Aces High Bulletin Board
May 22, 2013, 10:43:35 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   AHWIKI Help Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: ME new feature request  (Read 1326 times)
Stalwart
Silver Member
****


Reg: Aug 2008
Location: Plano, Texas

Posts: 1053
Offline Offline

« on: October 02, 2009, 10:54:21 AM »

It would be useful in some circumstances to view the mission time clock in the editor while the mission is running.

Mock-up example:



Can do?

 salute
Stalwart
Logged
USRanger
Aces High CM Staff
Platinum Member
******


Reg: Jul 2005
Location: Infidel University

Posts: 7580
Offline Offline

WWW
« Reply #1 on: October 02, 2009, 03:23:28 PM »

That would help tremendously. Thumbs UP!
Logged

CM Terrain Team Member
Axis vs Allies Staff Member
+JG11+ "Only the proud, Only the strong"

Rangers Lead the Way!
-sudz-
Nickel Member
***


Reg: Jul 1999
Location: Grapevine, Texas

Posts: 606
Offline Offline

« Reply #2 on: October 05, 2009, 09:20:32 AM »

Not a bad suggestion
Logged
Stalwart
Silver Member
****


Reg: Aug 2008
Location: Plano, Texas

Posts: 1053
Offline Offline

« Reply #3 on: October 05, 2009, 11:34:20 PM »

I've tried using a stopwatch along with the editor, but I've had dissapointing and frustrating results.  Sometimes the ME tells me that a segment is going to run 30 seconds, but when I actually run the mission, the segment only runs 24 seconds.  Maybe time in the game is not paced the same as my stopwatch.  Or maybe I misunderstand what the ME telling me about my segments.  In any case, I think it might be helpful to see the mission time in the editor.
Logged
Stalwart
Silver Member
****


Reg: Aug 2008
Location: Plano, Texas

Posts: 1053
Offline Offline

« Reply #4 on: March 12, 2011, 12:27:53 AM »

Have ya'll thought any more about this idea?
Logged
Raphael
Gold Member
*****


Reg: Oct 2010
Location: In the Stuka G2, don't look up.

Posts: 2010
Offline Offline

« Reply #5 on: March 12, 2011, 07:09:40 AM »

did you put this one on wish list forum? its a really great idea. I resquested for attackers like 110s and Jus to have active gunners with the AI.... didnt get any answer.... well anyway. great idea this ould help A LOT to make some routes regroup at some time after a battle and also to would make easier for voice acting timing.
Logged

Remember 08/08/2012
 Youtube videos - http://www.youtube.com/user/raphael103/featured
Game ID => Raphael
XO of Jg5
jolly22
Silver Member
****


Reg: Sep 2008
Location: Virginia,USA

Posts: 1298
Offline Offline

« Reply #6 on: March 25, 2011, 06:38:59 AM »

Not a bad suggestion



 angel angel
Logged

47th Dokoritsu Chotai- Road to Rangoon
Pages: [1]   Go Up
  Print  
« previous next »
 
Jump to:  

Design By simply sibyl And Free Forum Hosting
Powered by SMF 1.1.18 | SMF © 2013, Simple Machines