As for tweaks I have to do minor shorelines stuff especially around small bays. There are times it does sort of like a dot of water with land around in and then the bay.
Yeah, there are probably still some issues in some corner cases... Is it frequent and how high the burden of fixing them is? If you can show me a specific annoying case I can try to fix one.
Also some of the rivers have not fully connected with a section being land.
Ohhh... that one is old one but I can't really do anything about it - I notices that river and shore lines DB are not always consistent (they actually come from different sources in the data set I use) so this isn't something I can easily fix :-( I've tried to contact the maintainer of the DB but it didn't bring any results.
Other issues has been terrain texture blending. You probably can see that the most over in Malaysia and Bob ... sort of blocky square transitions. So I have cleaned up some of those to try to blend things a bit better.
I see, some of the stuff I assume is due to simple fact that GlobCover data base has lower resolution that splattype map. Currently I just resample because otherwise I need some method of creating a smooth transition between different terrain types... Maybe I need to do resize AFTER converting to splat types as they already have natural transition from one type to other.
What do you think?
splattype was the stuff I least invested in it...
I haven't changed any of the default settings outside of map size.
What I suggest is to try to play with:
(a) river_level - to control an amount of rivers added by their importance.
(b) water_alt_limit - to control where I stop rendering the rivers such that too high rivers wouldn't modify absolute altitudes too much.
Oh, and when it to comes CBM maps I make mine by hand instead of the ones generated by the program. Although I do use the CBM there to add texture to what I make.
Basically I have blanked out the grid lines in the 512 map graphic in your program. Then take the CBM which does not have gridlines and in photoshop change it to 2048x2048. I then use this and the mymap_elevations.bmp as the starting point for what I create in photoshop for CBMs.
I can quite easily or even trivially creates textures of 2048x2048 for CBM. I only need the grid of same size. I can resale the existing ones but it would be somewhat ugly. If you have good grid set I can add them to makeahmap... Back to AH2 days it was told that CBM must be 1024x1024...
Great thanks for the inputs.
To be honest I'm really glad that the software I write is in use and helps the community...