I tried 5 different F.O.V.'s and none made a difference
on this youtube video, you can clearly the hit sprites on all
e planes in this video being shot at. thhttps://www.youtube.com/watch?v=MCiHa0h-6Rs
please consider this
Have you ever looked at the size of the aircraft displayed in the film, consider the average area of the guncam cell is equal to a 100Mil ring because the camera was designed that way? Then attempted to pull up that close to a drone offline so it sizes about the same through your gunsight zoomed to make a 100Mil ring 2 inches in diameter on your screen? Hitech made it all to real world scale, so FOV above 80, you are shrinking your world to see more of it.
Is the real problem that all of you want to not have to use zoom past 400 yards with a FOV of 106-120? Offline at 400-800 yards the hit flashes are to scale which means they become hard to see with a higher FOV number. HE cannon rounds, the flash size could be a bit larger for 20mm, 30-37mm especially when they detonate. Tracers through the gunsight really look like they begin burning about 200-300 yards after leaving the barrel.
Here, I screen captured from the posted film and placed the 100Mil reticle ring onto the frame. The Germans did some films that way and it was surprising how close the pilots were while shooting. Look at the film again using these cells as a guide to determine how far away the con is when you can actually see bright hit sprites versus the impact debree plums, coolant, and any out gassing from air bottles. The 190 early in the film had it's 20mm wing ammo hit by an API round which caused all the rounds to detonate.
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