Author Topic: Sound Root Files  (Read 1015 times)

Offline trotter

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Sound Root Files
« on: November 13, 2008, 12:03:13 PM »
In the Aces High II/Sounds directory, there are numerically numbered files for most "game sounds" (non plane-specific). So, for example, there is "hit_1" through "hit_7", all of which are slightly different sounds of your plane being impacted that when you are strafed by multiple .50 cals or .303's, those sounds all play randomly in quick succession and the resulting sound is pretty believable.

So far so good.

However, there are also numerically numbered files which NEVER get used. "damage" is one. I have "damage1" and "damage2", both are supposed to be the files that play when my plane takes significant damage (a piece falling off), however only damage1 ever plays. The same clunky sound for a wing falling off, flaps being bent in place, or a pilot wound.

Same thing with "explode". For whatever reason I have 14 (!) numerical progressions of "explode", and I can only recognize three of them from hearing them in game. One is puffy ack exploding, the other is 5 inch shells exploding, and the other is an enemy plane exploding. 11 of my "explode" sounds never get used, and it's a shame too because some of them sound pretty nice.

Here is my wish: clean up the sound root directory
Point A: There exists the ability to run multiple sounds for the same game event (see "Hit.wav" sequence as described above)
Point B: We already HAVE many great sounding file multiples in our directory that are unused
Case: Therefore, why not give us some striations in sound for certain key events?

-I would like to hear more than one exact same explosion every time a plane explodes.

-I'd really like to hear different sounds indicating critical damage has been taken (please differentiate between structural components, oil line, fuel tank hit, and especially pilot wound)

-I'd like to hear more than one sound for hitting debris.

-I'd like multiple sounds for when the plane comes in contact with the physical environment (the crash sound is the same every time, even though you only hear it briefly before going to the tower, and the scrape sound for belly landings is the exact same every time, no matter what plane you are in)

Maybe I'm just getting dinged up too much, but I'm really sick of hearing "CLUNK" then "uh oh, better check ctrl+D to see what it was". A real life pilot would have a generally better idea of what was hit, why not give that to us in game? All of these suggestions would really help with immersion.
« Last Edit: November 13, 2008, 12:05:33 PM by trotter »

Offline trotter

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Re: Sound Root Files
« Reply #1 on: November 15, 2008, 09:09:57 PM »
"bumpity bump bump" or something like that, to divert attention from our need for attention.

Really though, good idea, no?

Offline BaDkaRmA158Th

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Re: Sound Root Files
« Reply #2 on: November 16, 2008, 03:29:20 PM »
Very good idea.


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Offline Kazaa

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Re: Sound Root Files
« Reply #3 on: November 28, 2008, 11:29:25 AM »
Great idea.



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Offline Yossarian

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Re: Sound Root Files
« Reply #4 on: November 28, 2008, 03:03:49 PM »
Very good idea.
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Offline Denholm

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Re: Sound Root Files
« Reply #5 on: November 28, 2008, 04:47:36 PM »
Oh yeah! :aok

+1
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Offline SectorNine50

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Re: Sound Root Files
« Reply #6 on: November 29, 2008, 07:55:08 AM »
Personally, I think the whole sound engine in the game needs refreshing.  You'll notice that there is only one sound for plane engines whether you are inside the plane, or on the ground as they fly by.  You'll also notice that most sound-packs include interior and exterior sounds so you can choose which ones you want to hear.  It'd be awesome if you heard the exterior engine noise when your outside of the aircraft flying by, and the interior engine noise when your inside piloting the aircraft.  While this seems minuscule, it could really add a lot to the feeling of the game, especially for those with sound-packs! :aok
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Offline AKDogg

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Re: Sound Root Files
« Reply #7 on: December 01, 2008, 04:33:19 PM »
When I talked to Pyro about 6 months ago, He said they "may" be looking into a new sound system for the game.  Something that maybe like FSX when I asked and he said possibly.  Whether or not they are, only they will know till they say something.  I think they do realize there sound system is getting old and needs to be addressed, we just have to be patient.
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Offline Motherland

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Re: Sound Root Files
« Reply #8 on: December 01, 2008, 04:37:22 PM »
Based on the Development Update, and what we have been getting in past updates, I think that we may see this and maybe the damage model being updated in the (near? :pray ) future.

Offline USRanger

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Re: Sound Root Files
« Reply #9 on: December 01, 2008, 04:56:33 PM »
Christmas is coming. :D
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