack. Come up right behind them, slow down (don't dive in) because that gives you more time between 1.5 and 1.0 distances to fire your rockets. After you fire BREAK OFF and climb out and THEN set up for a "guns" attack.


Diving in at speed throws too many other angles into the equation, not the least of which is 2 relative closure rates on non-parallel courses. Come in behind and co-alt for WGr attacks, and you'll get the best chances to hit.

Offline moot

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« Reply #32 on: February 11, 2008, 04:25:01 PM »
Quote
Originally posted by Anaxogoras
But the above is not a reasoned argument.  It's just a proverbial fist-pounding on the table.

If you had any sense you'd realize arguing for something false isn't reasoned.  Insisting that you do have a point when you don't is what's fist-pounding.
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Offline Larry

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« Reply #33 on: February 11, 2008, 05:45:21 PM »
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Iron_Cross

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« Reply #34 on: February 12, 2008, 09:27:09 AM »
Anaxogoras, Moot, This is a respectable forum.  Please take it to PM's.  You both can vent your nerd-rage someplace else, this is not the place for it.

Larry, those are some nice films.  Thank you for sharing them with us.

Offline moot

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« Reply #35 on: February 12, 2008, 12:14:18 PM »
No nerd rage buddy.. Don't even put me in the same box as him.
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Offline Krusty

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« Reply #36 on: February 12, 2008, 07:32:45 PM »
A two-fer!

http://www.nakatomitower.com/Film98.zip





Took out 2 of his drones, check the film.

Offline Ack-Ack

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« Reply #37 on: February 12, 2008, 07:36:33 PM »
Quote
Originally posted by Larry
When was the last time you saw spits killing P51s in guncam footage.:rolleyes:


If this game was meant to recreate World War II, I'm sure there wouldn't be any Spitfire vs. Mustang matchups in the game.  However, since this game only aims to recreate aerial combat and not the war, whether or not these two planes faced each other in real life becomes irrelevant.


ack-ack
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Offline Ack-Ack

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« Reply #38 on: February 12, 2008, 07:41:55 PM »
Quote
Originally posted by Karnak
Because they would always be jetisoned in AH whereas in reality they would only be jetisoned in an emergency.




Just like how the WGr21's were used in AH1 as A2G rockets by a lot of players when we first got the option.




ack-ack
« Last Edit: February 12, 2008, 07:44:51 PM by Ack-Ack »
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline Ack-Ack

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« Reply #39 on: February 12, 2008, 07:53:32 PM »
Quote
Originally posted by Anaxogoras



Again, I've probably been watching HT and Pyro's developments for a much longer time than you've been posting at the AH boards.  

 


Please keep in mind that some of have been watching HiTech's and Pyro's "development" far earlier than that.   So please don't try and use that as any sort of validation for any of your posts.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline humble

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« Reply #40 on: February 12, 2008, 08:08:54 PM »
Quote
Originally posted by Anaxogoras
Looks like the veils of politeness have been removed.

I've seen HT and Pyro develop their product since 1996 at least...

We get the American lineup before anything else-- yes save the P-39....panic!!!!! Is that really what represents WW2?...


Actually the P-39 truely fills about as wide a niche as exists in the game. It was singularly important to the russians and was Stalins #1 lend/lease priority by a wide wide margin. It also played a critical role in the PAC and did admirable service in the MTO. It also happens to be a plane particularly well suited to game play style in AH and even the D should see widespread use in AH...

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Offline Baumer

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« Reply #41 on: February 12, 2008, 10:37:57 PM »
I have been working on a sight for the WRg21 rocket.



Just hold the bar slightly above the wings of the center bomber and shoot when  the wingspan matches the width of the bar. This is set for the B-24 which has the largest wingspan, the B-17 and Lancaster are just about 10 feet narrower.

Just line up and approach like Krusty posted and you'll be close.


On a side note, I have a copy of the Fw190 A-8 Aircraft Handbook from rareaviation.com. This is an English translation of D.(Luft) T. 2190 A-8 issued September 1944 and effective July 1944. In section 8C Special weapons systems subsection D outlines the operation of the emergency release system.

There is an explosive bolt in the carrier strut that would sheer and the launch tube and the 4 bracing struts would fall from the aircraft leaving only the small single half of the carrier strut.

The first line of the section says "In an emergency".

So you close circuit breaker P1 and safety switch I complete the circuit. Then actuate toggle switch P801 marked (Absprengung Gerat 21") located on the right side of BR armament panel. P801 is held in the safe position by a spring loaded plate.

I was rereading "Half a Wing, Three Engines and a Prayer" by Brian D. O'Neill
Which covers the combat tour of a crew with the 303rd Bomb Group in the 8th
Air Force and the crew speaks of often being attacked by rockets. One thing I noticed was that most of the time they were talking about rocket attacks, they were not protected by escorting fighters.

So I can see that in real life the tubes were not ejected that often. However, the way Aces High is played (in the main arenas) bares little similarity to the actual events as well. So it would make sense to me that the option to jettison the tubes should be available in the game. But that's just my opinion.

Good luck with the sight it works in 109's, 190's and the 110. You just need to hold it a little higher in the 109 and 190's.
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Offline Ack-Ack

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« Reply #42 on: February 13, 2008, 01:08:29 AM »
But if you were to jettison them in game, they'd just turn into bombs.  


ack-ack
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Offline Krusty

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« Reply #43 on: February 13, 2008, 08:56:22 AM »
No more so than drop tanks now.

Offline Baumer

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« Reply #44 on: February 13, 2008, 09:47:05 AM »
I would think it would work like Ar234's RATO units. Press the button once to fire and then, when all tubes are empty press again to jettison. And like Krusty said, it would just be like a drop tank.
HTC Please show the blue planes some love!
F4F-4, FM2, SBD-5, TBM-3