Author Topic: Terrain: AVAatoll  (Read 1396 times)

Offline USRanger

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Terrain: AVAatoll
« on: March 24, 2014, 07:07:07 PM »
Will have this on the server in a few days, so I thought I'd show some pics of my newest made-for-AvA terrain:















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Online Devil 505

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Re: Terrain: AVAatoll
« Reply #1 on: March 25, 2014, 10:18:55 AM »
Still alt-F4 for nukes right?   :devil

Seroiusly though, excellent work.
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Offline USRanger

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Re: Terrain: AVAatoll
« Reply #2 on: March 25, 2014, 06:57:11 PM »
Thanks Devil.  Changed each town to three small hamlets:

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Offline DarkHawk

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Re: Terrain: AVAatoll
« Reply #3 on: March 26, 2014, 10:44:23 AM »
Nice work,
question: the duel CV's can you launch planes from both of them?
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Offline LCADolby

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Re: Terrain: AVAatoll
« Reply #4 on: March 26, 2014, 10:46:09 AM »
nice work  :aok
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Offline McShark

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Re: Terrain: AVAatoll
« Reply #5 on: March 26, 2014, 11:33:02 AM »
Looks great!  :aok

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Offline USRanger

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Re: Terrain: AVAatoll
« Reply #6 on: March 26, 2014, 06:15:54 PM »
Wait til HTC's new water comes out, then we'll see what we can do about that.  Right now they are just targets.
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Offline bacon8tr

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Re: Terrain: AVAatoll
« Reply #7 on: March 27, 2014, 09:10:41 PM »
Pretty sweet  :aok

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Re: Terrain: AVAatoll
« Reply #8 on: March 28, 2014, 03:35:03 AM »
Nice work,
question: the duel CV's can you launch planes from both of them?
DHawk

They are "dumcv" objects.  They sail around with the fleet, but they do not throw up ack or launch/land planes.  You must land on the central CV for a safe landing.  The extra CVs and cruisers are there for cosmetic purposes.  They can be destroyed though! :old:

 :salute
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Offline USRanger

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Re: Terrain: AVAatoll
« Reply #9 on: July 09, 2014, 07:43:37 PM »
This is now on the server. :salute
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Offline DubiousKB

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Re: Terrain: AVAatoll
« Reply #10 on: July 10, 2014, 10:01:13 AM »
Looks great!  :aok   Nice detail touches like the extra CV's. Must have been time consuming!    :rock
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