Author Topic: A comprehensive sounds list  (Read 1017 times)

Offline Nisky

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A comprehensive sounds list
« on: August 24, 2008, 01:13:06 PM »
I was wondering if anyone has a list of what the individual explode and hit sounds are for i.e. explode1 is ship guns or hit1 is such and such.
just talk about random stuff but please stay on topic

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Offline AKDogg

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Re: A comprehensive sounds list
« Reply #1 on: August 24, 2008, 03:46:18 PM »
I do.  Its how I cut the file size for Sketchworks sound pack.  Got rid of the redundent sounds in each folder like M2_1 in every plane is not needed.  BTW, that was jsut an example.  Took me and sketch a few days to make the list.
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Offline AKDogg

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Re: A comprehensive sounds list
« Reply #2 on: August 24, 2008, 03:47:29 PM »
Actually, my list is just the planes and vehicles.  Just looked at it. sry
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Offline USRanger

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Re: A comprehensive sounds list
« Reply #3 on: August 24, 2008, 08:04:44 PM »
Explode1-CV gunfire
Explode2-puffy ack and GV ground hits
Explode3-low alt bomb explosions
Explode4-hi alt bomb explosions
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Offline Nisky

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Re: A comprehensive sounds list
« Reply #4 on: August 25, 2008, 02:40:16 AM »
i thought explode 2 was puffy ack, 250pd or less, and rocket hit. Explode 5 was tankgun sound if in an a/c. Explode 3 was bomb hit and explode 4 was actual a/c gv or building destruction. Am i wrong?
just talk about random stuff but please stay on topic

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Offline A8TOOL

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Re: A comprehensive sounds list
« Reply #5 on: August 25, 2008, 03:46:16 PM »
I've been racking my brain trying to figure this out also.

I have compiled a short list of sounds I've been wanting to change and have come up with this so far. Can anyone verify or add to the unknowns on my list?

Hit  goes to small caliber hit

Hit 1 ???????

Hit 2 sounds like an air or ground... hit or miss?????

Hit 3 sounds like a ricochet

Hit 4 is 50 cal hit

Hit 5 is definatly 20 mil or larger

hit 6 sound only seems to make itself known when a 5in shell comes your way

Hit 7 is another ricochet sound but never hear it in game

Ground strike has Gstrike to Gstrike_1 onto _4. The sounds repeat a cycle which tells me you can construct a multible string of sounds but why would you need to.

The Eject or Chute file seems to act like Gstike with the exception of when your guy gets hit which is  Hit 6


Explode 1 is an 8in gun

Explode 2 is Puffy

Explode 3 is either 8in shells hitting ground or plane explosions or both

Explode 4 is either 8in shels hitting ground or bombs hitting or both

Explode 5 seems to be buildings going dn, like the hangers

Explode 6 could also be buildings going dn

Explode 7 I'm not sure

The explodes have different #'s attached and I'm not sure if it's so you can choose which sound you want or as multiple buildings go dn, kind of running in a string like Gstrike.

Scrape is when you ditch wheels up

Slat is tics in planes like the 109's, Fw's and LA's

Splash is for torps entering water

BOMB is for when bombs release from a plane or bomber


Damage 1 Is it for crashing or parts leaving

Damage 2 Crashing or parts leaving

I have 6 damage sounds  WHY? and what to they go for I don't know. Do I need 6 damage sounds?

Some sounds from different sound packs add the underscore then a number (IE _2) some have the number sign and the number (#2) and some have letters (damage3a) I don't understand these.

Does the truck convoy have a name to add a sound to it?
The train does but i have tried truck, trucks, convoy and supply with a couple different variations.


Be very nice of someone to help or reply back via IM if interested in helping with a few tips :)



 

Offline Kermit de frog

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Re: A comprehensive sounds list
« Reply #6 on: August 29, 2008, 12:44:07 AM »
 :)
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