Baloo
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Reg: Apr 2011
Location: Fayettnam, NC
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« on: March 26, 2012, 01:35:04 PM » |
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Looking to improve my JABO skills...I'm a 38 pilot, and well have learned how to not auger the hard way...but my accuracy is chit. Sometimes I get lucky, most times not - I want to be able to do it as a sure thing. I was wondering if you guys can feed me your approach to a successful JABO mission. I've read mathman's tactic, I have a hard time straightening out my plane and holding it steady - I have pedals too, fast enough as to not auger - diving at the right angle, how do you know? I know practice makes perfect, I'm just looking for ideas I may try that you find successful. Thanks for the future advice in advance. <S>
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- 55FG/38FS - "Heinie Honking and Loco Busting" Dedicated P38 Student Driver
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waystin2
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« Reply #1 on: March 26, 2012, 03:40:49 PM » |
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I use a 60-70 degree angle in dive, slightly throttled back during the descent. I drop at about 1.5k from target and begin pull out engaging throttle completely to recover altitude and shake pursuers. You might want to take a look at some of the great JABO gunsights out there. I use a double pip, one dot on top for guns, one dot below for where my bombs and rockets will impact when dropped or fired. Practice, practice, practice will make perfect Sir. Happy bombing!  Way
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morfiend
AH Training Corps
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« Reply #2 on: March 26, 2012, 03:45:46 PM » |
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Baloo, Try going into the training arena,we have aids to assist you with aiming both bombs and rockets. This can help you setup a sight picture and reference points to help with your accuracy. The TA has a lead calculating gunsight,lead calculating bombsight and rockets. You can also enable these aids for offline practice,goto arena settings,look for {flightmodeflags} then select change,this will open a window that will give you some options. Select lead calculating gunsight and divebomb,the divebomb sight will activate automatically when you load bombs and/or rockets,to activate the gunsight press CTRL TAB,this will enable friendly lock then press tab when you have your target insight and you will see a set of crosshairs that will appear to show you how much lead you need to hit the target. Hope this helps and if on see me in the TA just ask for some help and I'll set you up so you can practice whenever you like! 
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« Last Edit: March 26, 2012, 03:47:37 PM by morfiend »
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fuzeman
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« Reply #4 on: March 26, 2012, 03:51:06 PM » |
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FLS
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« Reply #5 on: March 26, 2012, 04:29:55 PM » |
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The key to accurate dive bombing is consistency. If you want to use the same sight picture you have to use the same dive angle, speed, and release altitude. This is best done by setting up your approach the same way. Start at a consistent altitude above your target. If you approach perpendicular to the target you can roll and point your wing at the target and use your bank angle gauge to get an idea of the dive angle, just allow for your head height above the wing. As Waystin mentioned 60-70 degrees is generally good, just be sure you don't get too fast in the P-38, use a shallower angle if you need to. Rudder trim is important but shouldn't be an issue in a P-38. If you use an air spawn field in the training arena, like A23, you can easily practice consistency in dive angle, speed, and release altitude. If you load the TA arena for offline training as Morfiend suggested you can damage the target when you practice.
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« Last Edit: March 26, 2012, 04:35:56 PM by FLS »
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Murdr
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« Reply #6 on: March 26, 2012, 09:45:37 PM » |
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Just wanted to chime in on this topic since after giving many of the same tips and then riding along with a newer player I've seen a repeated mistake. When you are setting up that "consistent dive angle" your target should be out of view underneath you. The mistake made is that players tend to try to keep the target in sight, and in doing so are decending and creating a shallow dive angle. Be patient. Dip your wing periodically to find where you are at in respect to the target. (edit: My preference is to keep a heading a few 100 yards right of the target so I can dip the left wing to gauge the target) But continue to keep your altitude until you are over top the target enough to enter at the desired angle.
Using the training arena is an excellent idea for getting a feel for the dive angle you need to achieve. With too shallow an angle you can see the + of the predicted impact move across the terrain and through the target leaving a brief window to hit the target. Too steep a dive and you'll find the + will be touchy and hard to keep on target. But inside the correct dive angle window you'll find you can hold that + on the target from the top of the dive until it's time to pull out.
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« Last Edit: March 26, 2012, 11:05:46 PM by Murdr »
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Hap
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« Reply #7 on: March 27, 2012, 12:49:56 PM » |
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Baloo,
If you catch me in the MA, PM. Will be glad to help. Name is the same.
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Baloo
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« Reply #8 on: March 27, 2012, 01:59:59 PM » |
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Much appreciated for all the tips fellas <S> Guess I'll be spending some time in the TA, and I'll be sure to hit up you guys who've offered to help in game, thank you again!
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- 55FG/38FS - "Heinie Honking and Loco Busting" Dedicated P38 Student Driver
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stran
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« Reply #9 on: March 27, 2012, 04:45:20 PM » |
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i think the mistake most people make is releasing the bombs at varying AOA and thus never getting the feel of the bombs trajectory. you have to start the dive, choose your aim point, then unload the stick, and bring rudder to mid before releasing bombs. when you're pulling out of the dive before you release your bombs it is hard to tell where your flight path is taking your bombs. and if you're using rudder right before the drop... forget about it. keep practicing with the same dive angle. when i was a dive bombing noob i dived at 90 degrees to the target and rarely missed. gravity doesn't effect your trajectory when bombs are falling straight down.
the link fuzeman posted is pretty spot on.
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« Last Edit: March 27, 2012, 04:49:04 PM by stran »
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Squash
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Baloo
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« Reply #10 on: March 29, 2012, 01:51:45 PM » |
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AWESOME! Thank you very much, that is exactly what anyone needs. On a similar note, the 190 site is also great for reading up on tactics, thank you guys again! Hope one day...all your bases belong to us. <S>
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- 55FG/38FS - "Heinie Honking and Loco Busting" Dedicated P38 Student Driver
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Traveler
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« Reply #11 on: March 30, 2012, 11:35:42 PM » |
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Come fly with the 113th Lucky Strikes, we a JABO squad, we fly P38's as Knights, Saturday evening 7:00PM EST. Vox 113. Come wing up for a flight or an hour or evening. We have trained a lot of pilots in the art of a single pass take down of any hanger in the game. Check out the film library of our wiki page.
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A8TOOL
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« Reply #12 on: March 31, 2012, 09:55:35 AM » |
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FN'GEO is my name do daaa, do daaa
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FLS
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« Reply #13 on: April 14, 2012, 03:57:50 PM » |
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Since "angle of attack" has a specific meaning in aerodynamics it's likely to be confusing when you use it to mean dive angle. It's also helpful to tell people the dive angle, speed, and weapons release altitude that goes along with the sight pictures you posted since changing any one of those will change the impact point.
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bozon
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« Reply #14 on: April 15, 2012, 04:29:37 AM » |
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Pro tips:
1. Start slow if you can afford it - it gives you more time to aim before you reach critical speeds or the ground. Best is to start the dive with a zoom up to burn some speed (but saving energy). It also gives you a brief moment for SA and target acquisition as you roll inverted for the dive. Consider reducing throttle during the dive to extend it even more.
2. Put your nose where you guess you need to point, then go into 0-G. Yes use the G-meter. In that state, your trajectory is close to that of a bomb. The dive angle will steepen steadily, but within a fraction of a second you'll get the feeling of where you will hit the ground - if it happens to be on the target then release (still at 0-G) and pull out. If not, either correct or pull out without releasing and try again.
3. In 3 out of 4 cases, you will have the option to choose the direction from which you dive. Do yourself a favor and go PAST the target, then dive facing the friendly side. Too many players pull out at 500 mph and run very fast and very far into enemy air. Use that speed to get away, not to get into even more trouble.After that, don't be a sissy - pull out your guns and go die in A2A like a man.
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ALT-F4 for nukes!
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