yes there is - a local points/perks modifier.
currently there is a Perk Point Bonus modifier (Bcountry) for damage points or perks (P) which depends on ENY, so:
Pawarded = Bcountry x P
just add a local modifier (Blocal) which is the ratio of enemies/friendlies within eg. icon range, so:
Pawarded = Blocal x Bcountry x P
if you get a kill and/or score damage in a 1v1, 2v2 etc, you'll get the same perks/points as you do now.
if you're outnumbered 1v2, 2v4 etc, you get double the perks/points.
if you're hording 10v1, you get 1/10 the perks/points.
simples.
That's an idea, it would encourage people to go in at a disadvantage, but I think the math might need a bit of tweaking.
For example, let's take the extreme. Suppose I'm cruising along in my P47D-11 (eny 30 iirc) o'doom at altitude and I happen across a flock of 5 ponies on the deck, having just finished hording a couple of friendlies. Fortunately for me, their BnZ defense is weak, and I manage to kill a couple of them.
So we plug the appropriate values into the formula,
P
awarded = 5 x 1 x 6 = 30 for the first one, and 4 x 1 x 6 = 24 for the second.
54 perks for a few minutes' work seems a bit on the high side. It'd get even worse if you start having country modifier stacking with that. Even moreso if you factor in landing bonus. Just with landing bonus, 67.5. With landing bonus and a 1.25 'we're outnumbered' modifier, you're looking at over 84 points.
Seems a bit excessive to me.
Edit: The other thing to think about is, how would that modify peoples' gameplay style? It greatly encourages base defense, and greatly discourages hording a base to vulch. It also gives guys that are so inclined another reason to whine on range, because people 'came into their area and ruined their perk farming'.
It's interesting to consider how it would affect tactics and gameplay. I wonder how many people have perks as a main driving force? I know farming perks is fairly important to me because I like to fly a jet now and again, but am not very good at it. <g> I also haven't been around long enough to rack up a metric buttload of perks.
Perhaps having that modifier, tweaked a bit or capped at 3x or something along those lines, and applied to perks as well as score might change how a lot of people fly. Again, I'm just not sure how many are actually influenced by the numbers counting up and how to maximize them. I'm guessing it probably wouldn't affect the win the war people all that much, I'd guess it might affect people who like to furball moreso.
Wiley.