****Project Bombs Away*****
On October 3rd at 12:00 EST AH2 will start its first bomber competition....
Great bombers are capable of hitting any target at any alt in the main arenas. With some practice its not hard and many find it gets boringly easy, in the main arena who could disagree. However, when is the last time you had to use a manual sight and fight wind? Go high enough and suddenly that hanger looks like moving target. If your one who things bombing is easy, well, here is your shot at glory. If you think bombing is boring, come watch everyone try not to miss.
The rules are...
Plane: Every pilot gets his or her choice of available plane,formation, fuel, and ordnance load out. All planes with a level bombsite will be enabled, the Ar-234, B5N2, B-17, B-24, B-25C, B-26, Boston MkIII, Ju-88A-4, Ki-67, Lancaster, and TBM-3.
Terrain: RhineSum
Time: 14:00 with 1.00 mulitplier
Fields: 70 and 72 will have flight enabled for twenty to thirty minutes following launch signal, warning will be given. Players are strongly urged to make use of the airspawns....
Wind: Ten to twenty mph winds with realistic layers and gradients. Wind shear will be present so that bombing direction will not effect precision. Direction and strength will be unknown to the players beforehand. Practice, if available, will have wind setup that give players a chance bomb in similar conditions. Sample wind layers will be posted in the online forums a week beforehand. A small tutorial will be included for those who do not know how to adjust wind offline. The competition wind layer will be added to the arena settings and MOTD shortly before launch. The exact wind setup will be known only to the acting CM until just prior to launch.
Takeoff: Players will air spawn at 20,000 feet from 70 or 72 only. Those who plan to bomb at lower (20k or less) altitudes are strongly urged to takeoff at 72. This is in the best interest of saving time and insuring sufficient separation at the targets.
Bombsight: The manual bomb sight mode will be in effect, beginners are welcomed but it is strongly recommended that each competitor know how it functions.
Target: Any strategic target in the A9 region, however the town, city and base are considered invalid targets. Target down time will be set so that destroyed objects respawn immediately. This will insure that multiple players cant attack the same target. All pilots must make their initial runs by T+75 for score to count. The only exception is if you run into a conflict with another player and cannot drop.
DownTimes: Troop, Flak, Refinery, Radar and Ammo factories downtime is 20 seconds
**Please use this info to prevent bombing targets before they respawn.**
Score: The score to be determined by damage divided by dropped bomb weight time altitude in thousands of feet. The winner would be determined from film, logs, and bomb damage.The formula written out would look like this...
(Damage Points/Dropped Weight) * Altitude = Score
Highest Score Wins
The event is setup so someone can drop three 250 kg bombs from a single Ki-67 at 30,000 feet and have a equal footing with a formation of Lancasters dropping 2,000lb bombs at 10,000 feet. A combination of logs and film will verify drop altitude, bomb quantity and weight. In the interest of scoring, time, and fair competition, only one bombing run will be allowed. If you run into complications (destroyed target, joystick or otherwise) go around, and try again. Sorry, test runs or accidental drops will count as your only score, no exceptions.
The rules are long, for that I apologize, however I feel its in the best interest of getting the event going and maintaining its spirit. While this is first and foremost supposed to be a fun and enjoyable event its also a competition. I want the winner,and runner ups to know they accomplished something. Feel free to post any questions via this thread or private message...