Not the single values, but the way they relate to teach other.
This is exactly what I mean - how two or three of the most important stats interrelate to give an overall picture of how a pilot flies, and how dangerous he is in either ACM or BnZ, or both in some occasions.
Like I said, it's just a guideline, and there are always exceptions, lots of them. I didn't say that if you see a guy with terrible stats (not score/rank, but STATS like k/d and k/t) that he may not be a great fight. Not everyone even fits into the stats/idea I describe.
What I do maintain is that if you see a pilot's stats that have a combination of high kill/death, high kill/time, and perhaps high accuracy as well, THAT pilot will be someone to watch for, and will typically be a good ACM fighter. It's very hard to get both a high k/t and high k/d simultaneously - it's easy to get either alone, IMO, but hard to combine both, as in order to get a lot of kills per hour, you can't run or pick much, yet to have a high k/d with that, you have to also survive those fights you don't run from, nor can you float around at 25k looking to pick guys, as your kill/time will plummet.
That's my only point really that I will say is usually accurate with say 3/4 of the guys I check stats on - if their kill/time and kill/death are both high, they are usually a Bruv/Fester/Grizz/etc/etc/etc type pilot, good at absolutely everything, and in particular ACM.
Generally what I'm saying is that if I check a guys stats in game, and he has a really high kill/death, but low everything else, he's a good BnZ'er and usually found overhead somewhere when not diving down guns blazing - again GENERALLY. When I see high kill/time but low kill/death, the pilot is usually a scrapper, probably decent ACM, but not a survivor, and either doesn't care about stats at all, or if he does, he bites off more than he can chew in terms of fighting many v one type fights on the short end of the stick. When I see combined high kill/death and high kill/time - again, it's usually a name I know already, like Groovy Bruvy, and many many others.
Check the stats yourself, Bruv is always in double digits for both k/d and k/t, Latrobe is always in 10+ kill/time, and around 2 to 3 in kill/death. Compare how both fly - I've never seen Latrobe over 10k, and usually it's about 2k or less, always fighting outnumbered. Bruv flies much the same, but usually doesn't allow himself to get into a fight like that he'll lose. They're both fantastic pilots, yet still have a slightly different style, one that the stats confirm if you look at it the way I'm describing, and if you've watched both pilots in game much, you'll agree I think with what I'm saying about their styles, that are very similar, yet slightly different as well.
Now look at a pilot like Zoney, super SA, probably among the best in the game, and the consummate BnZ pilot. Check his tour stats out - 141 is a great example - 28 k/d, which is insane, and less than 2 kill/hour for kill/time stats. That falls right into line with what I'm talking about, and his style which is another type I described - Zoney isn't down in the weeds nearly as much as Labtrobe, and rarely if ever puts himself in a spot where he may lose or get ganged up on. That stats clearly agree with this, and if you've watched Zoney in game, you'll agree I think that this is how he flies, and does it brilliantly, to the point of being a perfect example for a "how to" manual.