So if it takes me 30 ms to ping the server and I do so just after it's sent updates does that mean it will be 280ms before someone else see I spawned? And if the other guys ping is 120ms does tha mean he sees me spawn in 400ms? You seem to know so enlighten us.
I'm not the least bit upset. Someone asked how these things happen and I tried to explain. Just because you like to troll me on the forums doesn't make me wrong and you right.
So this is wrong? Please, again, tell us how it works then.
You seem to know all about this stuff yet you offer no explinations or solutions.
Not trolling you at all. You just posted something that was wrong and claim knowledge you cannot possibly have (the code). You are wrong because of the facts, not because of what you call a "troll". After all, if you had a clue about how it works you would not be asking these questions. BTW, I thought I offered an explanation.
To answer your questions above above, no. It means that server "waits" for 250ms. Receives data, does what ever processing it needs to do and then sends an update. That makes it a level playing field for slow and fast connections to update the server. After that, you will receive an update at half your ping time.
So, assuming we exclude the code HT has in place to help the guy spawning:
So if it takes me 30 ms to ping the server and I do so just after it's sent updates does that mean it will be 280ms before someone else see I spawned?
No, it will be 250ms + (their ping / 2)
And if the other guys ping is 120ms does tha mean he sees me spawn in 400ms? You seem to know so enlighten us.
Again, it should be 250ms + (120ms / 2)
Also include your computer processing time after the packet is received.
I think the above is right but I don't have knowledge of the code so I could be missing something (or a lot). The only 'fact' that I have is the 250ms send and receive. I am not sure why you think any number of milliseconds would make any difference in a GV. The original poster was talking about several seconds. Do you think you could react in 100ms?
I am also willing to bet based on your question that you had no idea about the (ping / 2), yet you are here explaining things away lol