I'm not for or against the Tiny Tim.......but I just don't see why anyone would want it perked...........limited range of 1500 meters or so would put you well within range of field AA, much less fleet AA, and with the current limited range icons on the GV's, you'd be within range of the Wirbles and Osties, too. Not very accurate, so you're not guaranteed a hit/kill once it's fired.............it's not an air to air missile, so if someone fires one in your path and you don't evade and get killed, that one would be on you, not the guy who fired off the Tiny Tim, no?
I just don't see what the fuss is about........interesting addition someday? Yes. Would it have to be perked? In my opinion, No. Too much other ordinance of similiar or greater explosive power and effectiveness in the game already unperked to justify slapping a perk value on it.
Just like any of the weapons systems ingame, some folks would no doubt work at it and practice and become very proficient at it's use......but it definitely wouldn't be a fire and forget weapon..........just like most of the unguided rockets already in game, you'd see more misses than you would hits and kills..............
Just my thoughts on it.........
