Author Topic: Troops need to cause base alarms  (Read 1109 times)

Offline Babalonian

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Troops need to cause base alarms
« on: July 11, 2014, 09:35:17 AM »
Just watched 42 stop flashing red on the map in the MA (newest version of Grinder), only to be captured about 2-3 minutes later (it was a healthy amount of time).  I assume it was a long-distance troop run and the M3 immediately bailed after launching them to avoid flashing the field (bomb n' bail with M3s? lol  :rolleyes: ).
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Offline waystin2

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Re: Troops need to cause base alarms
« Reply #1 on: July 11, 2014, 09:48:42 AM »
Just watched 42 stop flashing red on the map in the MA (newest version of Grinder), only to be captured about 2-3 minutes later (it was a healthy amount of time).  I assume it was a long-distance troop run and the M3 immediately bailed after launching them to avoid flashing the field (bomb n' bail with M3s? lol  :rolleyes: ).

Troops should make a base flash even if there is no vehicle or plane present.

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Offline Cthulhu

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Re: Troops need to cause base alarms
« Reply #2 on: July 11, 2014, 12:58:04 PM »
+1
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Offline Lusche

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Re: Troops need to cause base alarms
« Reply #3 on: July 11, 2014, 01:35:45 PM »
-1
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Offline Wiley

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Re: Troops need to cause base alarms
« Reply #4 on: July 11, 2014, 01:40:34 PM »
-1

While it's not a mindbendingly big issue because the situation just doesn't come up that often, what rationale do you have for a -1?

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Offline Lusche

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Re: Troops need to cause base alarms
« Reply #5 on: July 11, 2014, 01:51:37 PM »
what rationale do you have for a -1?

It's a nice trick in the pocket, which the attacker pays some kind of price for - he doesn't get a base capture credit. It also rarely works against an alert, intelligent defense. Just a few weeks ago a GV base I was defending stopped flashing when a very high altitude plane just bailed. Being very mistrustful when it comes to AH, I stayed and scanned the sky until I saw the tiny troopers slowly dangling down from 18k+. There it was, the good ole release&bail trick.  ;)

For the record, I never have employed this 'trick' myself, nor do I plan to do so in future. And after all, I'm mostly a defender anyway.  But things are a little more spicey in AH with than without it.  :old:
« Last Edit: July 11, 2014, 01:57:12 PM by Lusche »
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Offline Chalenge

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Re: Troops need to cause base alarms
« Reply #6 on: July 11, 2014, 02:44:24 PM »
-1 I have always liked the HAHO drop option.
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Offline Babalonian

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Re: Troops need to cause base alarms
« Reply #7 on: July 11, 2014, 03:00:13 PM »
Wouldn't it be conducive to make a separate wish for more capture options than defending an (I assume) exploitable oversight?  It seems a way more attractive option than spreading even thinner those playing defenders and more so on larger maps?  (It's not like we're spread so thin lately that large maps always time out, even after a week with two sides ganging up on one... Oh, wait...)
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Offline matt

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Re: Troops need to cause base alarms
« Reply #8 on: July 12, 2014, 10:12:43 AM »
-1 :rofl

Offline JimmyD3

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Re: Troops need to cause base alarms
« Reply #9 on: July 13, 2014, 11:48:53 PM »
-1 OF course I use it every chance I get. :devil
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Offline Chilli

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Re: Troops need to cause base alarms
« Reply #10 on: July 14, 2014, 01:46:22 AM »
+ 1

Even HiTech wishes he had a different system for capturing the flag.  GAMEY actions, like those addressed here, should be met with reasonable corrections, if this system is to stay in place.

The drop and bail M3 practice does nothing to increase the value to the customer's combat action experience.  Keep supporting GAMEY actions, and you might as well use an xbox controller and press up down up down left right left  right, in order to make your troops and vehicle invisible.  (note:  1/4 of that wish is already complete)

Offline USRanger

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Re: Troops need to cause base alarms
« Reply #11 on: July 14, 2014, 01:47:57 AM »
+1

Last time I checked, when enemy troops are running onto your base, the alarm is sounded (IRL).
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Offline Volron

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Re: Troops need to cause base alarms
« Reply #12 on: July 14, 2014, 02:14:29 AM »
Should adding, the base being shelled should cause it to flash as well, this this wish? :)
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Offline Chilli

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Re: Troops need to cause base alarms
« Reply #13 on: July 14, 2014, 04:57:33 AM »
Should adding, the base being shelled should cause it to flash as well, this this wish? :)

No.  I don't see the correlation of long range shells to troops running into the maproom.  Especially since putting a fleet next to a field is definitely risky, and will in most cases, be sunk.  All the M3 driver risks is some vehicle stat decrease.

Offline Lusche

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Re: Troops need to cause base alarms
« Reply #14 on: July 14, 2014, 07:19:20 AM »
No.  I don't see the correlation of long range shells to troops running into the maproom. 


And after all, 8" shells exploding in the town are much more stealthy than 10 troopers running around...  :noid
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