Author Topic: Rearm Pad - Loadout Changes  (Read 383 times)

Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
Rearm Pad - Loadout Changes
« on: August 09, 2013, 09:59:59 AM »
Whenever you're at the rearm pad, does it ever come to you that you wish you'd be able to change your aircraft's load-out to suit changes in what's going on in the area you happen to be fighting in? What if when you're at the rearm pad you can choose to change the load-out of your plane to your liking, such as guns, or from 100% in your fuel tank to 50% when rearming.
Just another idea:)  Flyman92 <S>
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Rearm Pad - Loadout Changes
« Reply #1 on: August 09, 2013, 10:24:21 AM »
Yeah, sometime I do. When that feeling hits me, I just tower out and change settings in the hangar.  ;)
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8054
Re: Rearm Pad - Loadout Changes
« Reply #2 on: August 09, 2013, 10:55:39 AM »
B-b-b-but... Name in lights!  ...Attaboys!  You don't get them if you tower out to change your loadout with only 1 kill.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Rich46yo

  • Platinum Member
  • ******
  • Posts: 7358
Re: Rearm Pad - Loadout Changes
« Reply #3 on: August 09, 2013, 11:16:57 AM »
Thats a pretty good idea actually.
"flying the aircraft of the Red Star"

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5798
Re: Rearm Pad - Loadout Changes
« Reply #4 on: August 09, 2013, 11:20:22 AM »
Only if you originally upped with ords.

Example:  I up a P-51 with 100%, 1k's and rocks, use up and return.  Rearm: I opted to leave bombs, take only 50% but keep rocks.  Use, return; Rearm: I put bombs back, take 75% but no rocks.  I can do this because originally I upped with all that stuff.

Example2:  I up a 51 with 50% fuel, no bombs or rocks.  Rearm: I put 100% this time, but can't load bombs or rocks because I didn't up with them in the first place.

Example3: I up a 51 with 75% and bombs, no rocks.  Rearm: I drop to 50%, leave bombs but can't put rocks on because I didn't up with them in the first place.

I think I've established my point. :D
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline icepac

  • Platinum Member
  • ******
  • Posts: 6808
Re: Rearm Pad - Loadout Changes
« Reply #5 on: August 09, 2013, 11:29:07 AM »
As long as the base where you are rearming has ord available.

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5798
Re: Rearm Pad - Loadout Changes
« Reply #6 on: August 09, 2013, 11:38:07 AM »
As long as the base where you are rearming has ord available.

Oh!  Thank you!  I forgot about that bit. :o  Yes. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8054
Re: Rearm Pad - Loadout Changes
« Reply #7 on: August 09, 2013, 11:43:55 AM »
As long as the base where you are rearming has ord available.

That I can definitely get behind.  +1.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline stlcoguy

  • Zinc Member
  • *
  • Posts: 8
Re: Rearm Pad - Loadout Changes
« Reply #8 on: August 09, 2013, 12:14:23 PM »
I would agree with the point of selecting what ords, fuel are available at the bases current situation. The ability to choose a load at the rearm pad would be nice. There is no difference to the fight, since i could tower and relaunch so there is no negative game effect. It would be a nice addition though.

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6166
Re: Rearm Pad - Loadout Changes
« Reply #9 on: August 09, 2013, 12:39:39 PM »
me thinks most players have no clue how involved it was to load not only the ord but the shackles as well.  it wasn't a 30 second job.

I say leave it as is.  There are already enough gamey game stuff as it is.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759