My description of the padlock system wasn't great but covered most of it. There are some finer details that haven't been set yet and can't be commented on too much. I had an error in my initial description that stated if you switched to your regular views while in padlock, it would return to the last view the locked-up plane was in. That is incorrect, if you start using views to look around at other stuff while in padlock, you have to manually reaquire your target with your views for padlock to become active again. Padlock does have a max range. Selecting or switching targets is done through keys, but to padlock or switch, the target has to be in your current view and in range of the minimum padlock range. Friendlies can also be padlocked if desired.
Basically, this implementation of the padlock system has been an easy one for HT to write. I haven't played with it much but right now my main concern is whether it will be useful enough. I'm not the best judge of that since I don't prefer padlocks, but we'll know soon enough. I can't ever see myself using it, but then I don't even use the "crutch" of a joystick with view hats and can't really see myself ever switching to that.
Anyway, you're just going to have to wait and see. Y2K didn't end the world, maybe we can buck the odds and go 2 for 2 this year.

Other questions are on the Lancaster. The Lancaster we're modeling is a late Mk III. The maximum bomb size will be the 4000 lb cookie and the maximum bombload is 14000 pounds. Sorry, no tall boys or grand slams. This plane is equipped with the Rose-Rice tail turret (2 x .50). This armament became popular late in the war as Lancasters were moved back into the daylight role due to the Allied air superiority.
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Doug "Pyro" Balmos
HiTech Creations