Author Topic: Tank Town; Old Discussion and Repeated Request  (Read 1950 times)

Offline Chilli

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Tank Town; Old Discussion and Repeated Request
« on: July 17, 2014, 09:42:51 AM »
I do hope that serious consideration will be given to the idea of making key Tank Town bases uncapturable.  The map makers spent time in delivering designs inspired by the favorable action of such ground spawns that have been a favorite of tankers for some time.  Some players however, seize them and stop the flow of the action.  This is NOT good for the general population, that are not always interested in ground battles (I myself fit that category), but find the fast pace action in these areas appealing.

Can we please, PLEASE make TT uncapturable? Spent 3hrs furiously trying to defend the Bish steamroller up north while watching all the Rooks capture and spend hours defending the Nit TT airfield.

Then I got to watch the Bish capture the Rook V-base in TT. :p

As you can see from this topic from 2007, this has been an issue almost ever since the first Tank Town was presented. 

 :headscratch:  What harm would this cause, especially since the field spawns lead to uncapturable enemy fields?  There is no advantage to either country.  Tank island (is it Ndisles?), would be a possible exception due to the number of fields.  Even in this design, it would do well to make one vbase uncapturable for each country (and possibly the airfields- as they offer the same quick action for airplanes as well).

Offline Coalcat1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #1 on: July 17, 2014, 09:46:45 AM »
 please please PLEASE make them uncaptureable...   :pray
« Last Edit: July 17, 2014, 09:48:49 AM by Coalcat1 »

Offline Max

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #2 on: July 17, 2014, 09:53:11 AM »
While I don't have a dog in the hunt, I agree.

Offline The Fugitive

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #3 on: July 17, 2014, 10:28:05 AM »
While I don't care either way, I'd be willing to bet we will see them do away with tank tank before they make the bases uncapturable.  We use to have fighter towns on some maps to. I think they did away with those because of the aggravation of having to listen to all the complaint from both sides.

Those who like tank town are too busy spawn camping to defend the bases or to take them back. Those that hate seeing all those people wasting time playing in tanks figure if they remove the fights in tank town they will have more people flying. That and the tank town bases are easy to grab and add to the base count toward the win the war groups.

Good luck in getting it changed, but don't count on it. After all they have been trying since 07

Offline 68ZooM

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #4 on: July 17, 2014, 10:33:25 AM »
I totally agree they should make the center island VBs uncappable or center VBs on every map (where all three countries come together) uncappable. I don't really have a dog in the fight either but there are those evenings when i like to play ground pounder.
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Offline ImADot

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #5 on: July 17, 2014, 10:52:53 AM »
Maybe each country could have an uncapturable nearby base with a spawn in near their tank town base. If you lose your tank town base, at least then you can spawn in and try to take it back. Making all tank town bases uncapturable makes the tank battles meaningless.
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Offline Zoney

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #6 on: July 17, 2014, 11:23:53 AM »
FLY




A




PLANE
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Offline Zerstorer

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #7 on: July 17, 2014, 11:30:11 AM »
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Offline LilMak

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #8 on: July 17, 2014, 11:54:10 AM »
I'm a fighter jock. As a general rule, I avoid tank town all together. That being said, I think the dedicated tankers deserve a place to play. I think a map with capture able bases deep within freindly territory and spawns into an island with three takeable bases would be pretty conducive to keeping the action going for the ground pounders. If I ever build a map, I'd incorporate something like that into it. All bases would still be in jeopardy but it would take a massive effort to take and hold those deep behind enemy lines.
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Offline Chilli

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #9 on: July 17, 2014, 12:18:46 PM »
While I don't care either way, I'd be willing to bet we will see them do away with tank tank before they make the bases uncapturable.  We use to have fighter towns on some maps to. I think they did away with those because of the aggravation of having to listen to all the complaint from both sides.

Those who like tank town are too busy spawn camping to defend the bases or to take them back. Those that hate seeing all those people wasting time playing in tanks figure if they remove the fights in tank town they will have more people flying. That and the tank town bases are easy to grab and add to the base count toward the win the war groups.

Good luck in getting it changed, but don't count on it. After all they have been trying since 07

The only thing that I would dispute Fugitive, is that Tankers in Tank Town do not include just one type of player.  The action is so fast paced that all kinds of players can be sucked in and the minutes melt away.    If you fly off peak hours, you will see that the fighters congregate over Tank Towns to find action with other fighters.  They do this not to defend the base captures, but because that is where the action is (possibly started by a disgruntled GVer upping with ordinance to kill tanks that are dug into sniper positions).  That wouldn't be true if the were merely campers.


Offline Randy1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #10 on: July 17, 2014, 12:41:31 PM »
I would suggest adding a significant amount of AI  AA flak with  10K range to help keep the planes away.  The flak positions should extend out away from the base to spawn areas.  If V bases are captured by tank guys, that should be okay.

Offline lunatic1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #11 on: July 17, 2014, 01:01:53 PM »
you know i think i disagreed with this the last time someone brought it up.

but after last night--helping to take v100 and v59 back--i'm gonna agree with chilli..it's ridiculous that the rooks and bish take the knight bases at tank town-just to keep the knights from playing there...they do it on all the 3 tank town maps and it needs to stop..
 and i know that in a real war there is no indestructable hangers--but this is just a game.
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Offline The Fugitive

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #12 on: July 17, 2014, 01:10:01 PM »
The only thing that I would dispute Fugitive, is that Tankers in Tank Town do not include just one type of player.  The action is so fast paced that all kinds of players can be sucked in and the minutes melt away.    If you fly off peak hours, you will see that the fighters congregate over Tank Towns to find action with other fighters.  They do this not to defend the base captures, but because that is where the action is (possibly started by a disgruntled GVer upping with ordinance to kill tanks that are dug into sniper positions).  That wouldn't be true if the were merely campers.



I agree that there are all kinds of players, but most of them are spawn camping :) as for planes flying over head, heavy fighter coming 8 looking for easy kills on gvs, friendly planes are just looking to pick those that are bombing gvs. I know, because I've been on both sides of that fight.

In all the gv fighting I've been in very little could be called a battle. Tank town 8 all about finding a good spot and popping as many tanks as you can before they find you. With the new terrain maybe we will finally see some real back and forth fights in gvs.

Offline lunatic1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #13 on: July 17, 2014, 01:17:25 PM »
lol i agree with the fugitive as well--i like open field gv fighting better than spawn camping as well

and i'm not saying i don't spawn camp-i have done so--but still perfer open field fighting  :joystick:
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Offline Cremator

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #14 on: July 17, 2014, 01:46:37 PM »
Just my observation but the tank town maps seem to draw more players. I hope it remains and I'd like to see more of it in the map rotation. It is frustrating for the v base to be captured on this map. I like this map.
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