Author Topic: Latrobe's TrackIR Profile and Settings  (Read 8140 times)

Offline Latrobe

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Latrobe's TrackIR Profile and Settings
« on: July 18, 2013, 04:50:02 AM »
Not sure what forum section this should go in, sorry Skuzzy.  :o

I get a lot of questions about TrackIR and how I use it and what my profile settings are like etc etc., so I figured I'd make a post here about all of it.

For anyone who doesn't know what TrackIR is, or hasn't seen Vudu15's Q&A video about it, TrackIR is a little camera that sits on top of your computer monitor and a clip attaches to a hat on your head. The camera picks up the 3 strips on the clip and tracks their movements, thereby tracking your head movements. Your head movements will be replicated in game so if you look left with your head, your pilots view in game will look left. The view movement in game will be amplified so your eyes are always on the screen, so you don't have to look behind your chair to check your 6  :D. You can scale the sensitivity of the movements so you can look behind you by turning your head 2 inches, 1 inch, 1/8th of an inch... whatever you want really (I'll explain this below).

Do you need the most latest and up to date TrackIR 5? No. I use TrackIR 4 with the vector clip and it works perfectly fine. Do you need the Pro Clip? Maybe. The one big problem with the vector clip is sunlight will be picked up by the camera and it will try tracking that instead of the clip. It doesn't even have to be direct sunlight either, I've had it tracking sunlight shining off my shirt before. If you have sunlight shining through a window and messing with your TrackIR then the only fix is to buy some thick curtains  ;) . The thing I hear about the Pro Clip is the camera never loses track of it, so sunlight doesn't affect it. Just what I heard though, I don't have the Pro Clip so I haven't tested it out.


Back to that scaling business. When adjusting the scaling you have 2 settings: Position and Value. The Position points are how far you move your head and the value is how much response you want TrackIR to give for that much movement. So looking at the picture below the top right window is the "Heads" window and shows MY HEAD and where I'm looking on the LEFT, and the IN-GAME HEAD and where my pilot will be looking on the RIGHT. The bottom right window is the "Tracking" window and shows what the camera sees, obviously my vector clip. The bottom left window is the "Gauges" window and shows what I have set for all the axis scalings and the current input from me moving my head. The top left window is just my Yaw Scaling opened up to show the positioning points. Currently I am looking straight ahead at the center of my screen. So the in-game view will look straight ahead as well.




Now I'll look slightly left. In the Heads window we see that I have turned my head maybe 1 inch left, but the in-game head is looking maybe 6 inches left at about a 45 degree angle. That's what the scaling does! Looking at the Gauges window we see that the input is roughly at the 3rd Position point (They label the points as 0,2,5,10,20,etc. so the 3rd Position point is 10). I have the value for point 10 at 15. If I were to put that up to 20 then the in-game head would be looking maybe 90 degrees to the left instead of 45 degrees for the same amount of head movement. I could also do the reverse and lower the value to 5 so the in-game view only looks slightly left, maybe 15 degrees.




Now I'm looking about 3 inches left. If I were to leave all the position points the same as point 10 (the 3rd point) with a value of 15 then my in-game view would be about 90 degrees left. I don't like that though so I progressively increased the value of the next points so my view slowly got more aggressive the farther I move my head. So just by looking 2 inches to the left my in-game view is now looking backwards (checking my 6) and my eyes are still looking at my monitor.





Now for my profile setup. I have all the axises turned on (X, Y, Z, Roll, Yaw, and Pitch) with Smoothing at 20. For the Roll, Y, and Z axises I just use the preset Aggressive that came with the program. I like to have a small dead zone area when I'm looking straight ahead since my head is always moving, so my values for the first 2-3 points are always very low. If you look at the image above with the in-game head looking backwards you'll see my Z and X axises have a slight input but since the values for that much input are so low I don't have my in-game view moving violently about. The scaling for Aggressive looks like this.



Position points and Values are...
Point 0 at Value 1
2 at 3
5 at 7
10 at 12
20 at 19
30 at 25
40 at 29
and 50 at 33

For Yaw, Pitch, and X I have scaled it to my own liking.

Yaw Scaling

Point 0 at Value 1
2 at 3
5 at 7
10 at 15
20 at 23
30 at 32
40 at 34
50 at 36

Pitch Scaling

Point 0 at Value 1
2 at 3
5 at 7
10 at 15
20 at 26
30 at 33
40 at 36
50 at 38

X Scaling

Point 0 at Value 1
2 at 3
5 at 11
10 at 17
20 at 25
30 at 31
40 at 36
50 at 40


That's pretty much it. Whether you get TrackIR is completely up to you. Do you need TrackIR to do well in this game? No. Same with a joystick, you don't need one to be good at this game. I know of a player who can kick my butt in a dogfight and he flies with a mouse and uses a keypad for his views. Do you want a bit more immersion into the game? Then maybe it might be for you. Do not expect to go out, get TrackIR, and suddenly see miracles happening for you in-game. In fact, prepare for about a month of sucking while you get used to it. I know of a few guys who have gotten TrackIR and just could not get used to it and went back to their hat switch. I also know of the guys who have said "Yes, I want that! I want that little bit extra immersion into my fights." and they stuck with it and finally got used to TrackIR. I know I'm one of them, I literally can not even get my plane off the ground without having TrackIR on.  :o :lol :cool:

For anyone interested here's a download link to my TrackIR profile.
http://www.mediafire.com/download/fjeh2frs1pcc2ea/Latrobes_TrackIR_Profile.xml


Offline Triton28

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Re: Latrobe's TrackIR Profile and Settings
« Reply #1 on: July 18, 2013, 12:37:26 PM »
Thanks for posting this.  I'll definitely take a look.  I've gotten comfortable with my settings but am just now feeling the need to tweak.

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Offline Citabria

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Re: Latrobe's TrackIR Profile and Settings
« Reply #2 on: July 18, 2013, 12:43:48 PM »
thx latrobe for posting this after I asked you about it last night while setting up my new track IR 5 :)

nice to see some other track IR users settings and compare :)
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Offline nrshida

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Re: Latrobe's TrackIR Profile and Settings
« Reply #3 on: July 18, 2013, 01:23:08 PM »
Excellent write up.


Just for balance players considering a TrackIR can also try a free program which doesn't require additional hardware beyond a normal webcam. It's called FaceTrackerNoIR. I had another play with it recently and it's quite good. No noticeable hit on framerate.

I suggest this because it's a good way to find out if you'll get motion sickness (as I do) before you spend your cabbage  :old:

http://facetracknoir.sourceforge.net/home/default.htm



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Offline ACE

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Re: Latrobe's TrackIR Profile and Settings
« Reply #4 on: July 18, 2013, 02:37:17 PM »
thx latrobe for posting this after I asked you about it last night while setting up my new track IR 5 :)

nice to see some other track IR users settings and compare :)
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Offline Randy1

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Re: Latrobe's TrackIR Profile and Settings
« Reply #5 on: July 18, 2013, 03:57:15 PM »
I set my TrackIR different than most I would guess.  My curves go just about straight up but I have my speed set to .3.

Offline Latrobe

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Re: Latrobe's TrackIR Profile and Settings
« Reply #6 on: July 18, 2013, 04:40:28 PM »
I set my TrackIR different than most I would guess.  My curves go just about straight up but I have my speed set to .3.

Everyone has different preferences. Yours sound like you have to barely move your head to look around!  :O

Offline Randy1

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Re: Latrobe's TrackIR Profile and Settings
« Reply #7 on: July 18, 2013, 04:53:17 PM »
Everyone has different preferences. Yours sound like you have to barely move your head to look around!  :O

The speed reduction actually increases the need for head movement but slows down the view change speed as you move your head.  That, at least to me, makes it more realistic.  If I increase speed from .3 to .4, it makes a notable difference.  I sure want say my way is the right way to go.  It is more of a different approach to the TrackIR tuning.

Offline Mace2004

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Re: Latrobe's TrackIR Profile and Settings
« Reply #8 on: July 19, 2013, 01:22:56 AM »
My profile is very similar to Latrobe's but with one change that makes it more life-like.  My curves are generally the same (a very shallow "V" shape) but I've raised all of the curves up on the Head Speed access so that the lowest point (0 on the True Head axis) is 11 for Roll and Pitch and 5 for the rest.  This reduces the tendency for the view to "snap" to the axis and makes transitions smoother and more realistic.
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Offline Randy1

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Re: Latrobe's TrackIR Profile and Settings
« Reply #9 on: July 22, 2013, 03:43:48 PM »
Mace, that is an interesting approach.

I should have noted too Latrobe's write up is one of the best I have seen on TrackIR.  Fugitive too has a nice write up.

Offline hyzer

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Re: Latrobe's TrackIR Profile and Settings
« Reply #10 on: July 29, 2013, 09:49:22 AM »
My profile is very similar to Latrobe's but with one change that makes it more life-like.  My curves are generally the same (a very shallow "V" shape) but I've raised all of the curves up on the Head Speed access so that the lowest point (0 on the True Head axis) is 11 for Roll and Pitch and 5 for the rest.  This reduces the tendency for the view to "snap" to the axis and makes transitions smoother and more realistic.

Nice call on moving the curves up.  Really seemed to make a difference.  I didn't move mine up to Spinal Tap levels though.   :D
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Offline Randy1

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Re: Latrobe's TrackIR Profile and Settings
« Reply #11 on: July 29, 2013, 11:29:49 AM »
One important point too about TrackIR.  It gives you the ability to aggressively pursue a better FOV than the default. 

Latrobe where do you set your FOV?  If I remember past post, you were the one that posted a lower FOV that got me experimenting.

Since you can easily look down, you can try setting below 90.  I use 88 on the P38L with a head position that is just forward of the canopy braces letting me just see in front of the braces when looking up and left and right.   This gets you in the proper place to view out the front windscreen.

Offline Latrobe

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Re: Latrobe's TrackIR Profile and Settings
« Reply #12 on: July 29, 2013, 11:33:08 AM »
If I remember, my FOV is at 120 (or close to that). It gives me the best peripheral vision without having a "fish eye" effect.

Offline tunnelrat

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Re: Latrobe's TrackIR Profile and Settings
« Reply #13 on: July 29, 2013, 12:33:24 PM »
Latroblerone, I am ordering my TrackIR today... though it's mainly because War Thunder's hat views are atrocious, I want to use it for AH too...

First off, you are awesome for posting this profile!

Second, do you have any basic do's don'ts for starting out with TrackIR in Aces?
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Offline Latrobe

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Re: Latrobe's TrackIR Profile and Settings
« Reply #14 on: July 29, 2013, 12:53:24 PM »
Do expect to be very bad while you get used to it.  :D

I remember someone saying to turn off roll axis since it's kind of pointless. That's what I did when I first started using TrackIR. Kind of made it easier to work with I think, but once I got used to how the views worked with TrackIR I turned roll axis back on.