Author Topic: For Hitech - A viable suggestion for GV Quadrant Dar and Icons  (Read 924 times)

Offline Kingpin

  • AH Training Corps
  • Silver Member
  • ****
  • Posts: 1071
For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« on: November 16, 2017, 08:59:14 PM »
I think you might like this idea, because it may all be possible using the current coding.  It mostly involves adjustments to the GV icon ranges and where the GV quadrant ("GV dar") is centered: 

Rather than making the quadrant GV dar work in flight out 200 yards, you could accomplish the same thing by simply making the GV icon ranges for "stopped under cover" 200 yards.  In conjunction, I would suggest "stopped in the open" icon range around 1000 yards and "moving" icon range around 3000 yards.  These still require low-pass efforts to find non-moving GVs AND are below effective bombing levels.  So you can't just "one pass" bomb GVs from any alt as we could before the dynamic icon ranges in AHII.  These ranges could perhaps be increased by some amount (50%?) in the Storch. 

Then, rather than have the GV quadrant centered and shifting around an aircraft, instead have it centered only on towns (maprooms?) and fields (tower?) perhaps out to something like 3 or 4K (9,000 - 12,000 yards).  This would act more like a "proximity warning system" from the fields, rather than an airborne ground radar system.   If possible, you could even make the quadrant dar only visible from tower, so it acts like "pre-flight intel" instead of like realtime data. 

These suggestions are designed to eliminate the bulk of what many players consider "gamey" about both the current icon ranges AND the quadrant GV dar system, in that:

1) The quadrant system no longer acts as an in-flight ground radar, but as intel from a static location, sort of line darbar for aircraft
2) The actual locating of GV's from the air would still need to be done visually and at rather low alts
3) The "hit E, engine off" no longer works as an intant cloaking device, but does reduce likelihood of detection range
4) The stationary GV under cover range (200 yards) is still below  effective dive or level bombing altitudes, so bombing would require a spotting pass and then climbing while maintaining visual to set up a bombing pass -- this is not that easy!.  One

One big benefit of the shortening of GV icon ranges in AHII, was the Lanc-stuka became far less viable.  However, with all the trees in AHIII and GVs moving through them at will, the pendulum has swung far to the other side.  As someone who both tanks and flies, I think there is a good balance with this suggested setup.

Some optional add-on ideas:

  • GV movement through wooded terrain could be slowed.  I believe there is a "rough terrain" tile that slows GVs movement, why not have the same effect for wooded terrain as well?  Or, if possible, have collision with branches SLOW movement, but not stop GVs cold.  GV movement through trees should not be possible at full speed.  Concealment should come at some cost in speed.
  • Allow the GV quadrant to work in-flight only on the Storch, but keep the icon ranges for the storch the same.  This would represent the Storch getting real-time intel from the tower as a dedicated GV spotting aircraft.
  • Add 17-lbers to airfields, especially the ones with maprooms on the field.
  • Re-introduce the "red barn" object from AHII, in which GV icons would be off.  This would allow full concealment by shutting down in a barn, which was much more realisitc in AHII.

The goal of this suggestion is to provide a happy medium for everyone while keeping Aces High closer to a simulated combat experience with fewer "gamey" features.
« Last Edit: November 16, 2017, 09:03:23 PM by Kingpin »
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #1 on: November 16, 2017, 09:11:28 PM »
YOUR RUINING THE GAME!
Pies not kicks.

Offline Kingpin

  • AH Training Corps
  • Silver Member
  • ****
  • Posts: 1071
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #2 on: November 16, 2017, 10:05:40 PM »
YOUR RUINING THE GAME!

 :rofl  It's "you're"!

Note: this is an ongoing inside joke between Pemb and myself. Disregard. :)
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline BuckShot

  • Silver Member
  • ****
  • Posts: 1721
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #3 on: November 17, 2017, 05:38:41 AM »
I've always thought it was strange that gv engine on or off impacts icon visibility from a plane... As if the gv engine running somehow effects the pilot's vision.

It seems like should be gv moving/gv stopped, and engine status should not affect icon range.

Why is it setup like this?
Game handle: HellBuck

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #4 on: November 17, 2017, 06:40:38 AM »
200 yards is too short for the Quadrant Dar Using the Hurricane IID.  :aok
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline lunatic1

  • Gold Member
  • *****
  • Posts: 2795
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #5 on: November 17, 2017, 08:17:11 AM »
I've always thought it was strange that gv engine on or off impacts icon visibility from a plane... As if the gv engine running somehow effects the pilot's vision. IT DOES EFFECT IT

It seems like should be gv moving/gv stopped, and engine status should not affect icon range.

Why is it setup like this?
well for the tank to be able to move the engine has to be running. the tank is found because it is moving in and out of the trees planes track gv's by engine sound. the GV icon is still visable even with the tank engine is running or not.
Buckshot
but why are you posting here, you are not a gv'r
you were only in a gv 2 times this tour a wirble once and m8 once- last tour sdkfz251 twice and a wirble 6 times last tour.

I know I know-The Freedom Of Posting Act Of 1998 right-lol.

well buckshot/hellbuck you need to gv more-and I mean real gv'ing.
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline BuckShot

  • Silver Member
  • ****
  • Posts: 1721
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #6 on: November 17, 2017, 09:58:09 AM »
Thanks for answering the question lunatic....not.

In real life compared to this game : Why would a non moving vehicle with the engine running show a different icon range that a non moving vehicle with the engine off? In real life it would not matter. Not all vehicle smoke when running. Why is it this way in ah? My question applies more to me killing gvs from the air.

If I didn't find gvs so boring I would spend more time in them. I find drive times too long, too hard to aim, to boring to bother practicing aim. Object resupply? I just don't get why someone would spend time doing that or how it is fun.
« Last Edit: November 17, 2017, 10:12:38 AM by BuckShot »
Game handle: HellBuck

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #7 on: November 17, 2017, 10:00:58 AM »
I've always thought it was strange that gv engine on or off impacts icon visibility from a plane...

AFAIk it doesn't. Icon visibilty changes with movement.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline BuckShot

  • Silver Member
  • ****
  • Posts: 1721
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #8 on: November 17, 2017, 10:11:18 AM »
Thanks Lusche. Lots in the game say otherwise.
« Last Edit: November 17, 2017, 10:13:31 AM by BuckShot »
Game handle: HellBuck

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #9 on: November 17, 2017, 10:31:17 AM »
Thanks Lusche. Lots in the game say otherwise.

Could be easily tested in a custom arena.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Kingpin

  • AH Training Corps
  • Silver Member
  • ****
  • Posts: 1071
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #10 on: November 17, 2017, 08:27:00 PM »
Could be easily tested in a custom arena.

My understanding was that it was engine on vs. engine off (shut down) rather than actual motion, but that is somewhat anecdotal at this point, as I've never tested it.

Either way, the parameters above for the icon ranges and having the quadrant dar fixed to a point (i.e. town and field) were the crux of the suggestion.

<S>
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline asterix

  • Nickel Member
  • ***
  • Posts: 485
Re: For Hitech - A viable suggestion for GV Quadrant Dar and Icons
« Reply #11 on: November 18, 2017, 01:55:37 AM »
In addition to Storch I would like to see taking an anti tank cannon only tankbuster like Ju-87, Hurricane, IL2 without bombs  etc to have some positive effect on being able to see GVs.
Win 7 Pro 64, AMD Athlon 64 X2 6000+ 3,0 GHz, Asus M2N mobo, refurbished Gigabyte GeForce GTX 960 GV-N960IXOC-2GD 2GB, Corsair XMS2 4x2GB 800MHz DDR2, Seagate BarraCuda 7200.10 ST3160815AS 160GB 7200 RPM HDD, Thermaltake Smart 430W