I agree with a lot of what Drediock says. If you think about it, much of the behavior that people complain about is encouraged by the system that emphasizes base capture to win the war. Bombing and bailing, suicide jabos, hordes. Why rtb after you've dropped your bombs? How is that going to help you capture the base faster? Why engage enemy planes on your way to target? Just dive past them, drop your bombs and kill as many ack as you can before you die. Have all your country's plane's focus on one base at a time, etc. Why learn how to dogfight if it's not really relevant to winning Aces High?
It's no wonder these people get bored and leave the game when they've never had a chance to become adrenaline addicts like us.
I understand that the war is there to promote and provide an engine for the fight, but it seems to me that it has supplanted the fight as the most important thing in the arena.
So I'll pose a couple of crazy wackadoo questions.
Should kills and death's be factored into winning the war?
What if only the front bases were capturable?
Does the war really need to be winnable/losable?