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Author Topic: Wednesday Snapshot 4 November 09: Leningrad's Burning Embers  (Read 212 times)
68Hawk
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« on: November 02, 2009, 12:24:04 PM »

<S>

This week's snapshot will be Leningrad's Burning Embers, hosted by Hornet36.

The event will start at 10PM Eastern in Special Events 2.

http://ahevents.org/eastern-european-theatre/leningrads-burning-embers.html

Leningrad's Burning Embers      


Artist credit: 68Raptor


In the months during the siege of Leningrad, the air war was crucial. It was hard to keep air superiority
over the city and city outskirts. Therefore, the German Luftwaffe consistently attacked the city, trying to
demoralize the population. In this snapshot, we will re-create a German bomber raid on Leningrad in mid 1942.

Arena:
SEA

Country Percentages:
Axis – 50%
Allies – 50%


Units:
German Luftwaffe:
40% Ju-88A-4’s  (formations)
30% 109G-2’s
30% 109F-4's

Orders:
Ju-88’s Launch from A62 (Tallinn). Bf-109’s launch from A63 (Johvi). 109’s will link up and escort the
Ju-88’s to target (city complex at Leningrad) and Return To Base after the target is hit.


Restrictions:
- 109G-2 ammo load out is up to C.O.
- Max altitude for 109s is 15K.
- Ju-88 max altitude is 12K.
- 109's must take a DT
- Ju-88’s must take AT LEAST Twenty 50 kg bombs. They may take the external bombs as well.
- Ju-88’s have 35 minutes from frame start to hit Leningrad. Any bombs hitting the target after that do not
count towards the final score.
- Absolutely NO vulching.



Units:
Soviet Air Force:
60% P-39D
40% P-40E

Orders:
Launch from A6 (Novaya Ladoga) and establish a CAP over Leningrad and the surrounding area. Destroy
any and all bombers that attack Leningrad. Fighters may re-arm at “A5” if need be.


Restrictions:
- 15k Max altitude for fighters.
- All planes must take a DT.
- P-39D ammo load out is up to C.O.
- Red Air Force may use scouts. Scouts are not allowed to cross into the "8" column.
These scouts are allowed to track the bombers and give there position to the Main group,
but the main group is NOT allowed to attack them until Leningrad starts flashing.
- Absolutely NO vulching.



Victory Conditions:
15 points per Ju-88
10 points per single engine aircraft destroyed.
2 points per building destroyed.

Arena Settings:
1.   Terrain – Finrus
2.   Icon Rage – Short
3.   Wind – 5 knots east
4.   Time – 06:00 hours x1
5.   Fighter and Bomber Warning Range – 39,960 (About 7 miles)
6.   Enemy Collisions – On
7.   External View for Bombers (F3) - On
8.   Visibility – 5 miles
9.   Friendly Collisions – off
10.    Fuel – 1.0
11.   Ack – 0.3
12.   Kill Shooter – off
13.   Tower Range – 39,960 (for display to aid players, set to match the above setting)
14.   Radar – off

Cm notes:
-Downed pilots may gun for Ju-88’s
-For extra immersion, if ran on a Wens. Night, you may set time to 22:00 (CM’s discretion)


Designer Notes:
Please use the marvelous VVS skins we have for the P-39D and P-40E!

Designed by SubwayCH
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Specialist, US Army, Infantry
68th Lightning Lancers
Fear the reaper no more fear the Lancers!
http://www.68thlightninglancers.net
SuBWaYCH
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« Reply #1 on: November 04, 2009, 05:20:03 PM »

mhmm oh this looks familiar... maybe I should come tonight...  devil
 
salute
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518 IAP GL for "Red Storm/Krupp Steel"

Air superiority is a condition for all operations, at sea, on land, and in the air. - Air Marshal Arthur Tedder
68Mason
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« Reply #2 on: November 04, 2009, 09:30:51 PM »

We were a little handicapped flying into the horde of 190s but could not attack until the base started flashing.  Several of the guys were shot down waiting for the signal to engage, which was a little disappointing in that aspect.

On the flip side...I do like the "lights out" approach for the engagements.  It is a different spin from the standard day to day ops in the MA.

A big  salute to the SNAPSHOT staff for putting this on.
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hornet36
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« Reply #3 on: November 04, 2009, 10:27:34 PM »

A big <S> to those who participated..here are the logs http://ahevents.org/
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wgmount
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« Reply #4 on: November 05, 2009, 12:23:47 AM »

<S> I enjoyed it tonight  salute and thanks to the host. I have a request though if we can't engage until the city starts flashing turn the Radar on that way we can defend the city.
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68ZooM
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« Reply #5 on: November 06, 2009, 01:32:41 PM »

Did not enjoy this one at all, really left a bad taste , makes no sense waiting untill the towns flashing before we can engage? Hell i had 3 enemy on me and was dead before we were told "oh you can engage them now"
Utter BS wont be doing anymore of this frame.
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 Cpt.68Zoom
 68th Lightning Lancers
"The only thing keeping me sane is this lil blue pill"
"Definition of insanity, Doing the same thing, and expecting different results......HiTech "
Vinkman
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« Reply #6 on: November 10, 2009, 01:47:10 PM »

We were a little handicapped flying into the horde of 190s but could not attack until the base started flashing.  Several of the guys were shot down waiting for the signal to engage, which was a little disappointing in that aspect.

On the flip side...I do like the "lights out" approach for the engagements.  It is a different spin from the standard day to day ops in the MA.

A big  salute to the SNAPSHOT staff for putting this on.

This was my first Snapshot. I really liked the concept but would have to agree that the confusion about who could shoot when in teh beginning got me killed in the first 60 sec of the engagement. Also, Teh night thing was cool, but a few seconds into nightfall, the radios were abuzz with recommendations to just change the gamma to make it daytime again. despite teh problems, I'm looking forward to participating in more of these. Thanks to those that took the time to organize it.  Thumbs UP!

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