Waffle and I did some tests. We found some interesting things. My computer has a 7600GT NVidia card in it. My computer has 1GB of RAM and a 3.2Ghz Core 2 Duo CPU. I run the game at 1280x1024 with the high resolution texture pack installed and "Maximum Texture Size" set to 1024. I only enable anti-aliasing if I am taking screenshots as it hurts performance too much with a lot is going on.
Keep in mind the following are static tests. Anything involving a bunch of other players around will magnify the results.
1) If you have an NVidia video card, do not set the "Transparency Anti-Aliasing" to Supersample! It will kill your frame rate. Multisample is about half as bad. None is actually preferred, and you would be hard pressed to see any difference in the game if you run at 1280x1024, or higher, resolutions.
2) I can run up to 4X anti-aliasing before my frame rate starts to drop below 75FPS (monitor v-sync) with the high resolution texture pack installed.
Again, static. The test we used was to go offline and use NDisles. Move to field 12, take a Sherman to the SE spawn. Go to the gun view and rotate to the left until you see the first mountain peak. Line it up with the cross hair, then zoom out all the way.
Here are my results.
No AA | 74FPS |
2X AA | 74FPS |
2xQ AA | 74FPS |
4X AA | 74FPS |
8xS AA | 62FPS |
That was with the distance and detail sliders at maximum in the Options->Graphic Detail.
What's the point? Just needed a baseline to compare with. If you do this, I need the following information
CPU and speed
Amount of RAM in the computer
Video card make, model and amount of RAM
Game resolution
Maximum Texture Size
Anti-alias setting
I would prefer if everyone used the same graphic detail settings in the Options->Graphic Detail. Press the "Default" button then slam the distance to maximum and the detail to highest. Also turn off/disable anisotropic filtering.