Dawger....great write up and tips on "how to". If I may, some ideas and philosophy on air combat to compliment what you've provided.
First, we are very fortunate to have a game that very closely emulates the real world. Only a couple of things are missing. One is the the third D in 3D (can't wait for some really smart computer geek to come up with 3D computer monitor systems). The other is the tactile nature of flying real airplanes; the vibration, g loads, extraneous aircraft noises, psychological stress, physical stress, and the ever present thought that "this could be my last day". With that in mind, my preference is to real world it as close as possible in game. The no icons feature in AVA is a way to "real world" it even more. In fact, I would even like for us to do a tour with no icons for friendly or enemy and turn on the friendly kill shooter. This would provide a taste of how it really was in the day. Now, I can feel the grumblings of those want to keep the neon "Here I am and how far away I am" signs. Some have already complained about that in the AVA. The AVA provides a much needed escape from the MA horde mentality and 5,6,7,8, etc V 1 furballs. I would suggest that those who want the lower player numbers of the AVA and the icons, try the Early and Mid arenas. The numbers tend to be low and the icons are there to enjoy.
Second, in the day and in modern air combat the principles are the same. Mutual support through practiced tactical formation, energy management, speed is life, lose sight-lose fight, suprise, and make the other guy make the first mistake, are all principles that were used back in the day and today.
Jappa and I have flown tactical formation together for quite a while now, and have found that it becomes second nature, and very effective when we get in the mix. The maneuvering and situational awareness is much easier when, you know where your wingman should be, look there, and he/she is there taking care of business.
Energy management is key and the life blood of ACM. Lose it and you're a grape hanging on the vine. Last week someone in a 110 went vertical with another Hurri, with no mutual support, no visual awareness, and ended up outta airspeed and ideas about 200 yards in front of me. Oh yeah, and, he was belly up to me.
Visual awareness (neon signs with range-NOT) is vitally important. In the day, fighter pilots learned aircraft profiles and ranging techniques using the MK1 eyeball and became very good at it.
Suprise seems to be a little used tactic. In our current setup, the Hurri and P40 level turn pretty well. The 109s do great vertical climbs that the others can't keep up with. So, the typical scenario is a Hurri or P40 doing level turns and the 109 doing vertical turns with speed advantage. So, when you do the same maneuver/tactic all the time, you are predictable, and someone will eventually suprise you with something lethal.
Maintaining the visual with a bogey is obviously very important. In our current setup, some who fly the good level turning rides, use the terrain, trees, and bushes to hide from the opposition. Having the ground as an additional mutual support wingman is valuable, as the ground always wins an ACM engagement. Being low and looking up for bandits against the sky(no matter whether it's clear blue or hazy) is an instant advantage. It can also serve as a tactical advantage when the bandit gets impatient, comes down, and has to maneuver mostly level against you, the ground, and hopefully your mutually supporting wingman.
Encouraging the other guy to make the first mistake is always a good thing. The next step is to capitalize on it. Whatever the mistake, capitalize, and build on it. Last week, while flying the Hurri, I got into a tree top turning fight with a 109. With full flaps, judicious us of rudder and small Hi/Low Yo-Yo's, I was able to keep him at bay across the circle and started to gain angles. We went around 7 or 8 times and then he chose to roll out and run. The mistake was an aggressive roll reversal and ACM with the ground.
Just a few thoughts and observations. Take 'em or leave 'em, they're only worth $14.95. .....and Check Six!
....and
THANKS to Jimson, Ranger, and the rest of the AVA staff for the great improvements in the arena.