Author Topic: New guy tutorial/scripted offline or TA missions  (Read 751 times)

Offline atlau

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New guy tutorial/scripted offline or TA missions
« on: February 26, 2018, 11:10:31 AM »
This was my idea to help the new guys. Have them go through a series of offline missions with simple accomplishments where they can watch a demo of what to do and then attempt it with voice or text instruction guiding them. These quick missions could start in flight, or behind a drone, etc. Such as:

1. Takeoff and land on an airfield.
2. Takeoff and land on a carrier.
3. Strafe a gun pit.
4. Shoot rockets at a radar.
5. Dive bomb a tank.
6. Shoot a tank with an Il2.
7. Level bomb a hangar.
8. Level bomb a carrier.
9. Deack a town with guns and rockets.
10. WF a town.
11. Capture a prepped town with goon.
12. Shoot down a bomber.
13. Shoot down a fighter making a easy turn.
14. List goes on with various building blocks in each category.

Offline Ciaphas

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Re: New guy tutorial/scripted offline or TA missions
« Reply #1 on: March 06, 2018, 07:16:00 AM »
+1

This would be pretty beneficial in my opinion. 


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Offline TWCAxew

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Re: New guy tutorial/scripted offline or TA missions
« Reply #2 on: March 06, 2018, 07:49:39 AM »
+9000

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Offline atlau

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Re: New guy tutorial/scripted offline or TA missions
« Reply #3 on: March 06, 2018, 11:51:47 AM »
Even youtube videos or AHF recordings embedded in ah would be helpful. Watch the recording. Then start in yhe recording and try to duplicate the maneuver or attack

Offline Wiley

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Re: New guy tutorial/scripted offline or TA missions
« Reply #4 on: March 06, 2018, 12:08:32 PM »
At the very least on startup until you say "never show this window again" have it ask you if you want to do tutorial missions.  The list OP has there is decent.  Have it walk you through the controls as you're doing stuff.  The way DCS does its tutorials would be a pretty good template to follow.  Fortunately this is a lot simpler than DCS.

Possibly have some kind of hints system in online play too until they check the box to turn it off.  If the guy spawns and sits on the runway for more than 15 seconds, "Press E (or whatever key they've mapped) to start engine."  If their gear's still down after 15 seconds in the air, "Press G to raise gear."  Apply that kind of logic as much as possible.  First time their stall warning goes off "Getting too slow will cause your aircraft to stall.  Press (whatever button it is by default) to deploy flaps."  First high speed dive "Going too fast will cause your controls to stiffen.  Press K to trim up."  First compression "Going way too fast can cause you to lose control."  First control surface lost due to speed "Going way way too fast can damage your aircraft."

It's not enough to have the info available in optional training missions etc, you need to grab them by the back of the neck and rub their faces in the information.

"Move the stick to avoid gunfire."  "Stop HOing people, it's mean."  "Don't drop bombs on GVs.  They don't like it."  Ok, those ones might be a bridge too far... ;)

Wiley.
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