Author Topic: Manual edit of arena tables for offline use  (Read 1572 times)

Offline Dawger

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Manual edit of arena tables for offline use
« on: June 15, 2010, 06:32:24 AM »
Is there any info on manual edit of arena tables?

Offline TequilaChaser

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Re: Manual edit of arena tables for offline use
« Reply #1 on: June 15, 2010, 09:03:07 AM »
Is there any info on manual edit of arena tables?

Heya Dawger,
go to the Help Page:
http://www.hitechcreations.com/frindex.html

then scroll to the very bottom on the left Frame and you will see:
Configuring an Arena
Adjust Time
Arena Settings
Arena Tables
Country Reset
Destroy Objects
Field Settings
Load Terrain
Object Settings
Task Group Jump
Wind

this should get ya what you need........  these settings are only editable in offline mode, unless you are a SE CM or an AvsA CM for those arenas, or a Trainer for the TA...

hope this helps
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Dawger

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Re: Manual edit of arena tables for offline use
« Reply #2 on: June 15, 2010, 12:40:16 PM »
Heya Dawger,
go to the Help Page:
http://www.hitechcreations.com/frindex.html

then scroll to the very bottom on the left Frame and you will see:
Configuring an Arena
Adjust Time
Arena Settings
Arena Tables
Country Reset
Destroy Objects
Field Settings
Load Terrain
Object Settings
Task Group Jump
Wind

this should get ya what you need........  these settings are only editable in offline mode, unless you are a SE CM or an AvsA CM for those arenas, or a Trainer for the TA...

hope this helps

Thanks for the help but that isn't exactly what I am looking for.

I don't know if you have looked at the files created by the arena tables save command but they are just text files. Back in that other game I used to directly edit those files instead of using the game interface because it was normally much quicker.

Specifically, I was looking at the .pln file and trying to figure out a few things.

there are 110 lines each starting with a number followed by a comma and then a long string of characters.

I have determined that the first number is the plane number and the characters following the comma is the status for each field for that plane number.

Knowing that information I can quickly copy and past strings that would significantly reduce the time it takes to configure every airfield but I don't have all the required information.

1. I don't know what plane number matches to which plane. I've figured out several through trial and error and could figure out all of them eventually but I was hoping there was a list

2. I haven't figured out what character accomplishes what for the field setting. I know an N is no one has the selected plane/vehicle at the field and Y means everyone does. I thought I had figured out the other 6 possible combinations but I can't get it to work correctly offline. I think it may be that offline doesn't work quite the same way as online when it comes to loading tables or there is a problem with the way I am editing the text file directly.

This is a pretty unusual request, I know, but I like playing with stuff like that and was just wondering if i could figure out how to directly edit the files instead of using the game interface.

Offline TequilaChaser

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Re: Manual edit of arena tables for offline use
« Reply #3 on: June 15, 2010, 12:50:44 PM »
OK, I understand what you need now.....

you might be best served by asking some of the older CM's like daddog or Easycor

I remember seeing something someone posted somewhere regarding a possible CM commands manual or similar... not sure if that would have all the info you are looking for.....

I take it this is for some "custom settings" you are wanting to do to save for upload for the AvsA arena, perhaps?

personally, all I have ever done was go in and save a copy of Ghosth's  training Arena settings, incase it needed to be reloaded after a weekly Arena reset or new patch update , etc......

maybe some of the SE CM's or avsA CM's could be of more help, Dawger

best of luck
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Dawger

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Re: Manual edit of arena tables for offline use
« Reply #4 on: June 15, 2010, 01:26:56 PM »
OK, I understand what you need now.....

you might be best served by asking some of the older CM's like daddog or Easycor

I remember seeing something someone posted somewhere regarding a possible CM commands manual or similar... not sure if that would have all the info you are looking for.....

I take it this is for some "custom settings" you are wanting to do to save for upload for the AvsA arena, perhaps?

personally, all I have ever done was go in and save a copy of Ghosth's  training Arena settings, incase it needed to be reloaded after a weekly Arena reset or new patch update , etc......

maybe some of the SE CM's or avsA CM's could be of more help, Dawger

best of luck

It is more to satisfy curiosity than anything. While I have offered my services, the AvA staff  doesn't seem like they are interested in any new members. I used to play around with the H2H arenas here and that was a blast but alas those are gone so I don't have that avenue to help me figure this out. But I think that is why they are gone...too many people figuring stuff out. ;)

This week I got involved in a setup idea in the AvA and from that I got involved in arena setup mainly just to get a screen shot to post. My curiosity went from there until I was playing around with the text files. Not much use for the ability to manually edit arena tables by non-CM's but I still would like to figure it out.

Offline oneway

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Re: Manual edit of arena tables for offline use
« Reply #5 on: June 26, 2010, 10:14:49 AM »
Thanks for the help but that isn't exactly what I am looking for.

I don't know if you have looked at the files created by the arena tables save command but they are just text files. Back in that other game I used to directly edit those files instead of using the game interface because it was normally much quicker.

Specifically, I was looking at the .pln file and trying to figure out a few things.

there are 110 lines each starting with a number followed by a comma and then a long string of characters.

I have determined that the first number is the plane number and the characters following the comma is the status for each field for that plane number.

Knowing that information I can quickly copy and past strings that would significantly reduce the time it takes to configure every airfield but I don't have all the required information.

1. I don't know what plane number matches to which plane. I've figured out several through trial and error and could figure out all of them eventually but I was hoping there was a list

2. I haven't figured out what character accomplishes what for the field setting. I know an N is no one has the selected plane/vehicle at the field and Y means everyone does. I thought I had figured out the other 6 possible combination but I can't get it to work correctly offline. I think it may be that offline doesn't work quite the same way as online when it comes to loading tables or there is a problem with the way I am editing the text file directly.

This is a pretty unusual request, I know, but I like playing with stuff like that and was just wondering if i could figure out how to directly edit the files instead of using the game interface.

1) Here is the list of aircraft represented by the zero based index of pln file.

I developed this list by manually disabling all aircraft for all fields in tables then turning on one plane at a time in the CM setup offline, saving the table, closing the game then reading the pln file...and YES...this took time to do...

Planes listed as UNKNOWN are deprecated aircraft that have evolved into the system as HTC developed the game over time...It is interesting to note that this list is chronological...in other words the planes in the list appear in the order they were modeled into the game going back many versions if not to the beginning of the game...

This list was done about 8 months ago and contains only 104 entries (0>103)...I haven't looked at a recent pln file. If as you say there are 110 entries, then 6 additional aircraft have been added to the game since this list was created.

To capture those aircraft simply do some manual checking and editing of the most recently added aircraft to determine their index in this new extended array...using the method described above.

2) Your second question is unclear.

The Y is for yes meaning the plane is available at that field. A N means it is not. There is a corresponding Y or N for every field for the terrain in which the present pln file is associated with. If you use notepad and do a simple find/replace on this file and set all instances of Y to N, all planes and vehicles at all fields will be disabled.

Every terrain also has .fld file. If you open the fld file you will see a zero based index of the fields for the terrain in which your editing. The first character is field ID....the second character is the original owner of the field, and the final character is the current owner of the field...

The country designators are also zero based {0,1,2} = {Bishop, Knight, Rook}. As you can see when they set country order to 3, 1, 2 it is actually being set to 2, 0, 1 (zero based)...

Here is a snippet of the fld file for northsea in its default configuration:

0,0,0
1,1,1
2,2,2
3,0,0
4,0,0
5,0,0
6,0,0
7,0,0
8,0,0
9,0,0
....
132,2,2


Here is the first line of the pln file for northsea:

0,YYYNYYNYNYYYYYYYYYYYYNYYYNYYYYYYYYNYNYYYYYYYNYYYYYYYYYNYYNYNYYYNNYYNYYYNYNNNYYNYYYYNNNYYYNNYYYYNYNYNNYYNYNYYYNYNYYNNYYNNNNNYNNNNNNYYY

This line is the P51D ...each of the Y and N characters correspond to a field of the fld file zero index 0>132 representing fields 1 through 133

Hope this helps...

Oneway

« Last Edit: June 26, 2010, 10:32:13 AM by oneway »

Offline oneway

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Re: Manual edit of arena tables for offline use
« Reply #6 on: June 26, 2010, 10:15:36 AM »
 // AH Index, Ride Type, Ride Style, Has Formations, CV Enabled, IsAttack, Country
        static readonly string[] master  = new string[]{
            "0;P-51D;Aircraft;Fighter;false;false;true;American",
            "1;Bf 109K-4;Aircraft;Fighter;false;false;false;German",
            "2;Spitfire Mk IX;Aircraft;Fighter;false;false;false;British",
            "3;B-17G;Aircraft;Bomber;true;false;false;American",
            "4;C-47A;Aircraft;Bomber;false;false;false;American",
            "5;La-5FN;Aircraft;Fighter;false;false;true;Russian",
            "6;UNKNOWN6;Undefined;Undefined;false;false;false;Undefined",
            "7;N1K2-J;Aircraft;Fighter;false;false;true;Japanese",
            "8;UNKNOWN8;Undefined;Undefined;false;false;false;Undefined",
            "9;Fw 190A-8;Aircraft;Fighter;false;false;true;German",
            "10;C.205;Aircraft;Fighter;false;false;false;Italian",
            "11;F4U-1D;Aircraft;Fighter;false;true;true;American",
            "12;B-26B;Aircraft;Bomber;true;false;true;American",
            "13;Bf 109F-4;Aircraft;Fighter;false;false;false;German",
            "14;Bf 109G-2;Aircraft;Fighter;false;false;true;German",
            "15;Bf 109G-6;Aircraft;Fighter;false;false;true;German",
            "16;F4U-1C;Aircraft;Fighter;false;true;true;American",
            "17;Spitfire Mk V;Aircraft;Fighter;false;false;false;British",
            "18;P-38L;Aircraft;Fighter;false;false;true;American",
            "19;C.202;Aircraft;Fighter;false;false;false;Italian",
            "20;M16 MGMC;Vehicle;AAA;false;false;false;American",
            "21;Typhoon;Aircraft;Fighter;false;false;true;British",
            "22;Panzer IV H;Vehicle;Tank;false;false;false;German",
            "23;Fw 190A-5;Aircraft;Fighter;false;false;false;German",
            "24;Yak-9U;Aircraft;Fighter;false;false;false;Russian",
            "25;A6M5b;Aircraft;Fighter;false;true;true;Japanese",
            "26;M3;Vehicle;Troop;false;false;false;American",
            "27;P-47D-40;Aircraft;Fighter;false;false;true;American",
            "28;P-47D-25;Aircraft;Fighter;false;false;true;American",
            "29;Ostwind;Vehicle;AAA;false;false;false;German",
            "30;Ju 88A-4;Aircraft;Bomber;true;false;true;German",
            "31;Lancaster III;Aircraft;Bomber;true;false;false;British",
            "32;UNKNOWN32;Undefined;Undefined;false;false;false;Undefined",
            "33;F6F-5;Aircraft;Fighter;false;true;true;American",
            "34;TBM-3;Aircraft;Bomber;false;true;true;American",
            "35;PT Boat;Vehicle;Boat;false;true;false;American",
            "36;Gun Ship or Field;Other;FieldGun;false;true;false;Universal",
            "37;Seafire Mk IIc;Aircraft;Fighter;false;true;true;British",
            "38;Tempest;Aircraft;Fighter;false;false;true;British",
            "39;Ar 234;Aircraft;Bomber;true;false;false;German",
            "40;Ta 152H-1;Aircraft;Fighter;false;false;false;German",
            "41;Fw 190F-8;Aircraft;Fighter;false;false;true;German",
            "42;La-7;Aircraft;Fighter;false;false;true;Russian",
            "43;Yak-9T;Aircraft;Fighter;false;false;true;Russian",
            "44;Fw 190D-9;Aircraft;Fighter;false;false;true;German",
            "45;P-51B;Aircraft;Fighter;false;false;true;American",
            "46;P-47D-11;Aircraft;Fighter;false;false;true;American",
            "47;Ki-61-I-Tei;Aircraft;Fighter;false;false;true;Japanese",
            "48;LVTA4;Vehicle;Tank;false;true;false;American",
            "49;LVTA2;Vehicle;Troop;false;true;false;American",
            "50;Il-2 Type 3;Aircraft;Bomber;false;false;true;Russian",
            "51;Me 262A-1;Aircraft;Fighter;false;false;false;German",
            "52;M8;Vehicle;Tank;false;false;false;American",
            "53;F4U-1;Aircraft;Fighter;false;true;true;American",
            "54;F4U-4;Aircraft;Fighter;false;true;true;American",
            "55;Hurricane Mk IIC;Aircraft;Fighter;false;false;true;British",
            "56;Hurricane Mk IID;Aircraft;Fighter;false;false;true;British",
            "57;Mosquito Mk VI;Aircraft;Fighter;false;false;true;British",
            "58;Ki-67;Aircraft;Bomber;true;false;true;Japanese",
            "59;Bf 110C-4b;Aircraft;Fighter;false;false;true;German",
            "60;Spitfire Mk I;Aircraft;Fighter;false;false;false;British",
            "61;Bf 109E-4;Aircraft;Fighter;false;false;false;German",
            "62;Hurricane Mk I;Aircraft;Fighter;false;false;false;British",
            "63;Bf 110G-2;Aircraft;Fighter;false;false;true;German",
            "64;Spitfire Mk XIV;Aircraft;Fighter;false;false;false;British",
            "65;Boston III;Aircraft;Bomber;true;false;true;British",
            "66;F4F-4;Aircraft;Fighter;false;true;true;American",
            "67;FM2;Aircraft;Fighter;false;true;true;American",
            "68;A-20G;Aircraft;Bomber;false;false;true;American",
            "69;D3A1;Aircraft;Bomber;false;true;true;Japanese",
            "70;SBD-5;Aircraft;Bomber;false;true;true;American",
            "71;A6M2;Aircraft;Fighter;false;true;true;Japanese",
            "72;P-40E;Aircraft;Fighter;false;false;true;American",
            "73;P-40B;Aircraft;Fighter;false;false;false;American",
            "74;Me 163B;Aircraft;Fighter;false;false;false;German",
            "75;Tiger I;Vehicle;Tank;false;false;false;German",
            "76;Ju 87D-3;Aircraft;Bomber;false;false;true;German",
            "77;B5N2;Aircraft;Bomber;false;true;true;Japanese",
            "78;Ki-84-Ia;Aircraft;Fighter;false;false;true;Japanese",
            "79;B-24J;Aircraft;Bomber;true;false;false;American",
            "80;T-34/76;Vehicle;Tank;false;false;false;Russian",
            "81;P-38G;Aircraft;Fighter;false;false;true;American",
            "82;P-38J;Aircraft;Fighter;false;false;true;American",
            "83;P-47N;Aircraft;Fighter;false;false;true;American",
            "84;Bf 109G-14;Aircraft;Fighter;false;false;true;German",
            "85;Spitfire Mk VIII;Aircraft;Fighter;false;false;true;British",
            "86;Spitfire Mk XVI;Aircraft;Fighter;false;false;true;British",
            "87;Jeep;Vehicle;Troop;false;false;false;American",
            "88;RV-8;Aircraft;Toy;false;false;false;American",
            "89;F4U-1A;Aircraft;Fighter;false;true;true;American",
            "90;Sherman VC Firefly;Vehicle;Tank;false;false;false;American",
            "91;B-25C;Aircraft;Bomber;true;false;true;American",
            "92;B-25H;Aircraft;Bomber;false;false;true;American",           
            "93;P-39D;Aircraft;Fighter;false;false;true;American",
            "94;P-39Q;Aircraft;Fighter;false;false;true;American",
            "95;Wirbelwind;Vehicle;AAA;false;false;false;German",
            "96;SdKfz 251;Vehicle;Troop;false;false;false;German",
            "97;T-34/85;Vehicle;Tank;false;false;false;Russian",
            "98;UNKNOWN98;Undefined;Undefined;false;false;false;Undefined",
            "99;UNKNOWN99;Undefined;Undefined;false;false;false;Undefined",
            "100;I-16;Aircraft;Fighter;false;false;true;Russian",
            "101;Brewster B-239;Aircraft;Fighter;false;false;false;American",
            "102;P-47M;Aircraft;Fighter;false;false;false;American",
            "103;UNKNOWN103;Undefined;Undefined;false;false;false;Undefined"       
        };

Offline oneway

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Re: Manual edit of arena tables for offline use
« Reply #7 on: June 26, 2010, 10:58:00 AM »
It should also be noted that .pln and .fld file defaults are hardwired into the terrain .res file. When a terrain is loaded into your system you will need to go in to arena setup and save the tables to create local text versions of the files.

It is recommended that for each terrain your interested in to save the default version of the pln and fld files before making changes. When you create the tables for the first time the program will create a sub-directory in your terrain folder for each terrain, as well as a fld and pln file in the main directory with file names exactly matching the res file name for the terrain.

Copy the default files into the sub directory for the terrain to retain copies.

This is helpful in case you corrupt the working copy and need to replace it, and also serves as template for comparative analysis as you make changes to your current table.

Of course you can always restore the defaults by loading them in the CM setup and re-saving the table...but saving them externally keeps from having to go into to game to restore them. If you wish to restore defaults via in game setup it is recommended you delete the pln and fld files in the root-directory that have files names exactly matching the terrain res.

It should also be noted that the game always reads the pln and fld files located in the terrain root. When you load a table it simply loads the table from the sub-directory and overwrites the root file that matches the res file name.

Oneway
« Last Edit: June 26, 2010, 11:04:32 AM by oneway »

Offline bbosen

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Re: Manual edit of arena tables for offline use
« Reply #8 on: June 26, 2010, 02:56:43 PM »
Great info Oneway!  Thanks.     :aok


-Peabody-

Offline oneway

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Re: Manual edit of arena tables for offline use
« Reply #9 on: June 26, 2010, 04:22:05 PM »
I am running a test on mindan09 on the pln file to determine the present state of available aircraft within the game...

In other words I have set the Y to N for all and will update the zero based index plane array shortly...

Immediately apparent is slot 103 has been filled with something (TBD) as well as some other reshuffling of the deck...

It is interesting to note that the current end of the array has had several slots added, but no actual aircraft assigned...these are slots 104 to 110 (index 1)...

This leads one to conclude that additional aircraft are in the works yet not deployed by HTC...given the fact 103 (end of array as of last check) is now populated with an available aircraft...

Will post here after testing...

If your interested in a current breakout of plane ID to game in real time it will be posted here...and of course the list is transient and contingent upon HTC dev...

Out

Oneway
« Last Edit: June 26, 2010, 04:26:46 PM by oneway »

Offline crazierthanu

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Re: Manual edit of arena tables for offline use
« Reply #10 on: June 26, 2010, 04:36:51 PM »
Great info Oneway!  Thanks.     :aok


-Peabody-
Peabody? Did you host any arenas in H2H? Like Guadalcanal?
80th FS "Headhunters"
EhFex in-game.
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline oneway

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Re: Manual edit of arena tables for offline use
« Reply #11 on: June 26, 2010, 04:57:09 PM »
The additional aircraft in the master list is correlated with WWI...

Still working it out but I believe slots 103 and up are biplanes...

Will Confirm...

Oneway

Offline bbosen

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Re: Manual edit of arena tables for offline use
« Reply #12 on: June 26, 2010, 05:15:31 PM »
Peabody? Did you host any arenas in H2H? Like Guadalcanal?


Yes. Those were the days.....


That terrain is still available if you're interested. See my sig [below].


-Peabody-

Offline Dawger

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Re: Manual edit of arena tables for offline use
« Reply #13 on: June 26, 2010, 05:21:13 PM »
Thanks

Offline oneway

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Re: Manual edit of arena tables for offline use
« Reply #14 on: June 26, 2010, 05:21:20 PM »
System Testing Complete..........

The list of aircraft/vehicles can be updated as follows definitively:

All deprecated slots up to zero index 103 are valid pursuant to original list posting...103 is still deprecated...

Slots 104 to 109 are as follows:

104 - Dr.I
105 - F.2B
106 - F.1 Camel
107 - D.VII
108 - M4A3(75)
109 - M4A3(76)W

These are the new vehicles/aircraft added since the original posted list was compiled...

 :salute

Out

Oneway

These findings are consistent with prior results in as much that HTC does not use deprecated slots for new models...they simply add to the existing array and ignore open holes in the array...
« Last Edit: June 26, 2010, 05:23:18 PM by oneway »