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Author Topic: Zone system.  (Read 3878 times)
hitech
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« on: September 10, 2009, 11:43:59 AM »

I am considering scraping the zone strat system and going back to country resources.

Thoughts?

HiTech
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« Reply #1 on: September 10, 2009, 11:47:23 AM »

For some of the younger folk, could you give a brief description of this GREAT IDEA?

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« Reply #2 on: September 10, 2009, 11:55:12 AM »

I have no idea how the "country resource" system works, but if it puts more of a strategic value on the heavy bombing of the enemy industrial heartland then you'll get a big +1 from me!
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« Reply #3 on: September 10, 2009, 11:57:47 AM »

You're off track...... Think more about "How much land do we own?"  More land, more resources.............   AT least how I'd remember it.

I have no idea how the "country resource" system works, but if it puts more of a strategic value on the heavy bombing of the enemy industrial heartland then you'll get a big +1 from me!
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« Reply #4 on: September 10, 2009, 11:58:35 AM »

I understand the Zone Strat System but I don't believe I ever played with the Country Resources.
Could someone explain?
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hitech
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« Reply #5 on: September 10, 2009, 12:26:21 PM »

Fence: With zone strat you must own the primary zone field for the resources to supply the fields of that zone.

With country strat all resources (i.e. factories) supply all fields that you own. So hitting strat effects the down times of all items in the country.
While the zone theory sounded good in theory , it made factories much less valuable to hit.

HiTech
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« Reply #6 on: September 10, 2009, 12:32:04 PM »

AH HA!!!
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« Reply #7 on: September 10, 2009, 12:36:43 PM »

I was not playing when you had country resources, can you (or any else) explain how it worked? Then of course the standard follow-up question would be, how would it effect overall game play?

I general I think there are 2 main ideological groups (furball/landgrab), each with a core following of players, then there is a large group of players that switch between the two as they feel the need or desire. At present, the zone system doesn't really help or hinder (for the most part) either group. Would the game play balance, change with a switch to Country Resources?

[edit] Thanks HT, can you be a little more specific? For example, was there just 1 radar factory for the whole country or several? Was this only on small maps or did you have the large maps back then as well? I'm just trying to get a better idea of how this would impact overall game play, thanks.
« Last Edit: September 10, 2009, 12:40:49 PM by Baumer » Logged

Ack-Ack
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« Reply #8 on: September 10, 2009, 12:38:24 PM »

I am considering scraping the zone strat system and going back to country resources.

Thoughts?

HiTech

I liked the old system before the switch to the current zone system.  With the old country resource system, the factories/depots actually had some strategic value which was lost in the switch to the zone system.

With the country resource system, it also helped create fights that the zone system didn't 'encourage'.  What I mean by that, players were more likely to up fighters to defend the factories/depots against the bombers and in turn the bombers were also more likely to bring escorts for defense.  In addition, it also encouraged players to attack the supply trucks/trains/barges and others to defend their supply lines.

In short, the old country resource system helped encourage fights on all levels and that was a very good thing.

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« Reply #9 on: September 10, 2009, 12:39:31 PM »

So far I like it.

I can envision a map where all country strats are located in a "rear" area, close to the uncapturable bases and far away from the initial front line. Combined with increased importance of those factories, it may result in seeing a few more "strategic" missions and high-altitude fights in the MA
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Snailman
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« Reply #10 on: September 10, 2009, 12:43:27 PM »

So far I like it.

I can envision a map where all country strats are located in a "rear" area, close to the uncapturable bases and far away from the initial front line. Combined with increased importance of those factories, it may result in seeing a few more "strategic" missions and high-altitude fights in the MA

In the small euro map in AW, the main factories were located like that in "Ruhr Valley" along with the main base and a couple of nearby smaller bases with some of the smaller depots scattered around the country side.


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RaptorL
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« Reply #11 on: September 10, 2009, 12:45:38 PM »

Go For It Hitech
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Noir
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« Reply #12 on: September 10, 2009, 01:05:02 PM »

+1  Thumbs UP!

High altitude bombing is fun to play and intercept.
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« Reply #13 on: September 10, 2009, 01:08:28 PM »

I am considering scraping the zone strat system and going back to country resources.

Thoughts?

HiTech

I don't see a huge impact. However, I'd like to see factories and the City increased in size to at least double their current building count while keeping the existing factories and City for backward compatibility.
Is that a possibility?

Two guys in B-17s shouldn't be able to disable a countries strat in two passes as they can now on some terrains.

It's been years since I tried it, but does player resupply of the factories and the City still work? I'm basing my position on having player resupply.
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« Reply #14 on: September 10, 2009, 01:08:59 PM »

I'm curious how this'll work when the maps are as big as they've gotten.  Force the fight forward more than now (assuming strats would be nearer rather than further from HQ)?  Or would the strat health for any given strat type be pooled from a number of strat sites?

I'd also definitely have the strats bigger with this change back to country strats.

If this does eventually lead to longer and higher altitude flying, could we see the MA fuel multiplier come back down to e.g. 1.5?
« Last Edit: September 10, 2009, 01:11:07 PM by moot » Logged

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