I do hope that serious consideration will be given to the idea of making key Tank Town bases uncapturable. The map makers spent time in delivering designs inspired by the favorable action of such ground spawns that have been a favorite of tankers for some time. Some players however, seize them and stop the flow of the action. This is NOT good for the general population, that are not always interested in ground battles (I myself fit that category), but find the fast pace action in these areas appealing.
Can we please, PLEASE make TT uncapturable? Spent 3hrs furiously trying to defend the Bish steamroller up north while watching all the Rooks capture and spend hours defending the Nit TT airfield.
Then I got to watch the Bish capture the Rook V-base in TT.
As you can see from this topic from 2007, this has been an issue almost ever since the first Tank Town was presented.
What harm would this cause, especially since the field spawns lead to uncapturable enemy fields? There is no advantage to either country. Tank island (is it Ndisles?), would be a possible exception due to the number of fields. Even in this design, it would do well to make one vbase uncapturable for each country (and possibly the airfields- as they offer the same quick action for airplanes as well).