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Kermit de frog
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« on: August 31, 2009, 04:52:37 PM » |
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"Create Shadow Failed with -3"(in orange text inside text buffer)
Problem: When I spawn on the runway, I sometimes receive this message and my shadow is no longer present. I think the message only appears once and my shadow does not return, even after +10 sorties. This error has occurred since the option for shadows was made. Plane I usually fly with is the ki61.
When I restart Aces High, my shadow will return. The problem will reoccur after what seems to be a random number of sorties.
7950GT OC E6400 OC Win XP Pro
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"Accomplishments will prove to be a journey, not a destination...." - General Eisenhower 
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kilz
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« Reply #1 on: September 01, 2009, 10:50:13 PM » |
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lower the smotheness of the shadow bro and it goes away. i had this same issue once i lowered the shadow smothness it went away 
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Retired CO will always be the FOUNDER of the~173rd Guardian Angels
R.I.P 68KO, TailSpin, Maj1Shot, Prop31st, SWfire rodders
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wrag
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« Reply #2 on: September 01, 2009, 11:24:50 PM » |
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I was getting a -8 but kower then the 8 looked all jaggy so turned it off.
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It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex. They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.
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Kermit de frog
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« Reply #3 on: September 02, 2009, 01:24:51 PM » |
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Now I'm getting the message with a "-8" this time. It also seems to fix itself between sorties without the need to relog. I recieved the message twice last night while flying a ki61 for about <20 sorties.
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"Accomplishments will prove to be a journey, not a destination...." - General Eisenhower 
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Kermit de frog
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« Reply #4 on: September 23, 2009, 10:19:57 PM » |
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I still continue to get this error message and my shadow disappears.
I think this is a BUG.
Usually happens in a KI61, but I know I can switch to a few other planes and the message will not appear. I can then .ef and choose the ki61 again, launch and immediately get the message again.
The error always occurs immediately once you spawn on the runway and never during flight.
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"Accomplishments will prove to be a journey, not a destination...." - General Eisenhower 
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Skuzzy
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Location: Grapevine, Texas
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« Reply #5 on: September 24, 2009, 06:15:18 AM » |
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The error occurs because your video card/driver reports it does not support the surface support required in order for the shadow feature to work.
A DXDIAG output would be helpful.
As to why it would work sometimes, it could be a resource issue or a conflict with something else in the driver/video card is conflicting with the surface.
The game is just reporting what the video card driver gives us.
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Kermit de frog
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« Reply #6 on: September 24, 2009, 01:40:37 PM » |
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Thanks Skuzzy.
Here's my dxdiag report;
------------------ System Information ------------------ Time of this report: 9/24/2009, 11:35:39 Machine name: KERMDOG Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 01/30/07 15:32:55 Ver: 08.00.12 Processor: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs) Memory: 2048MB RAM Page File: 305MB used, 4658MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode
------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.
-------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
--------------- Display Devices --------------- Card name: NVIDIA GeForce 7950 GT Manufacturer: NVIDIA Chip type: GeForce 7950 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0295&SUBSYS_220719F1&REV_A1 Display Memory: 512.0 MB Current Mode: 1360 x 768 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0010.9371 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes Device Identifier: {D7B71E3E-41D5-11CF-DA5E-0D0200C2CB35} Vendor ID: 0x10DE Device ID: 0x0295 SubSys ID: 0x220719F1 Revision ID: 0x00A1 Revision ID: 0x00A1 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run
------------- Sound Devices ------------- Description: SB Audigy 2 ZS Audio [B880] Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ctaud2k.sys Driver Version: 5.12.0001.0442 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 11/18/2003 19:13:54, 366160 bytes Other Files: Driver Provider: Creative HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run
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"Accomplishments will prove to be a journey, not a destination...." - General Eisenhower 
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Skuzzy
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« Reply #7 on: September 24, 2009, 02:14:07 PM » |
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Probably related to the driver you are using. Might try a later one.
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kilz
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« Reply #8 on: September 24, 2009, 03:47:40 PM » |
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i have the same problem with shadows skuzzy
------------------ System Information ------------------ Time of this report: 9/24/2009, 12:44:23 Machine name: kilz rig Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111) Language: English (Regional Setting: English) System Manufacturer: kilz System Model: kilz 2.1 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A06 Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) Memory: 3070MB RAM Page File: 290MB used, 4664MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode
------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: The file cmudau.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.
-------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
--------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 Ultra Manufacturer: NVIDIA Chip type: GeForce 8800 Ultra DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0194&SUBSYS_046510DE&REV_A2 Display Memory: 768.0 MB Current Mode: 1024 x 768 (32 bit) (75Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.9062 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 8/17/2009 00:57:00, 5845760 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 8/17/2009 00:57:00, 7729568 bytes Device Identifier: {D7B71E3E-42D4-11CF-0850-6E2403C2CB35} Vendor ID: 0x10DE Device ID: 0x0194 SubSys ID: 0x046510DE Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run
------------- Sound Devices ------------- Description: Audio Advantage SRM Device Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: USB\Vid_10f5&Pid_0200&Rev_0010&MI_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cmudau.sys Driver Version: 5.12.0001.0040 (English) Driver Attributes: Final Debug WHQL Logo'd: No Date and Size: 10/3/2005 11:07:34, 1334272 bytes Other Files: Driver Provider: Turtle Beach HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 100, 100000 Static/Strm HW Mix Bufs: 65, 64 Static/Strm HW 3D Bufs: 65, 64 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: Yes, Yes Sensaura(tm) ZoomFX(tm): Yes Registry: OK Sound Test Result: Not run
--------------------- Sound Capture Devices --------------------- Description: Audio Advantage SRM Device Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: cmudau.sys Driver Version: 5.12.0001.0040 (English) Driver Attributes: Final Debug Date and Size: 10/3/2005 11:07:34, 1334272 bytes Cap Flags: 0x41 Format Flags: 0xCC0
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Retired CO will always be the FOUNDER of the~173rd Guardian Angels
R.I.P 68KO, TailSpin, Maj1Shot, Prop31st, SWfire rodders
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Skuzzy
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Reg: Apr 2000
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« Reply #9 on: September 24, 2009, 03:57:13 PM » |
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There is one other way to get that error. If you set the shadow pixel mask size too large.
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kilz
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« Reply #10 on: September 24, 2009, 08:18:00 PM » |
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There is one other way to get that error. If you set the shadow pixel mask size too large.
how do i know when i have set it to large for my video card
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Retired CO will always be the FOUNDER of the~173rd Guardian Angels
R.I.P 68KO, TailSpin, Maj1Shot, Prop31st, SWfire rodders
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Skuzzy
Administrator
Plutonium Member
   
Reg: Apr 2000
Location: Grapevine, Texas
Posts: 17636
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« Reply #11 on: September 25, 2009, 06:48:44 AM » |
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Your video card runs out of memory, you get the above error, textures take a very long time to load. Take your pick.
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kilz
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« Reply #12 on: September 25, 2009, 01:13:19 PM » |
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Your video card runs out of memory, you get the above error, textures take a very long time to load. Take your pick.
 now thats un-geekified lol
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Retired CO will always be the FOUNDER of the~173rd Guardian Angels
R.I.P 68KO, TailSpin, Maj1Shot, Prop31st, SWfire rodders
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Kermit de frog
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« Reply #13 on: November 06, 2009, 06:28:54 PM » |
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After setting the shadow size from 4kx4k down to 2kx2k, the error and it's error message no longer occurs. (If I set the shadow size up to 4k again, I'll get the error frequently.)
TY.
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"Accomplishments will prove to be a journey, not a destination...." - General Eisenhower 
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Skuzzy
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« Reply #14 on: November 07, 2009, 02:07:45 PM » |
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At 4Kx4K the texture would occupy 128MB of video RAM.
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