If I were at work and started this thread I'd have gotten hate mail about "presenting a problem without a solution" or somesuch lazy managerial blather- so here go some ideas for better or worse:
(Disclaimer: Approximately 15 seconds of thought went in to each of these ideas at a time when I should have been sleeping:)
(Disclaimer's Disclaimer: I stared at the "15 second" ideas for a few minutes, deleted them and actually put 22 seconds of thought into the new ideas. Enjoy:)
1. Smaller maps. Yep, the blobs will have to run into one another at some point right?
2. Assigned sides with a persistent war and tweaked perk system: -Yep, that first part seems contradictory to the goal of "finding a fight now" when taken at face value, but hear me out and it might make even less sense
![Smiley :)](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Let's face it, most folks aren't going to cry if they have to switch sides from Rooks to Nits in order to find a fight. In fact, a lot of folks do it for the sake of balancing sides. Most of us don't care about chess piece worship. Do most of us care who wins the war?
![uhoh :uhoh](http://bbs.hitechcreations.com/smf/Smileys/default/uhoh.gif)
Is the war even getting "won" after the change with Titanic Tues/Wed/Thursday rolling around every week? Why care about getting organized when you are only in it for the fun or the stats? Personally I think the following would help:
A. Expand the player's in-game identity.
B. Giving said identity a chance to "make a difference":
C. C. Rewarding the player adequately for making that difference.
A. Expanded Player Identity: -Since he is "more" he'll care about more: (Sorry Betty, I'm not PC:) If a player gains an identity as member of Squad X and a member of Country Y, two things will happen:
-First, he won’t switch sides.
-Second, he’ll care more about the war, especially if he has something to lose or gain by the outcome of the war. How do you get this identity? Limit his ability to switch sides. This isn’t to prevent spies, it gives “Loyalty” needed time to form.
B. Giving Players a Chance to Make a Difference: -Have a persistent arena that only switches maps when victory is achieved. No cap limit to kick you into another arena. Wars need continuity for buy-in. Titanic Tuesday was great for furballs, but it is less so now. 3 blobs are moving around trying to take bases on a map that should only last 24 hrs? Nah… When I first joined, there was a definite ebb and flow to the war and I enjoyed it- it made me come back and just log on to see where things stood…
-I’ve seen/commented on threads out there talking about Forward Operating Bases
http://bbs.hitechcreations.com/smf/index.php/topic,297762.0.html and improved mission planning:
http://bbs.hitechcreations.com/smf/index.php/topic,298048.msg3811546.html#new-More missions going will mean bigger fights, protect the noobs and give them a quicker handle on the game. Small Fwd operating bases and a retooled strat system will mean a few focused players can actually impact the course of the war.
C. Rewards:-Other than the considerable and timeless joy watching enemy aircraft go down in flames… To gain something, something must have been held back. Work towards something for once!
-Give new players 500 free perks when they first open their account- enough to unlock 5-6 fighters, a GV or two and a bomber. That is PLENTY to do for a month. (You’d be able to fly any plane in a mission created by another player)
-If you are online when your country makes a base capture, I say +3 perks for you in each of the three categories. Even if you weren’t there, chances were you’d tied up baddies elsewhere. BUT...
-If you’re online and your country loses a base, so sorry, -5 perks for ya. This will keep people from sitting in tower accumulating perks for doing nothing other than throwing off ENY. Hopefully it will also cause more flyers to consider mounting a coordinated defense as well…
-Alrighty, now the big twists: 1. You don’t get access to your perks instantly like you do now. You only get them at the start of the next tour. (Waaahhh!) 2. How many perks do you get? Well, if you won you keep all the perks you earned by shooting down stuff last tour and get a 1.5 perk multiplier for capture perks earned during successful wars. If you lose a war, you only get to keep half of the perks you earned by killing stuff and retain none of the perks gained from base captures in lost wars. (You never go negative for this BTW) Will this drastically change gameplay? Probably not- I don’t think many people care about perks, but it will make a few players care more about the outcome of the war.
3. Consider a two-sided arena in the style of AvA. -Just “us” and “them”…This will guarantee your country has a fight on its hands at all times. Combined with limiting side-switching opportunities you can get into "ingroup" and "outgroup" dynamics. Sorry for the psych terms but I was a Psych major in a past life and am still amazed at the changes a little “us and them” can bring to competition.
4. More realistic radar: (Big pet peeve)
-The new radar settings make it easier to see the bad guys, perhaps too much so. It takes something from the “WWII feel” IMO and makes the game feel a touch arcadey. Were some folks taking advantage of NOE raids before? Sure. Could 8 ME110s level a base for a capture in 4 minutes or less? Seen it. Would the same tactics work as well on the new town? Yes, but not quite as well due to the increased size and spread.
-Since coading realistic terrain-masking is probably a difficult proposition, mebbe something simpler? For radar base alt maybe try something like (Field Elevation +50ft)+[(0.3%x5280)(X miles from DAR)] The intent here is a radar beam starting at 50 ft above the field elev gradually sloping upward to ~80 feet at 1 mile, ~110 at 2 and approx +350ft at 10 miles… This way you don’t have some radar sitting in the mountains atop a 50 foot tower at 1.5k MSL able to paint red dots 20 miles away at 100’MSL.
Well, that turned into a big post
![WHOA! :O](http://bbs.hitechcreations.com/smf/Smileys/default/shocked.gif)
! All easier said than done of course, but as much as I like new planes, you need a good war that you give 2 whits about to have the most fun in them.
![salute :salute](http://bbs.hitechcreations.com/smf/Smileys/default/salute.gif)