Author Topic: base capture quota  (Read 6107 times)

Offline flippz

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Re: base capture quota
« Reply #45 on: February 10, 2018, 01:58:14 PM »
traveler at times it may end up to that, but it may eliminate a country of spending the evening getting merciless beating on until it is down to 40%ish which I have seen a many times on here.  and again its only an idea to control hording by and of any one country.

Offline Traveler

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Re: base capture quota
« Reply #46 on: February 10, 2018, 02:34:04 PM »
hording is part of the game and there are strategies to deal with that, but your team has to be willing to work together to accomplish any strategy and that is the main problem.  No amount of imposed rules will force individuals in any country to work together to implement a strategy.  Even in it's hay day, those that chose to work together to capture  fields were made up the smallest number of any side. However, with team sizes of two to three hundred each, it was possible to put together enough like minded field rollers to field an effective force to either strike at the enemy or counter their field capturing forces.  Today the game just doesn't draw the necessary numbers to allow that same type of game play.
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Offline Rodent57

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Re: base capture quota
« Reply #47 on: February 10, 2018, 08:48:31 PM »
Traveler Sir,

Was waiting for someone to do that math .... I get tired of being the guy that points out why a great idea is probably not going to work (and I DO like the underlying concept that Flippz2 presented).

...

As to Training/Boot Camp:   I am willing to entertain any idea that doesn't violate my personal guiding principal of:

- The Trainer Corps is a volunteer group which will only stay in existence if things are not too onerous.   As such, we need a method of running a process which is readily available for new folks, but which does not over-tax/fail because the trainers aren't ubiquitously available.  Will be glad to entertain any idea that might get more players involved.  Can't/Won't support any ideas that abuse the Trainers.

That said, any ideas how we might do it?
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
-AE

Offline The Fugitive

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Re: base capture quota
« Reply #48 on: February 10, 2018, 09:14:31 PM »
It might be time to HIRE trainers to cover all shifts to ease the entry for new players.

Some of these retired or medically retired players that put in a ton of hours might welcome a small paycheck to welcome and help new players past the first few issues they always seem to find.

Offline Rodent57

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Re: base capture quota
« Reply #49 on: February 10, 2018, 09:57:01 PM »
Not in my job description :-)
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
-AE

Offline The Fugitive

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Re: base capture quota
« Reply #50 on: February 10, 2018, 10:26:26 PM »
Not in my job description :-)

Which may be the problem. Times change an the new players NEED something different than what was the norm before.

Offline 100Coogn

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Re: base capture quota
« Reply #51 on: February 10, 2018, 10:36:03 PM »
nvm

Coogan
« Last Edit: February 10, 2018, 11:25:05 PM by 100Coogn »
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Rodent57

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Re: base capture quota
« Reply #52 on: February 10, 2018, 10:49:32 PM »
Heard this many times before. 
You're supposed to be in a position where folks may look to for advise.  Having a piss poor attitude like that isn't helping anyone.

Coogan

Okay, I'll try it again for Coogan:

It is not within the scope, or purview, of the Trainers to discuss Paid Trainers.   We work voluntarily.   

Hope that helps you understand.

PS You interested in volunteering?

<S>
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
-AE

Offline 100Coogn

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Re: base capture quota
« Reply #53 on: February 10, 2018, 10:51:56 PM »
Okay, I'll try it again for Coogan:

It is not within the scope, or purview, of the Trainers to discuss Paid Trainers.   We work voluntarily.   

Hope that helps you understand.

PS You interested in volunteering?

<S>

My apologies for my behavior Rodent57

Coogan
« Last Edit: February 10, 2018, 11:02:33 PM by 100Coogn »
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Rodent57

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Re: base capture quota
« Reply #54 on: February 10, 2018, 11:11:35 PM »
Accepted and understood Sir <S>! :cheers:
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
-AE

Offline 100Coogn

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Re: base capture quota
« Reply #55 on: February 10, 2018, 11:23:41 PM »
Accepted and understood Sir <S>! :cheers:

<S>  :cheers:

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline flippz

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Re: base capture quota
« Reply #56 on: February 11, 2018, 12:29:39 AM »
I am not saying there has to be a base take order, you can take any two bases you want.  You can take a base all the way across the map if that's the one you want.  you are still able to defend your bases and hell you can even go pork there front line bases.  I think with an idea implemented like this it would help split the "hordes" up a lil bit. 

what about in the am when the bish has the numbers and generally the lowered number rooks don't.  the bish can get them beat back to the point of no coming back in a lil less than an hour. wouldn't it be nice to get a breather and be able to mount some type of offense. Or prime hours  when every one has numbers and there is a two front war and its on both bish fronts with not a single base on the nit and rook front flashing. 

my point is to promote more air fighting and when hordes move in the air fights vanish and that's not good.  I still up no matter what but most of the time I wind u being one of the few and does very little good.  I think we may see more missions if the horde was broke up and there was a breather.  maybe a few of those guys in m3s would get in planes.  maybe a little more strategy would come in to taking bases.  no one can say they play this game for 15 guys to hover over a base to kill the one or two guys that tries to up, where is the fun in that.  as well its not any fun to be the 1 or 2 guys trying to up from a field to fight off the horde. 

Offline Traveler

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Re: base capture quota
« Reply #57 on: February 11, 2018, 10:21:40 AM »
Traveler Sir,

Was waiting for someone to do that math .... I get tired of being the guy that points out why a great idea is probably not going to work (and I DO like the underlying concept that Flippz2 presented).

...

As to Training/Boot Camp:   I am willing to entertain any idea that doesn't violate my personal guiding principal of:

- The Trainer Corps is a volunteer group which will only stay in existence if things are not too onerous.   As such, we need a method of running a process which is readily available for new folks, but which does not over-tax/fail because the trainers aren't ubiquitously available.  Will be glad to entertain any idea that might get more players involved.  Can't/Won't support any ideas that abuse the Trainers.

That said, any ideas how we might do it?

The Boot Camp I envision would in no way require the Trainers to participate.  The Boot Camp I envision is like that of the many online combat games today that steps the new player through training station to training station laying out the fundamentals of the game.  The last few training stations could be combat against AI.  The training would take place in the Training Arena and available to anyone at any time, it would run local on the players machine, perhaps in place of the offline arena or instead of, or along with, however HTC decides to implement it.  The Trainers can continue on exactly as they now do, providing their brand of training on a volunteer basis.   I think HTC would better serve the new players by at least providing a basic training level of entry to help the baby seals avoid the big man with the club.  Instead of putting all of them into deep end of the pool to fend for themselves.  Unfortunately  I just don't see HTC making such a large investment in either time or money to provide such a training arena.
Traveler
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113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Traveler

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Re: base capture quota
« Reply #58 on: February 11, 2018, 10:41:00 AM »
I am not saying there has to be a base take order, you can take any two bases you want.  You can take a base all the way across the map if that's the one you want.  you are still able to defend your bases and hell you can even go pork there front line bases.  I think with an idea implemented like this it would help split the "hordes" up a lil bit. 

what about in the am when the bish has the numbers and generally the lowered number rooks don't.  the bish can get them beat back to the point of no coming back in a lil less than an hour. wouldn't it be nice to get a breather and be able to mount some type of offense. Or prime hours  when every one has numbers and there is a two front war and its on both bish fronts with not a single base on the nit and rook front flashing. 

my point is to promote more air fighting and when hordes move in the air fights vanish and that's not good.  I still up no matter what but most of the time I wind u being one of the few and does very little good.  I think we may see more missions if the horde was broke up and there was a breather.  maybe a few of those guys in m3s would get in planes.  maybe a little more strategy would come in to taking bases.  no one can say they play this game for 15 guys to hover over a base to kill the one or two guys that tries to up, where is the fun in that.  as well its not any fun to be the 1 or 2 guys trying to up from a field to fight off the horde.

Hordes have always been and will always be part of the game. Last night my squad 113th Lucky Strikes, stopped a Bish horde dead in it's tracts.  We ran mission after mission killing the Fighter Hangers at the airfield  from which the horde was launching.  My entire squad, all three of us, continued to suppress the fighter hangers, VH and ord for over two hours.  What that accomplished was to allow Knight forces to move the core fight for airspace away from our base and place it over the Bish base, forcing them to up from bases further away. 

I do understand that it isn't fun being the only 1 or 2 trying to up from a field to fight off the horde, but three of us did just that last night in Heavy P38L, fought our way out of our own airfield, and attacked the eme base from which the horde was upping.  Boy was that fun.  Theirs an idea, join a squad and you will never be alone in any of your battles again.
Traveler
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113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Rodent57

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Re: base capture quota
« Reply #59 on: February 11, 2018, 03:45:44 PM »
The Boot Camp I envision would in no way require the Trainers to participate.  The Boot Camp I envision is like that of the many online combat games today that steps the new player through training station to training station laying out the fundamentals of the game.  The last few training stations could be combat against AI.  The training would take place in the Training Arena and available to anyone at any time, it would run local on the players machine, perhaps in place of the offline arena or instead of, or along with, however HTC decides to implement it.  The Trainers can continue on exactly as they now do, providing their brand of training on a volunteer basis.   I think HTC would better serve the new players by at least providing a basic training level of entry to help the baby seals avoid the big man with the club.  Instead of putting all of them into deep end of the pool to fend for themselves.  Unfortunately  I just don't see HTC making such a large investment in either time or money to provide such a training arena.

 I encourage you to start this as a separate Wish list Post so it is more likely that HTC sees the idea. <S>!


(right now it is buried in a different topic)
Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
-AE