+1 for the intent to reduce dishonorable acts
-1 for the logistics required to ensure penalty applies to player of x intent and not y intent
Example:
Software determines my intent in game to be malicious. My intent is not. I am penalized for logistical/statistical circumstances. I hate game.
Think of it this way... Has your buddy ever accused you of sleeping with a women that you did not.... Try to convince your buddy otherwise. It is Fcuking infuriating... I can see similar experiences in game when you're told "Your perk points are being reduced because of... "(xyz+abc)/7"
I understand that with proper coding the instances of this would be reduced, but even still. I do NOT want an algorithm to decide what my intent is and punish me without a jury of my pilot peers!
Perhaps a tiered warning system: "You have reached 20 perk points... Killing XXXXXX again will only yield half perk points for the next 20min"
"You have reached 40 perk points... Killing XXXXXX again will only yield .01 perk points for the next 40min"
At least with a warning system, a player doesn't feel restricted, just informed. It would also help that poor 2 week trial who can't stop upping from the same field to be hammered down by more savy players...
It's a complex problem indeed!
I agree it is complex, and I don't want it to penalise "regular gameplay" for you or myself. I didn't even think of it havin a warning in it to a player like "You have killed a player 40 times this sortie, you are now gaining less perks from them for 30 minutes, your score will not be effected, etc. etc.", I really like something like that. This could also "flag" players in the scores/stats so later when HTCs compiles them for the top pilots, they can review those individuals flaged more carefuly to see if they should be forfeited or not.
Actually I would argue almost the opposite ...... A kill streak should be rewarded with a growing perk ratio.
Not really an arguement here, I have hinted at it a number of times, if the cofing were in place to recognise you killing one player repeatedly, it could just as easily recognise you holding your own against 15-different players an possibley give a slight bonus (and it wouldn't take much of one, maybe 5%, on a big-kill sortie to be very notable).
Interesting thought, but must be able to differentiate between what AH players consider legal kills, vs the shade killing Bab referred too.
I agree it'd be nice to have a bonus to a wildly beneficial sortie. Certainly would be a nice reward for those earned kills. We're not discussing "earned" kills though...
It would by by parameters. I don't know how complex or "intelligent" they can really be made in AH, but I think there is the capability. Top of my head, very abusive farming would be player-A farming player-B, as player-B reups multiple times in a low-eny plane, as player-b gets killed repeatedly a short time after takeing off or spawning, as player-A is flying a high eny aircraft, as player-A is on the country with the highest ENY modifyer, and player-B is on the country with the lowest ENY modifyer.... these are recognisable patterns, and if paramaeters like those were in effect, it could really nip a perk farmer even before reaching 20-kills in less than 5-minutes.
Another benefit is that lets say this is two friends having organised fun, it lets them have their kill fest while not subtracting perks from them, it won't kick them from the server or such, this is just curbing the gain so it doesn't net them 262s after an hour or two... if that was their intention.
if someone wants to donate an extra $15 a month to HTC to farm points then so be it. If they were worth a crap they wouldn't need to farm points.
I think HTCs doesn't want to limit people to one account or a household to one account, that's never been a good policy imho for companies that do have one like it. However, for all the good reasons, this diminishing return would simpley curb one of the very negative ones... it may even be possible to have a parameter to recognise same IPs, ontop of others though, I wouldn't want to punish two brothers organising opposing hordes (legitimate groups with many multiple players) to have an massive engagement over some corner of the arena, and I'm with the group here that would like to give a little boost/reward to the most successful to emerge from these engagements.
Mostly though, I like throwing in the idea of boosting/rewarding for good game play with this because it will be the lemondade to those players who would otherwise only see the idea of adding diminishing returns as lemons.