My only problem with damage models is technical: how much time(machine, xmit, server calc, return, etc) would very enhanced modeling require? I already find a certain lag in collision models, as they sometimes seem to show collisions on the film that appeared, to me at least, to have been near misses in realtime.
I'm a big enthusiast of realistic modeling, and appreciate things such as B17 wing root weakness, but would hate to see anything that would cause more lag, especially since when I'm at home I'm stuck with the Comcast high speed hell, designed to minimize packet size rather than maximize packet flows.
Dashe