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Nefarious
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« on: June 09, 2012, 09:03:01 PM » |
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FRAME 3 GV BATTLE RULES AND OBJECTIVES
TO SEIZE AND HOLD: Prokhorovka
This is a Free for all, King of the Hill type Combined Operation event involving GVs and Aircraft. Participation is NOT required and will NOTbe factored into the Final FSO Score although Im sure there will be some bragging rights involved. The Frame CICs: {The Gunfighters} and 35th FG Night Stalkers are NOT allowed to assign any squads to GVs. Players may up as many times as they want in any available GV.
WHAT IS THE OBJECTIVE?
The goal of the GV Battle is to capture and hold A18 until the end of the frame at T+120. The object downtime is maxed out so when an object is destroyed it is down for the entirety of the frame, Field re-supply will also be disabled. The objective will be held by the CM Country until it is captured by either Allies or Axis. No GVs will be enabled at A18. The town will have to be 100% down and the number of troops required will be main arena standard. Aircraft will be able to engage vehicles and the base and town at A18 but not until T+60.
AIRCRAFT ARE NOT ALLOWED TO ATTACK A18 UNTIL T+60.
WHEN WILL IT START?
The GV portion of the event will start at T+60 and end at T+120.
ACTIVE VEHICLE BASES
THESE VEHICLE BASES ARE OFF-LIMITS TO AIRCRAFT ATTACK.
The Allies will be operating from:
V26 NORTH SPAWN POINT ONLY
V45 SOUTHWEST SPAWN POINT ONLY
The Axis will be operating from:
V28 EAST SPAWN POINT ONLY
V47 NORTHEAST SPAWN POINT ONLY
VEHICLES:
ALLIED VEHICLES:
Jeep M16 MGMC M3 M4A3(75) (DISABLED T+100) M8 T-34/85 (DISABLED T+80) T-34/76
AXIS VEHICLES:
Jeep M16 MGMC M8 Panther G (DISABLED T+80) Panzer IVF Panzer IVH (DISABLED T+100) SdKfz 251 Tiger I (DISABLED T+80)
Certain Tanks and Vehicles will only be available for certain times. Here is what be available when.
T+60 All GVs available. T+80 Tiger I, Panther G, T-34/85 - Disabled. T+100 Panzer IVH, M4A3(75) Disabled. T+120 All Vehicles Disabled. Frame End.
Both sides will have the M16 MGMC, Jeep, and M8 to represent smaller, lighter command and observation vehicles and to equal the AAA forces.
Good luck!
Nefarious
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Hopper
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Reg: Apr 2009
Location: Newberg, Oregon
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« Reply #1 on: June 09, 2012, 10:53:43 PM » |
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bleh gvs can ruin late frame action
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Hopper  JG/11
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Nefarious
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« Reply #2 on: June 10, 2012, 08:32:25 AM » |
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bleh gvs can ruin late frame action
How so? Care to elaborate?
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perdue3
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« Reply #3 on: June 10, 2012, 09:55:37 AM » |
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Rather than rearm and fly to an enemy base, a squad may land to go play in the dirt.
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C.O. Kommando Nowotny flykommando.com"The Devastator is just as armored as the TBM" - ex-Navy pilot
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Nefarious
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« Reply #4 on: June 10, 2012, 10:22:51 AM » |
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I guess that's one of their many options. I don't think that would be much more than an issue as say a squad landing and leaving the arena because they've been shot up or have taken a beating.
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ImADot
Aces High CM Staff
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« Reply #5 on: June 10, 2012, 11:18:55 AM » |
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The way I look at it is this:
If a squad lands perfectly good planes just to play in GV's, instead of continuing their primary FSO commitment, then they cannot be relied upon and in my opinion should re-think why they fly FSO. At the very least, in my eyes they have lost trust and respect.
This GV battle is optional and just for fun for the guys who have been shot down and are not otherwise able to further contribute to the overall FSO objectives.
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 XO - CM Command Staff CO - Ironhorsemen (Main Arenas) Flight Leader - 325th Checkertails (FSO) Part-time Terrain Maker
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Big Rat
AH Training Corps
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« Reply #6 on: June 10, 2012, 12:20:26 PM » |
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I don't have any problem with it  . Gives a place for a late frame air fight to start over, if nothing else. Rather then trying to find a fight and still have time to land your planes before the end of frame, so you don't lose points for your side. This gives us a known place for enemy activity.  BigRat
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When you think the fight might be going bad, it already has.  Becoming one with the Hog, is to become one with Greatness, VF-17 XO & training officer BigRat
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Hopper
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« Reply #7 on: June 10, 2012, 12:24:11 PM » |
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Rather than rearm and fly to an enemy base, a squad may land to go play in the dirt.
This and it seems people lose focus instead of staying in the tower and giving out intel or joining a bomber as a gunner they are in gvs. To me fso's with gvs are not as intense and focused. There is enough gv battles with unlimited lives in the Main.
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Hopper  JG/11
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Butcher
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« Reply #8 on: June 10, 2012, 01:09:02 PM » |
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GV battles are fun to have in FSO and scenarios, especially when entire squads are shot down what else is there to do besides nothing? Ground vehicles! Not sure why anyone is against Ground vehicles, it adds an element to the game we lack in FSO and scenarios. Don't be so worried about what others do, enjoy the game for yourself 
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Frodo
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« Reply #9 on: June 10, 2012, 09:50:36 PM » |
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I don't think anyone is against GVs, unless it affects the air battles. This was certainly the case in the frames I flew in the last scenario. And I think that is the reason the turnout was so poor. I would hate for them to have the same effect on FSOs.
If GVs are that important, why not run events that focus mainly on GVs, but with air assets when plausible?
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JG11  STURMHOBBIT TEAMWORK IS ESSENTIAL....IT GIVES THE ENEMY SOMEONE ELSE TO SHOOT AT.
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Nefarious
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« Reply #10 on: June 11, 2012, 06:07:36 AM » |
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This is a completely volunteer GV battle, your participation is not required. If you do not want fly your aircraft to it you do not have to. It is a complete free for all for pilots who are down and done for the evening and players who are still up and looking for a fight.
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