Author Topic: What AH needs...  (Read 3759 times)

Offline JOACH1M

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What AH needs...
« on: August 27, 2014, 09:35:24 PM »
Aces high has always allowed us to fly from point A to B, but as of lately we are missing what is in-between A and B.  Aces High needs something that happens midway through the journey... It used be here...I remember it! :old:








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Offline Max

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Re: What AH needs...
« Reply #1 on: August 27, 2014, 09:37:29 PM »
 :headscratch:

Offline Stang

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Re: What AH needs...
« Reply #2 on: August 27, 2014, 09:39:33 PM »
Mmmbbbbaaaaaaaaa.

 :bolt:

And he was on last night. And he'd have to change his name to Allthetime or Migraine or Constantearring or Squeakersqueak for your statement accurate.

Offline Nath[BDP]

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Re: What AH needs...
« Reply #3 on: August 27, 2014, 09:49:27 PM »
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 
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Offline JOACH1M

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Re: What AH needs...
« Reply #4 on: August 27, 2014, 09:51:31 PM »
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 
Very true indeed...
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Offline JimmyC

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Re: What AH needs...
« Reply #5 on: August 27, 2014, 09:59:41 PM »
Strangely midway seems to be on start up
Midway and at final destination...
Constant twittering ...the sound of midways waffle and drivel
Constant midway.....arrrrrrh
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Offline Latrobe

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Re: What AH needs...
« Reply #6 on: August 27, 2014, 10:01:49 PM »
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 

I noticed that as well. Horde A would steamroll over to B's base, deack and vulch anything that would up until everyone was out of fuel or ammo. B players would not up because the base was being vulched. As soon as A players started rtb'ing from lack of fuel or ammo, B players would up their horde, fly the A's base, and do the same to them. This swings back and forth until people log off for the night or everyone moves to a different base to do it all over again.

I remember when fights were between bases as well and I miss those fights.  :(

Offline Zacherof

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Re: What AH needs...
« Reply #7 on: August 27, 2014, 10:27:39 PM »
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 
mehhhh then some turfs fly from 10 bases away to pick pick pick pick, then you sapy them and your a cheater :confused:
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Offline JOACH1M

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Re: What AH needs...
« Reply #8 on: August 27, 2014, 11:47:13 PM »
mehhhh then some turfs fly from 10 bases away to pick pick pick pick, then you sapy them and your a cheater :confused:
yes  :banana:
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Offline Ninthmessiah

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Re: What AH needs...
« Reply #9 on: August 28, 2014, 03:06:42 AM »
This game needs an enema



Offline Reaper90

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Re: What AH needs...
« Reply #10 on: August 28, 2014, 06:08:58 AM »
This is the point where I have to send a big THANK YOU to HiTech for including the .squelch function in the radio bar. I've used it repeatedly the last few days.



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thank you.
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Offline Scca

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Re: What AH needs...
« Reply #11 on: August 28, 2014, 06:43:33 AM »
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 

Then make one... 

I frequently bypass the big base fight and fly into the gap between the base fight, and the closest field.  The darbar is a good indicator where they are coming from. 

Last Monday I got in several great scraps between two bases.  There were a couple of pairs that came in with some alt and it made for some great fights.  I won some, lost others, but in every case had a great time, killing and being killed by some really good sticks. 
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Offline MickDono

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Re: What AH needs...
« Reply #12 on: August 28, 2014, 06:45:25 AM »
Less fiddlers. ...

Offline Debrody

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Re: What AH needs...
« Reply #13 on: August 28, 2014, 06:45:39 AM »
Aces high has always allowed us to fly from point A to B, but as of lately we are missing what is in-between A and B.  Aces High needs something that happens midway through the journey... It used be here...I remember it! :old:








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Offline Zerstorer

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Re: What AH needs...
« Reply #14 on: August 28, 2014, 07:10:08 AM »
 :headscratch:  I recall most of the fights I participated in last night WERE co-alt between two air bases.  When I logged in the friendly base was capped but eventally it went back to being an even fight.  

I see no real differences in the fights now than what they have always been.  Getting vulched happens, as does vulching, as either side pushes the other back to the opposing base.  
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