Author Topic: Thursday night Tank Wars and testing in AvA 5/25/17  (Read 1365 times)

Offline Molsman

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Thursday night Tank Wars and testing in AvA 5/25/17
« on: May 24, 2017, 03:15:26 PM »
This Weeks Thursday night Tank Fight will take us back to the Sands of Tunisia. We will be starting at 8pm est as always but we will be working on a Base take this time and ironing out other objectives.

Line up with be a Surprise

<S>
JG11, DerWanderZirkus, -The Flying Clowns-
              
Wait n Bleed

Offline VanceVP

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #1 on: May 25, 2017, 12:39:46 PM »
A base take might be interesting for a change of pace. Always fun with this on Thursday nights. Just hope we can start finding other gv'ers that enjoy one-on-one tank fights.

I will be there tonight with bells on . . .

Offline NatCigg

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #2 on: May 25, 2017, 12:42:28 PM »
 :rofl

made my afternoon reading that last comment  :D

thank you

 :salute

Offline Easyscor

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #3 on: May 25, 2017, 01:05:40 PM »
:rofl

made my afternoon reading that last comment  :D

thank you

 :salute

In this case, I think the bells you'll hear are the ringing in your ears when his rounds hit your tank. :D

 :cheers:
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Offline VanceVP

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #4 on: May 25, 2017, 04:21:40 PM »
Trying to decide if bells are all I will have on tonight.

Glad that Molsman put this up in the AvA. Wasn't real sure about it at first, but after killing Easyscor time and time again, it got to be fun. Just got to keep Tyfoo and Mano out of there. They cheat toooo much.

LOL


But seriously, I like the one-on-one aspect. Don't have to worry about the bomb****s and all the other crap that goes on in the MA. I get killed alot, but I think I am starting to figure it out.

Offline lunatic1

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #5 on: May 28, 2017, 10:57:39 AM »
some of you know that when I logged in  to that arena I got mad and left. and in the past I griped about one side having better tanks that the other-true. but that's the way it was in WWII. so forget what I said about that. and lets explore why I got mad. 1st-it's called AvA  Axis vs Allies- and this was Sands of Tunisia, now I'm pretty sure the americans brits and aussies didn't have panzers panthers and tigers to use against germans. AvA should be AvA. German iron against American/British Iron.

and I asked what is so different with this than the Melee I got 2 answers 1. said no planes to bomb ya 2nd. nobody has whined about this yet.
so if I wanted to play in tanks without fear of getting bombed- I would just go play World of Tanks. but I took it off of my computer because its stupid.

AND before you say it-I Know this is not a senerio.
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Offline 715

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #6 on: May 28, 2017, 02:06:43 PM »
Ah.. would you really want to simulate the actual Kasserine battle in Tunsia?  You know, the one where the Allies driving terrible tanks with weak armor and pathetic guns went up against hull down Axis in much, much better tanks with strong armor and powerful guns, and were, unsurprisingly, decimated.  That does not sound like a fun night. 

Your own post points out the dilemma: historically accurate and people complain about imbalance, non-historically accurate and someone complains about, well, being historically inaccurate.  Having the same tanks on both sides is a compromise to give everyone a chance.  However, you're right, it does sort of go against the raison-d-etre of the AvA, but a person that is told to go up against a Tiger I or Panther in his Sherman 75mm is probably not inclined to come back.  Case in point: the battle of Kursk was won by the Russians.  All they had were T34/76s and they were going up against Panzer IVs, Panthers, and Tiger Is.  Go offline in AH, set the drones to be tanks, including the Tiger I, and try to kill a Tiger I with a T34/76.  It's nearly impossible against frontal armor, and with AHs tank radar on you're nearly always going to be going up against frontal armor because you target knows you're there and are coming for him.  Now it's true the Axis had way more Panzer IVs at Kursk than Panthers or Tiger Is but you can't do that in AH.  There is no way to limit the number of a particular type of tank that can be in use at once: it's just available in infinite amounts or not available at all.  (Possible Wish List item??)

Trying to insure balance and keep everybody happy and having a good time is a difficult job that involves trade-offs.

Offline captain1ma

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #7 on: May 28, 2017, 06:58:48 PM »
lunatic, sometimes we change things up for playability. everyone had the same tanks, everyone had the same shot at getting the other guys. sometimes its about fair play and even odds VS Axis vs allies, with the one sided setups.

a one sided slaughter, like 715 stated, is not much fun. feel free to suggest something that works. we like to change it up to keep everyone happy. sometimes we miss that goal.

Offline lunatic1

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #8 on: May 29, 2017, 01:44:09 PM »
my apologies to all involved, esp molsman , I was just being self centered again..
ok what about a snow map I played on one once is was cool and very fun.. I remember the fire being very cool as well.
and most of the gv's have snow skins, I'd jump on that in a heartbeat.
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline 715

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #9 on: May 29, 2017, 02:06:28 PM »
That's a possibility but someone would have to create the terrain.  The standard terrain tiles do have a couple of "snow" choices, but they are meant to simulate high altitude mountains above the tree line, so there are few trees.  Although SpeedTree* does have snow covered trees, I don't believe AH3 has them available, and they certainly aren't in any of the standard terrain tile sets.

(*SpeedTree is the Academy Award winning commercial 3D tree generation technology that Ace High uses to render trees.)

Offline Easyscor

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #10 on: May 29, 2017, 02:52:55 PM »
That's a possibility but someone would have to create the terrain.  The standard terrain tiles do have a couple of "snow" choices, but they are meant to simulate high altitude mountains above the tree line, so there are few trees.  Although SpeedTree* does have snow covered trees, I don't believe AH3 has them available, and they certainly aren't in any of the standard terrain tile sets.

(*SpeedTree is the Academy Award winning commercial 3D tree generation technology that Ace High uses to render trees.)

Those winter trees are new. We'd have a winter terrain in the AvA if we'd known about them. My todo list keeps growing.  :uhoh
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Offline 715

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #11 on: May 30, 2017, 01:13:11 AM »
I think you may have misunderstood me: I said SpeedTree sells trees that include versions covered in snow, but I didn't think AH3 includes them.  At any rate, I can't find them available when editing the example tiles.  Maybe I'm missing something.

Offline Easyscor

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #12 on: May 30, 2017, 04:03:09 AM »
The last I heard, HTC has purchased the entire speedtree set. However, if these winter objects are sold separately by third parties, that is probably not covered. I'll be following up before I have the ground tiles done.

It's unclear to me what $39 buys. If it's a single tree in different seasons, it's of little use.
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Offline hitech

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #13 on: May 30, 2017, 08:40:19 AM »
We have access to the entire Speed Tree lib.

HiTech

Offline 715

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Re: Thursday night Tank Wars and testing in AvA 5/25/17
« Reply #14 on: May 30, 2017, 10:15:10 AM »
Hitech: Allow me to ask a dumb question: the only way I see to add trees is when editing a tile in the object editor and there I see only a subset of SpeedTree's library (maybe about two dozen trees).  When you say AH has access to SpeedTree's entire library does that mean HTC can add specific trees to the object editor or can terrain designers add the trees they want?

I guess my question is how does the user add the tree he wants.

Easyscor: No, the snow covered trees are not third party, they're included in SpeedTree's set.  There are nice colorful Fall trees as well and bare Winter ones too.