Stoney
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« Reply #15 on: November 03, 2009, 08:04:33 AM » |
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Ground loop is typically when your tail swings around in front of the aircraft, which typically causes the landing gear all sorts of side-load and shearing forces. Usually, if I ground loop, I'll snap one wing off as I roll the plane over.
The "endo" result the OP describes is more of a braking issue.
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CO, 348th Fighter Group, "Kearby's Thunderbolts" MA's CO, 5th Air Force, SEA Ingame: Stoney74
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boomerlu
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« Reply #16 on: November 03, 2009, 08:36:47 AM » |
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i think if you press the spacebar multiple times, it applies the brakes harder. not sure, but i feel as if i stop faster that way.
If this actually slows you down faster, then you're basically doing the poor man's version of anti-lock-breaks. For airplanes.
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boomerlu JG11  Air Power rests at the apex of the first triad of victory, for it combines mobility, flexibility, and initiative.
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CAP1
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« Reply #17 on: November 03, 2009, 08:43:11 AM » |
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If this actually slows you down faster, then you're basically doing the poor man's version of anti-lock-breaks. For airplanes.
could be. i used to have the brakes mapped to my pedals......but something went weird in them. they work perfectly for rudder functions, but they suddenly started staying applied....so i remapped them back to the space bar.
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ingame 1LTCAP S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)
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Baumer
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« Reply #18 on: November 03, 2009, 08:47:07 AM » |
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Like Stoney said, a ground loop is when the aircraft's CG swings outside the width of the landing gear. Causing the tail to come around regardless of control input. Another major factor with the nose over is ground softness. This L-4 went nose-over landing on a grass strip that was soft due to excessive rain. 
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FLS
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« Reply #19 on: November 03, 2009, 08:50:09 AM » |
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could be. i used to have the brakes mapped to my pedals......but something went weird in them. they work perfectly for rudder functions, but they suddenly started staying applied....so i remapped them back to the space bar.
Sounds like you need to reverse the pedal brake axis or did you try that already?
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CAP1
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« Reply #20 on: November 03, 2009, 08:57:10 AM » |
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Sounds like you need to reverse the pedal brake axis or did you try that already?
i hadn't thought to try that. it just sudden;y started happening, and it was pissing me off, as i couldn 't get off the runway.....and there was a massive furball going on with incredible fights.....so to get back into the fights fast, i simply remapped, then never really bothered with it again. i will, however try that when next i'm on. thanks for the suggestion sir!!
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ingame 1LTCAP S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)
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MachNum
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« Reply #21 on: November 03, 2009, 04:15:29 PM » |
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I've got analog toe brakes on my pedals. I'm mapped to them and they work just fine, but I tend to just stand on them when I land. You can, on some planes, generate a nose stand with full brakes and a shove forward on the stick right as you land. As has been mentioned already, none of this has any relation to real taildraggers, which will bite you if you manhandle the brakes. But the ground interaction physics in this sim are not very sophiticated, so this part doesn't bother me much.
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L0nGb0w
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« Reply #22 on: November 03, 2009, 04:22:37 PM » |
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I sometimes have to unplug and replug in my pedals when I go on my first sortie, because the brakes will be locked on the runway, or stuck at full left or right rudder.
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Evolution does not necessarily reward intelligence. With no natural predators to thin the herd, it simply rewards those who reproduce the most, and leaves the intelligent to become an endangered species.
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RTHolmes
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« Reply #24 on: November 03, 2009, 04:51:07 PM » |
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I only mapped brakes to an analogue controller after flying the Hurri for a while, that thing endos really easily. typh isnt great either.
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71 (Eagle) Squadron 
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Motherland
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« Reply #25 on: November 03, 2009, 04:55:29 PM » |
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The only way I can do it is by using elevators... just using brakes I can't go past perpendicular. Just did it earlier in a 190, accelerated to ~150mph and slammed on the breaks, stayed perpendicular to the ground until I lost all airspeed.
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Bubi-Schwarze 13-JG 11 'He who fights with monsters might take care, lest he thereby become a monster.'-Friedrich Nietszche
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CAP1
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« Reply #26 on: November 03, 2009, 05:08:07 PM » |
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The only way I can do it is by using elevators... just using brakes I can't go past perpendicular. Just did it earlier in a 190, accelerated to ~150mph and slammed on the breaks, stayed perpendicular to the ground until I lost all airspeed.
land as ya normally would, but a little fast, and simply release the elevator, as you apply full braking.
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ingame 1LTCAP S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)
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Simba
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« Reply #27 on: November 03, 2009, 08:44:04 PM » |
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It's all too easy to put a real single-engined tailwheel-undercarriage aeroplane on its nose. Make sure she's chocked or put the brakes on, then give her full power and push the stick forward. Up the tail will come and . . . oh dear . . . ! The AH Hurricane inherits its Warbirds predecessor's faults, including the tendency to nose-over under hard braking (and the all-up-or-all-down flaps; real Hurris had flaps that could be set at any angle from full-up to full-down). The other fighters seem a little less inclined to do this but I've never put them to the test, having been trained on tail-draggers in RL. I flew Chipmunks and Tiger Moths and always held the stick hard back to prevent nose-overs when taxying or running-up, and I just operate the cartoon planes as I did the real ones.
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Simba No.6 Squadron vRFC/RAF
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StokesAk
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« Reply #28 on: November 03, 2009, 09:05:45 PM » |
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I got a P38 to do a handstand on its nose cone once.
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Becinhu
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« Reply #29 on: November 04, 2009, 12:50:55 AM » |
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Tempests love to flip over the nose. Especially if you jam on the breaks at about 150-180.
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7th FS "Screaming Demons" AmazinHunk Becinhu (official oilman) It places the lotion on it's skin or else it gets the hose again.
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