Author Topic: A few things on 1.04  (Read 845 times)

Offline Pyro

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A few things on 1.04
« on: July 28, 2000, 02:59:00 PM »
My description of the padlock system wasn't great but covered most of it.  There are some finer details that haven't been set yet and can't be commented on too much.  I had an error in my initial description that stated if you switched to your regular views while in padlock, it would return to the last view the locked-up plane was in.  That is incorrect, if you start using views to look around at other stuff while in padlock, you have to manually reaquire your target with your views for padlock to become active again.  Padlock does have a max range.  Selecting or switching targets is done through keys, but to padlock or switch, the target has to be in your current view and in range of the minimum padlock range.  Friendlies can also be padlocked if desired.

Basically, this implementation of the padlock system has been an easy one for HT to write.  I haven't played with it much but right now my main concern is whether it will be useful enough.  I'm not the best judge of that since I don't prefer padlocks, but we'll know soon enough.  I can't ever see myself using it, but then I don't even use the "crutch" of a joystick with view hats and can't really see myself ever switching to that.  

Anyway, you're just going to have to wait and see.  Y2K didn't end the world, maybe we can buck the odds and go 2 for 2 this year.

Other questions are on the Lancaster.  The Lancaster we're modeling is a late Mk III.  The maximum bomb size will be the 4000 lb cookie and the maximum bombload is 14000 pounds.  Sorry, no tall boys or grand slams.  This plane is equipped with the Rose-Rice tail turret (2 x .50).  This armament became popular late in the war as Lancasters were moved back into the daylight role due to the Allied air superiority.



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Offline Karnak

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A few things on 1.04
« Reply #1 on: July 28, 2000, 03:10:00 PM »
Thanks for the clarification Pyro.

   Any idea when we can get a look at the Lanc?  

Sisu
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funked

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A few things on 1.04
« Reply #2 on: July 28, 2000, 03:11:00 PM »
So if you have a view selected, the padlock can lock on to an airplane, even if you don't see it?

Offline popeye

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A few things on 1.04
« Reply #3 on: July 28, 2000, 03:23:00 PM »
Darn.  Hysterical speculation is much more fun without any facts.  

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Offline Karnak

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A few things on 1.04
« Reply #4 on: July 28, 2000, 03:24:00 PM »
Funked,
based on what they've said so far, if it is blocked from view by terrain, clouds, smoke or your structure, the padlock won't work.  If its not blocked by one of those, the big neon, come kill me sign insures that you'll see it.  Thus you can't target anything that you can't see.

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Offline Wanker

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A few things on 1.04
« Reply #5 on: July 28, 2000, 03:29:00 PM »
I doubt it, Funked. If you can't see it, then it would be out of range of the padlock anyway.

LOL Popeye, you beat me to it!  

[This message has been edited by banana (edited 07-28-2000).]

Offline Yeager

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A few things on 1.04
« Reply #6 on: July 28, 2000, 03:32:00 PM »
So, if I padlock on a enemy plane it will just blow up?  Is that what your saying Pyro?

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[This message has been edited by Yeager (edited 07-28-2000).]
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Offline Nash

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A few things on 1.04
« Reply #7 on: July 28, 2000, 03:40:00 PM »
Lol Yeager!

Offline hblair

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A few things on 1.04
« Reply #8 on: July 28, 2000, 03:49:00 PM »
 
Quote
Originally posted by Yeager:
So, if I padlock on a enemy plane it will just blow up?  Is that what your saying Pyro?

<TIC>
Yeager


No, No, No.

Pyro is saying all ya have to do is look in the general direction of a con, padlock him, and he and at least 5 of the closest enemy planes blow up, rewarding the kills to you, as well as the nearest enemy field is captured and awarded to you.

Sheeeesh, some people just can't read.

 


Offline Swoop

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A few things on 1.04
« Reply #9 on: July 28, 2000, 05:51:00 PM »
um....padlock can be disorienting.

In other sims (EAW) I generally switch back and forth between padlock view and front view....to keep an eye on my orientation and the dials......

Sounds like this will not be possible with the Aces High padlock.

"I had an error in my initial description that stated if you switched to your regular views while in padlock, it would return to the last view the locked-up plane was in. That is incorrect, if you start using views to look around at other stuff while in padlock, you have to manually reaquire your target with your views for padlock to become active again."

I see the future.....I see plenty pilots flying into the ground while in padlock view.  I see pilots getting really target fixated cos they dont wanna look elsewhere cos they'll lose the lock.  We'll see.

Swoop

Offline Skuzzy

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A few things on 1.04
« Reply #10 on: July 28, 2000, 06:07:00 PM »
 
Quote
Originally posted by Swoop:
um....padlock can be disorienting.

In other sims (EAW) I generally switch back and forth between padlock view and front view....to keep an eye on my orientation and the dials......

Sounds like this will not be possible with the Aces High padlock.

"I had an error in my initial description that stated if you switched to your regular views while in padlock, it would return to the last view the locked-up plane was in. That is incorrect, if you start using views to look around at other stuff while in padlock, you have to manually reaquire your target with your views for padlock to become active again."

I see the future.....I see plenty pilots flying into the ground while in padlock view.  I see pilots getting really target fixated cos they dont wanna look elsewhere cos they'll lose the lock.  We'll see.

Swoop

Swoop, you misunderstand.

If you PL a plane, and move your head with your manual controls, and the plane drops out of your FOV, then you have to reacquire the view of the plane manually for the PL to start working again.

You are free to manually move your head about as always.

Better?


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[This message has been edited by Skuzzy (edited 07-28-2000).]
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Offline JoeMud

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A few things on 1.04
« Reply #11 on: July 28, 2000, 06:18:00 PM »
tanks+padlock hummm I might have fun with this.  

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Offline Swoop

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A few things on 1.04
« Reply #12 on: July 28, 2000, 06:51:00 PM »
Skuzzy.

I believe you have misunderstood what I mean.

You're right in saying that if a padlocked plane moves out of my FOV (by me moving the view) then the padlock is gone and I would have to re-aquire.  No argument.  What I'm saying is that to remain in full control of the plane (and to keep up some SA) I would have to move the view back to forward view, etc, which would move the padlocked plane out of FOV therefore breaking the padlock.  

I like to flick back and forth very quickly between forward view and padlock view so that I am always fully aware of my aircrafts orientation/speed/etc.  This cannot be done with the Aces High padlock system.

better?

Swoop

Offline Pyro

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A few things on 1.04
« Reply #13 on: July 28, 2000, 07:13:00 PM »
 
Quote
Originally posted by Yeager:
So, if I padlock on a enemy plane it will just blow up?  Is that what your saying Pyro?


LOL!  Well, it's not quite like that and that's why I wonder whether it will be effective enough.  Currently the way HT has it set it up, you have to press another button after padlocking a target to detonate the padlocked target.  Personally, I think that's a superfluous button push that detracts from the padlock's usefulness.  I don't see where you would want to padlock a victim and not blow him up, so why require an extra button push?  But that's something that HT and I disagree on and it could be different in the final form.

Swoop, I know what you're saying and I apologize for the original misinformation on that.  I just got an idea that might solve that problem easily.  I'll run by HT.



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Offline Baddawg

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A few things on 1.04
« Reply #14 on: July 28, 2000, 07:19:00 PM »
Is this anything like the "Evil Capt. Kirks death button?