Author Topic: Getting started template mission  (Read 2059 times)

Offline USRanger

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Getting started template mission
« on: March 21, 2010, 09:39:58 PM »
Here is a template mission I built for new mission makers.  It is a 1 vs. 1 spit5s still in .mis file format, so you will have to open it up in the M.E. and "build" it yourself into the final .res file.  It takes place on my Joust terrain (included), as it was created as a pure dogfight terrain.  Now brand new mission makers will have a basic setup to start working from & learning the M.E.  :salute

Download links:
http://myfreefilehosting.com/f/c3b5b192a8_0.25MB

or

http://www.esnips.com/doc/345ed500-d82c-4b2f-be0e-39b4ca6cb776/template-mission
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Offline WWM

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Re: Getting started template mission
« Reply #1 on: March 21, 2010, 09:55:41 PM »
Cool and thanks..  I'll try it out right now. :salute




EDIT;  Works beautifully!  FINALLY  Thank you very much!!
« Last Edit: March 21, 2010, 10:16:51 PM by WWM »
Jay12

Offline BrownBaron

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Re: Getting started template mission
« Reply #2 on: March 22, 2010, 12:07:29 AM »
Thanks a ton Ranger! Will these routes work with WW1 planes? I'm hopin so.  :rock
O Jagdgeschwader 77

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Offline USRanger

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Re: Getting started template mission
« Reply #3 on: March 22, 2010, 03:13:58 PM »
Yep.  WW1 planes will work fine.  Might take a little longer for the sides to merge tho.  What you would have to do is slow the mph speeds down in the segments tho to match the slower speeds of the WW1 planes.  I believe the plane speed on the segments is at 200-300 for the spits, so they would need to be brought down to like 70-80 mph.  Maybe changing a segment before the merge to a warp segment would help them get to the fight faster.  I'll try to whip up a WW1 template mission tonight to make it easier for others.  I made this for others to learn the basics from, where they can add numbers & types of planes, events and other goodies without worrying about syncing up the 2 sides for the fight. :salute
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Offline BrownBaron

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Re: Getting started template mission
« Reply #4 on: March 22, 2010, 06:41:59 PM »
they would need to be brought down to like 70-80 mph.  Maybe changing a segment before the merge to a warp segment would help them get to the fight faster. 
Exactley what i did, this is excellent, your work never ceases to amaze!  :salute
O Jagdgeschwader 77

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Offline curry1

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Re: Getting started template mission
« Reply #5 on: March 22, 2010, 07:06:28 PM »
thanks ranger can't wait to try it out.
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Offline Mato

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Re: Getting started template mission
« Reply #6 on: March 26, 2010, 02:19:11 PM »
Excellent  :rock

One thing though...
Side 1 is actually a Spit VIII.   :joystick:

No problem though, I changed it on my end. 

 :salute 

Offline USRanger

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Re: Getting started template mission
« Reply #7 on: March 26, 2010, 03:28:34 PM »
Oops.  Must've clicked too fast. :D  Was in a hurry to finish it before bed that night.
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Offline jimson

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Re: Getting started template mission
« Reply #8 on: October 16, 2010, 05:44:52 PM »
I basically think I'll never be able to understand this editor, but is this starter mission complete? I wanted simply to change it into a 109F v spit 5 mission, I changed the planes but when I tried to build a res library all I get is a .mis, not a .res.  What else needs to be done to this starter mission to make it work?

Offline USRanger

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Re: Getting started template mission
« Reply #9 on: October 16, 2010, 06:10:54 PM »
The .res will be in your MISSRES folder.  It's all auto.  When you build the .res, you can go right into offline, load the mission & play.
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Offline jimson

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Re: Getting started template mission
« Reply #10 on: October 16, 2010, 10:37:53 PM »
never mind got it to work, may be hope for me yet.
« Last Edit: October 16, 2010, 10:43:31 PM by jimson »

Offline pjfleet

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Re: Getting started template mission
« Reply #11 on: December 24, 2010, 06:04:38 PM »
can someone please post up a link to the .res version of this mission?

Offline BrownBaron

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Re: Getting started template mission
« Reply #12 on: December 24, 2010, 09:07:36 PM »
It is posted in .mis format so that you, the end user, can customize it with whatever combatants you choose, then save it as a .res file. To do this you must download the mission editor from the main page.
O Jagdgeschwader 77

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Offline pjfleet

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Re: Getting started template mission
« Reply #13 on: December 25, 2010, 08:34:28 PM »
I just downloaded and installed the mission editor. The moment I attempt to run the mission editor application, it crashes.

I assume this is related to other posts on here about the mission editor needing to be updated so it runs with the current version of Aces High. So I wont be able to do anything until that happens, I am guessing.

Offline USRanger

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Re: Getting started template mission
« Reply #14 on: December 25, 2010, 11:02:18 PM »
Yip :aok
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