Author Topic: Sound system beta test version 2  (Read 2738 times)

Offline Pyro

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Sound system beta test version 2
« on: February 25, 2013, 12:48:57 PM »
There is a new version of the AH FMOD beta with a download link below.  Please use this version for all further testing until a new version is released.

This version attempts to address ticking and device issues.

There is a new diagnostic output file.  In your Aces High folder, there will be a file named fmodinit.txt that is created after you run the test version.  When reporting a problem, please cut and paste the contents of that text file into your post.  It is not necessary to include your dxdiag output.

Thanks for your continued assistance in testing.



Original post with new download link:

In our previous sound system change, we ran into some roadblocks that eventually kept us from implementing a sound event system that allows us more detailed sounds.  We're once again looking into moving to a new sound system (FMOD) and need some help with low level testing across multiple platforms.  We have a test version that will install in your existing Aces High folder.  It should run just the same as your regular Aces High.  There are no new sounds or effects in this, this is just to check that everything still works and nothing crashes.  There is a small installer download that will install 3 files into your Aces High folder.  If you want it will also create a shortcut on your desktop(ahfmod.exe).  Run this shortcut instead of your usual Aces High icon to launch the test version.  If you have a problem with the test version you can simply go back to launching the game as you normally do.

Here is the link to the download.  It is about 4MB.  Please report in this thread if the test version runs normally for you of if you encountered a problem.  Thanks for your help.

http://downloads.hitechcreations.com/AHFMODBETA2.EXE


Offline lulu

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Re: Sound system beta test version 2
« Reply #1 on: February 25, 2013, 03:51:57 PM »
Hi Pyro,

It seems good for the part regarding sounds - I don't use vox.
No sound cards too.


TY


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mobilis in mobile

Offline Megalodon

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Re: Sound system beta test version 2
« Reply #2 on: February 25, 2013, 05:00:41 PM »
I get the same thing with    fmmodbeta2.exe  :noid won't load the game




Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline bustr

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Re: Sound system beta test version 2
« Reply #3 on: February 25, 2013, 05:05:31 PM »
So far offline.

If I enable Dolby with my plantronics 780. When I press the VOX key and speak, the game hangs for 30 seconds while it disables all advanced graphics. Then my voice comes through. The yellow SERVER will stay in the upper right corner of the screen for 60 seconds then go away. If I disable Dolby I can now use 7.1 emulation without FPS hits after 2-3 minutes of using VOX and viewing around the airfeild.

I tested with "protect objects" disabled using the 88 to destroy the feild and cause fires. Initialy when looking at a fire and talking on VOX, pressing the VOX button would cause a micro hitch. Then voice playback woud happen. Eventualy by the third object destoryed that resulted in a fire, I could press the VOX key with no screen hitches.

There is still a click that preceeds the voice playback. But I'm so far not taking FPS hits and I have both sliders to the left with Detailed water, Detailed terrain, Local water reflections, and clouds bump mapped. My varyence and delay is now flat instead of having micro movements in it with the last two beta executables. There were small up spikes and small period square waves only at the points that screen hitches happened. Then it flattened for the rest of the session as I destroyed the feild.

After exiting the beta executable I ran the 2.29p5. I left my speaker emulation at 7.1. When I pressed the VOX button the game hung for 30 seconds then faulted to an exe error. I checked the "Windows Speaker" configuration and the speaker emulation had been changed from 7.1 to 5.1. I reconfigured to Quad speakers and had no hangs when using VOX.

The default sound level for the beta is 1\3 lower than the 2.29p5 executable.

 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hitech

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Re: Sound system beta test version 2
« Reply #4 on: February 25, 2013, 05:17:33 PM »
Buster of you are testing voice offline, please check that the voice transmit settings (in Arena Flags) is set the same as the host.

HiTEch

Offline Randy1

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Re: Sound system beta test version 2
« Reply #5 on: February 25, 2013, 05:54:50 PM »
Had a good hour session with the beta.  No problems.  I do use vox. 

Offline NOT

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Re: Sound system beta test version 2
« Reply #6 on: February 25, 2013, 06:32:11 PM »
Still getting freezes when using vox. Seems the longer I am on, the worse it gets.
Speaker 0 [Speakers (4- Logitech G35 Headset)]
Speaker 1 [Speakers (SB X-Fi Xtreme Audio)]
Speaker 2 [Digital Audio Interface (SB X-Fi Xtreme Audio)]
*****************************
Mic 0 [Microphone (4- Logitech G35 Headset)]
Mic 1 [Microphone (SB X-Fi Xtreme Audio)]
Mic 2 [Line-In (SB X-Fi Xtreme Audio)]
Mic 3 [S/PDIF-In (SB X-Fi Xtreme Audio)]
*****************************
Driver 0 Index -1
Driver 1 Index -1
Driver 2 Index -1
Creating Primary Event System for PrimaryDeviceIndex 0
Setting DriverListIndex 0 default = 0
Default speaker mode
Using Hardware Exceleration

Rate 48000
Speaker 2
OutputChannel 2
InputChannel 6
Method 1
Bits 16

Setting default format Result 0
Driver Name [Speakers (4- Logitech G35 Headset)] result 0
Effect init result 0
snprimInitSpeakers retured 0



AKNOT

Offline bustr

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Re: Sound system beta test version 2
« Reply #7 on: February 25, 2013, 07:17:31 PM »
Buster of you are testing voice offline, please check that the voice transmit settings (in Arena Flags) is set the same as the host.

HiTEch

Since I do not know the extent of difference between the 2.29p5 executable and the beta executable. I also have no specific object names for "voice transmit settings". These are the only sound related settings from "ArenaFlags".

ArenaFlags

2.29p5--- Beta

--{ } ------{ } -- Use LPC Codec
--{ } ------{ } -- Use VOX Codec
--{x} -----{x} -- Use MS GSM 6.10
--{ } ------{ } -- Use MS GSM 6.10 11kHz

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Sound system beta test version 2
« Reply #8 on: February 25, 2013, 08:14:44 PM »
Figured it out.

Before with this I had the dolby and vox button crash problems. I seem to remember more option checked a while back like before 2.29p5.

ArenaFlags

2.29p5--- Beta

--{ } ------{ } -- Use LPC Codec
--{ } ------{ } -- Use VOX Codec
--{x} -----{x} -- Use MS GSM 6.10
--{ } ------{ } -- Use MS GSM 6.10 11kHz

Did this and Dolby with 7.1 works in both executables. Quitting out of the GUI is almost instantanious now.

ArenaFlags

2.29p5--- Beta

--{x} ------{x} -- Use LPC Codec
--{ } -------{ } -- Use VOX Codec
--{x}  -----{x} -- Use MS GSM 6.10
--{x} ------{x} -- Use MS GSM 6.10 11kHz

VOX Codec will allow Doby 7.1 in the 2.29p5 executabale but crashes the beta when I press the transmitt button no matter how I setup the sound source options and speaker. By not checking it I was able to run any setup under both executables and no VOX button crashes to the desktop. With this  renaFlags setup I now have the Full extended list in the "Speaker Layout" dropdown choices list.

There is an issue with VOX still in the beta that when my voice first plays back it's no longer a click but, like a chunk of static then my voice. Say 1-2 seconds lead to my voice playback.

All of this trouble in offline mode...still need to test online.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Gixer

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Re: Sound system beta test version 2
« Reply #9 on: February 26, 2013, 12:40:10 AM »
Had about three hours with this beta so far, and rock solid no issues. Will continue to test, if you'd like to know system specs let me know.


<S>...-Gixer

Offline Auger

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Re: Sound system beta test version 2
« Reply #10 on: February 26, 2013, 01:27:08 AM »
I had a problem similar to NOT's.  When flying a 190A5 solo everything seemed fine.  Flying a Storch low and slow I had about a 4 second freeze while talking on range, then about 3 minutes later the game completely froze while talking on range.  I had to do a hard reset to get out of the program.

Speaker 0 [Speakers (Sound Blaster X-Fi Xtreme Audio (Vista))]
Speaker 1 [Digital Audio (S/PDIF) (Sound Blaster X-Fi Xtreme Audio (Vista))]
*****************************
Mic 0 [Microphone (Sound Blaster X-Fi Xtreme Audio (Vista))]
Mic 1 [Digital Audio (S/PDIF) (Sound Blaster X-Fi Xtreme Audio (Vista))]
*****************************
Driver 0 Index -1
Driver 1 Index -1
Driver 2 Index -1
Creating Primary Event System for PrimaryDeviceIndex 0
Setting DriverListIndex 0 default = 0
Default speaker mode
Using Hardware Exceleration

Rate 48000
Speaker 2
OutputChannel 2
InputChannel 6
Method 1
Bits 16

Setting default format Result 0
Driver Name [Speakers (Sound Blaster X-Fi Xtreme Audio (Vista))] result 0
Effect init result 0
snprimInitSpeakers retured 0

CPU: Core 2 Quad Q8400 OC to 3.08GHz
4 GB RAM
Video: EVGA GeForce GTX 660

Offline bustr

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Re: Sound system beta test version 2
« Reply #11 on: February 26, 2013, 02:44:25 AM »
The ArenaFlags settings I enabled fixed the VOX key to desktop executable error. But, if I didn't match my windows speaker setup in the beta exe or the 2.29p5 exe game sounds, I would get the VOX transmit button to desktop executable error.

I was able to play online with either executable set to Dolby 7.1. There is no longer a click befor the voice comes through with the beta executable. Now there is a 1sec static hiss befor the voice comes through as though pressing the button caused hiss.

But, before even that with the beta executable. Every time I pressed the VOX key I would get a 1-2 second game freeze. FPS was not impacted outside of expected norms now by running sound as Dolby 7.1. I got the game freeze with Dolby and without.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline flatiron1

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Re: Sound system beta test version 2
« Reply #12 on: February 26, 2013, 07:28:30 AM »
posted again

Noticed a problem. If I log in with the test version everything seems fine. If logged in regular version. I can hear others but I can not transmit. The little indicator does not light up. All other sounds seem fine.

Offline Changeup

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Re: Sound system beta test version 2
« Reply #13 on: February 26, 2013, 08:48:12 AM »
Downloaded last night and zero issues.  I uninstalled Realtek about two weeks ago so I'm run ing straight windows sound.

No FPS improvement.
"Such is the nature of war.  By protecting others, you save yourself."

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Offline hitech

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Re: Sound system beta test version 2
« Reply #14 on: February 26, 2013, 09:25:58 AM »

ArenaFlags

2.29p5--- Beta

--{ } ------{ } -- Use LPC Codec
--{ } ------{ } -- Use VOX Codec
--{x} -----{x} -- Use MS GSM 6.10
--{ } ------{ } -- Use MS GSM 6.10 11kHz


This is how the flags should be set.
Don't test the lpc or vox, because both of those options will be going away.
Also you MUST only choose 1 at a time.

HiTech