Author Topic: HQ and radar with low numbers  (Read 5705 times)

Offline Gman

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Re: HQ and radar with low numbers
« Reply #105 on: September 28, 2014, 09:25:23 PM »
Quote
It's my firm belief that the generally lower popularity of AH has little to do with not twiddling this or that knob. Even though want several knobs & sliders being adjusted myself and may even leave over it.

Well if that sentence won't make you talk to yourself, nothing will.  It would be a big loss for the AH community if you did, I'll say that much for nothing.  You have my attention with your conflicting statements there - what in your opinion ARE the reasons for the decline in popularity which if you were to put on one of your spanky charts, would show a large downward trend starting just a few years ago, compared to the previous 11 or 12 years of the game's existence?

edit - I'm the same as Fugitive, I've been around long enough that I may as well stay, I won't leave unless they either kick me out or close the doors.  I still won't cheerlead when I see things that IMO are obviously large customer relations issues, particularly when compared with the way HTC operated in its inception and the few following years after that.
« Last Edit: September 28, 2014, 09:27:47 PM by Gman »

Offline MrKrabs

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Re: HQ and radar with low numbers
« Reply #106 on: September 28, 2014, 09:28:20 PM »
Killed bish HQ again...

It didn't have that crisp cracking sound like it usually does, I guess their construction materials are getting cheap...
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Offline Lusche

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Re: HQ and radar with low numbers
« Reply #107 on: September 28, 2014, 09:45:47 PM »
People have always been leaving because of getting tired of the game itself or over individual matters, even in the golden past.
When I decide to leave the game over a certain, limited 'issue', it's a personal thing and doesn't mean at all the game is 'dying' because of it.

Remember the arena caps introduction? MANY players totally went ballistic over it (including myself), creating the largest complaint threads to date... but didn't hurt the player numbers at all. AH reached it's peak long after that. Or the big Gv control system change...

what in your opinion ARE the reasons for the decline in popularity

My personal thoughts, in no particular order:

-graphics
-more online gaming competition (yes, non flight games are competition too)
-change in player demographics (less diehard WW2 aviation fans)
-UI
-account management
-appearance & functionality of the website
-much less gamers with joysticks available these days
-economy and competition by seductive (but treacherous) 'free to play' games




« Last Edit: September 28, 2014, 09:55:35 PM by Lusche »
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Offline MrKrabs

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Re: HQ and radar with low numbers
« Reply #108 on: September 28, 2014, 10:27:40 PM »

-appearance & functionality of the website

Wonder if HTC would accept a new site...  :noid
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Offline oldskool65

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Re: HQ and radar with low numbers
« Reply #109 on: September 28, 2014, 10:42:51 PM »
Whats up with u lot , we in the uk put up with low numbers all the time or stay up till stupid o clock.
 how do htc or us as players  attract and keep new players when no-one here has even heard of ah , i.ve been gaming for over 10 yrs and until i ditched my ps3 i,d not heard of it but i knew about wt and wot .
 if you want to sell something try marketing it properly and just for information these sort of discussions have been going on in GRAN TURISMO forums for years guess what changed A BIG FAT ZERO
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Offline Chilli

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Re: HQ and radar with low numbers
« Reply #110 on: September 29, 2014, 04:48:44 AM »
This is a niche game.  Although, a good point about off hours markets not having much attention paid to it.  Someone did recently post a thread discussing the AH disk including free subscription promotion, so I am sure Dale has real data on cost-benefit projections.

Dale is doing just fine right now, with choosing to concentrate on the roll out of the graphics update.  Although I would wish that there would be a break in the silence on this matter.   Even just a statement acknowledging difficulties with finding alternatives that would not potentially drive even more debate.

Speaking of the latter, I was one of the most outspoken advocates of making strat and HQ involvement in strategic game play more important.  They came up with a system that does just that.  I am very pleased with the connection to country rebuild and down times.   :rock  But  :eek: blinding a country for more than 2 hours  :rolleyes:  That is a LONG, LONG way from being down for 15 minutes.  I am certain that there is a balance that could be reached, or preferably another avenue for rewarding good game play strategy without ruining the ability of players finding quick and meaningful engagements.

Take a page from Fester's map design that produces constant action.  Hell, if someone takes out HQ on Fester, no one cares... the interactions are abundant and predictable.  :cheers:

Offline MrRiplEy[H]

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Re: HQ and radar with low numbers
« Reply #111 on: September 29, 2014, 06:47:49 AM »
People have always been leaving because of getting tired of the game itself or over individual matters, even in the golden past.
When I decide to leave the game over a certain, limited 'issue', it's a personal thing and doesn't mean at all the game is 'dying' because of it.

Remember the arena caps introduction? MANY players totally went ballistic over it (including myself), creating the largest complaint threads to date... but didn't hurt the player numbers at all. AH reached it's peak long after that. Or the big Gv control system change...

My personal thoughts, in no particular order:

-graphics
-more online gaming competition (yes, non flight games are competition too)
-change in player demographics (less diehard WW2 aviation fans)
-UI
-account management
-appearance & functionality of the website
-much less gamers with joysticks available these days
-economy and competition by seductive (but treacherous) 'free to play' games


It did not _directly_ hurt subscriptions, maybe because due to AW death a flux of new players were coming in. But after that it wasn't long when the arena caps were suddenly not necessary anymore because people just stopped playing. Why did that happen?
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Offline Lusche

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Re: HQ and radar with low numbers
« Reply #112 on: September 29, 2014, 06:59:52 AM »
It did not _directly_ hurt subscriptions, maybe because due to AW death a flux of new players were coming in.

AW had been shut down for 5 years already when the arena caps were introduced.
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Offline Randy1

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Re: HQ and radar with low numbers
« Reply #113 on: September 29, 2014, 08:58:11 AM »

My personal thoughts, in no particular order:

-graphics
-more online gaming competition (yes, non flight games are competition too)
-change in player demographics (less diehard WW2 aviation fans)
-UI
-account management
-appearance & functionality of the website
-much less gamers with joysticks available these days
-economy and competition by seductive (but treacherous) 'free to play' games

Adding my thoughts.

Tablet sales are expected to top PC sales totaling both  lab tops and desk tops sells together.

One overlooked problems with numbers decline is the increased concentration of really good, hardcore players making it harder for average players to win a fight.  Average players need new meat to stay competitive.

Lusche Thinking about the plane types I run into in AH, is the average ENY plane value of planes selected in AH trending down?

Offline Lusche

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Re: HQ and radar with low numbers
« Reply #114 on: September 29, 2014, 09:19:23 AM »
Lusche Thinking about the plane types I run into in AH, is the average ENY plane value of planes selected in AH trending down?

This is difficult to judge correctly, as the individual ENY values have been changing over the years.

Some time ago I used the (kill+death) stats combined with the fighters top speeds on deck to see if there was any trend towards more faster planes... and found the resulting 'average top speed' was indeed increasing over the years... slightly but constantly.
However what exactly causes this, or if it's merely a result of a changed environment is not clear at all.
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Offline MrRiplEy[H]

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Re: HQ and radar with low numbers
« Reply #115 on: September 29, 2014, 11:55:44 AM »
AW had been shut down for 5 years already when the arena caps were introduced.

Was it WB then or what? I remember the caps happening at the same time when there were new players from some other sim.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Lusche

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Re: HQ and radar with low numbers
« Reply #116 on: September 29, 2014, 12:22:02 PM »
None of them happened during the time of the Arena Split.

AW shut down in Dec 2001. AH got a large surge in online numbers because of this and also because the price was dropped by half in Aug 2001 as well. Numbers kinda stabilized after that on a somewhat lower level.
In 2004, AH II was introduced causing a very sharp drop in online numbers. After that, numbers began to rise slowly but steadily.
In Sept 2006, the arenas were split and the arena cap was introduced. Online numbers continued to rise until about late 2007 / early 2008 (HT once stated subscriber numbers peaking in early 2008).
From then on, online numbers were going down quite steadily.
FA shut down in Jul 2010

WB still exists



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Offline Randy1

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Re: HQ and radar with low numbers
« Reply #117 on: September 29, 2014, 12:31:17 PM »
Thanks Lusche for reply.  I guessed that the number of La7s, yaks and P51s are increasing

There is an old marketing saying that fits here.  When a guy goes to the hardware store to buy a 1/4" drill bit a smart marketing man knows what that guy really wants is a 1/4" hole.
« Last Edit: September 29, 2014, 12:33:25 PM by Randy1 »

Offline Golden Dragon

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Re: HQ and radar with low numbers
« Reply #118 on: September 29, 2014, 08:35:38 PM »
I wish people would quit telling others how to play.  I've been playing for only a couple of years and don't find it difficult at all to find combat when HQ is down.  I'm sure it's even easier for you old hands.  There are many facets to the game besides just dogfighting.  That's one of the many things that makes it's the best game going.  I'm sure, not too long after all of your tear filled so longs on the BBS, most of you will be back in a new disguise because there is simply nothing else on the web like it.  Thank you Skuzzy and company for the great game. 
Fight's on!

Online The Fugitive

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Re: HQ and radar with low numbers
« Reply #119 on: September 29, 2014, 09:10:38 PM »
I wish people would quit telling others how to play.  I've been playing for only a couple of years and don't find it difficult at all to find combat when HQ is down.  I'm sure it's even easier for you old hands.  There are many facets to the game besides just dogfighting.  That's one of the many things that makes it's the best game going.  I'm sure, not too long after all of your tear filled so longs on the BBS, most of you will be back in a new disguise because there is simply nothing else on the web like it.  Thank you Skuzzy and company for the great game. 

...and as a new player logging in for the first couple of times to find all dar down, how is he going to find fights? THAT is what the OP is trying to point out.