Sorry to restart this older thread but is is very much related to a some questions I had in the BBS recently..
Mntman great films and explanation. I noticed in the films that as you went vertical on the zeke that your speed was less then what I thought "good vertical speed" would be for the F4U-1A or even the -4.
I have trouble with extreme buffeting or even spins if I try to go vertical at 250 or less(it's happened an awful lot lately I'm beginning to wonder if I have a stick/rudder setup that's somehow bad). I don't know if I'm pulling on the stick to hard/fast? You seemed to glide slowly and easily straight up. I also noticed that you did this with the zeke about 800-1.0 away and a small speed advantage(at times). I was afraid to try this thinking that the zeke is such a great climber that the F4U would slow much faster and the zeke could continue it's climb thus catching me "hanging in mid air" and kill me.
Agent 360 said: "You must maintain a speed advantage of around 150 mph. Do not stall in the vert at under 100 mph if he is close. Experienced zeek pilots know this and will hold nose up in a shallow turn waiting for you to come down. You will get cut off and shot on the down side. Zeeks dive reasonably well. Contray to popular believe the zeek can be easily maneuverd at 350+ mph." This didn't seem to be a problem for you as I think you only had a 20-30MPH speed advantage one of those times. It just looks so easy for you to set up the rope when I thought that you were both at about the same alt & speed. I didn't think you could set up the rope in that situation.
I have the same trouble with Hurricanes and Spits, although there's so many different versions of the Spit that they're almost like different planes....
The speed difference is a bigger issue for me if you're not careful to be sure they're following your same path upwards (but, 5o mph is probably better, hehe! Notice I missed my shot, and he got awful close himself...). Personally, I don't like a large speed difference over my opponent, because they notice that easier, aren't as tempted, and it can put me much higher than them when I reverse, making it harder for me to get back down to shoot them before they're nose down and "flying" again.
If you didn't already do it, watch the film again with trails enabled, and pay attention to how closely he's following my trail as I rope him. If I allow him/don't notice that he's "cutting the corner", he could catch me.
Hopefully this drawing helps with that idea-

The dark blue line is me. As I swing up into the rope, I want him to follow me up like the fuchsia line does. I
do not want him to cut across the "corner", as the red line does. The red line is a shorter path, therefore he can get higher/closer to my tail even if he's slower than me. If I enter the vertical too abruptly or with too much separation, he has the option to "cut the corner".
The rope isn't just something I decide to try, and then go for it. It's something I plan, and then monitor closely as I/we transition deeper into it, so I can adjust it, or abort it. If things aren't looking right, I abort it.
There are loads of variations to this "standard". Differences in speed (of one or both planes), my maneuver at the top, his choice of path to follow, etc, all play into it. I wouldn't worry too much about "fancier" ropes until you can do a basic one fairly easily.
I find zero's fairly easy to rope, as well as hurricanes. The reason for that is probably because that's just how I fight them. In 1v1 fights, probably 95% of my Zero/Hurri kills are ropes, with a few shot in the back or cockpit because they decided not to follow my rope. Those are really the only two options they have if I use my plane's strengths, and deny theirs. They're too slow to dictate the fight or get away.
One factor that helps here is that they know they can turn better than you, and will try to do so (put that into the predictability column).
All you need to do to build an E advantage over them is to fly away with them chasing you until you pull ahead 2K or so, and then reverse with a high yo-yo or immelman, being careful to not scrub your E. Now go back at them, stay a bit to the side (and higher if possible) so they miss on their HO shot, and do it again. It's just about a given that as you go by near them, they'll pull hard for a shot, and to latch onto your tail (what other options do they have? If they don't point their nose at you, you'll shoot them...). That hard pull scrubs their E, more than your "careful" reversals do. Do that twice, or maybe three times, and you should have a speed/alt advantage over them even if they started on your tail at equal or even greater speed... The trick is to get them to scrub E on their reversals, while doing your own reversals in a less E-expensive manner.
At that point, with them following and slower, a rope is an option, or else simply dropping onto them from above. If you have an obvious E-advantage they won't likely try to follow your rope though, unless they're very inexperienced... Which is why I like to rope with less of a speed advantage.