FS does a lot of things that AH doesn't, like using stereo sounds and DX11 (or maybe it stopped around DX10). How would you handle systems that are not up to it?
Everything you want to do can already be done with mono sounds. Ranger hit upon it years ago, but he only used it in limited cases.
One of my squad members asked about this tonight when he heard a different sound (from one of my sounds) from the cockpit as he does the tower. I explained that an airplane makes several different sounds depending on your position relative to the source, or impulse. An engine from inside the cowling is one sound, the exhaust is different, as is the propeller noise, the sound you hear from the cockpit comes from audio bouncing around internally, and the sound you hear from outside comes mostly from the airframe depending on your distance and relative velocities. So, to make a high quality sound file that represents the particular aircraft you have in mind you need to mix a few sounds together and then, if you do it right, it will always sound correct. The problem is that mixing can also cause undesirable results, so relative waveform positions need to be carefully considered, but that's what mixing is all about! Sometimes you have to stretch (+ or -) one track in order to get it to properly mix with another.
What you are asking for is much easier, I'll give you that. Maybe that's what Hitech was talking about when he mentioned the coming changes. I thought he was onto something else.