Author Topic: sound rotated 90 degrees  (Read 941 times)

Offline NatCigg

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sound rotated 90 degrees
« on: October 11, 2017, 06:20:44 AM »
my sound seems to be rotated 90 degrees right. my right wing has full sound, my left wing has verry little, an noce range inbetween.  as if the sound was rotated 90 degrees right.  iirc this problem has been since beta.

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Offline Skuzzy

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Re: sound rotated 90 degrees
« Reply #1 on: October 11, 2017, 02:46:26 PM »
What is your speaker setup in Windows?  Are you using a headset?  Have you enabled any type of sound processing in Windows?

The game does not have direct control over sound placement.  We just set levels and Windows chooses the speaker to play it at.
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Offline JimmyD3

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Re: sound rotated 90 degrees
« Reply #2 on: October 11, 2017, 03:46:43 PM »
Skuzzy, doesn't FMOD impact the sound source's "direction"?
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Offline Skuzzy

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Re: sound rotated 90 degrees
« Reply #3 on: October 11, 2017, 03:50:53 PM »
All we (and FMOD) do is build a sound based on the virtual location then hand it to Windows so Windows can figure out how to play it.  We have no physical control over which speaker the audio is actually coming from.

Which speaker the sound is coming from is up to Windows.

If you do any kind of post processing of the audio, there is a good chance it will mess things up.  If you do not set the Windows speaker configuration correctly, it will mess things up.
« Last Edit: October 11, 2017, 03:55:17 PM by Skuzzy »
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Offline NatCigg

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Re: sound rotated 90 degrees
« Reply #4 on: October 11, 2017, 04:20:47 PM »
speaker setup is for two front speakers. yes i have a head set, it is not set up as default speaker in windoes or game. i do not know of and changes i have made in windows.

THe sound is not placed on my speakers wrong.  The sound when my view is to the right gives full Engine volume. the 3d sound effect caused by lower volume related to view direction from virtual source, is rotated so the engine sound is centered to my right angle view.

Where do I adjust to fix this problem?
« Last Edit: October 11, 2017, 04:24:12 PM by NatCigg »

Offline Skuzzy

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Re: sound rotated 90 degrees
« Reply #5 on: October 11, 2017, 04:36:02 PM »
What plane (engine location is what I am looking for)?
Roy "Skuzzy" Neese
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Offline NatCigg

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Re: sound rotated 90 degrees
« Reply #6 on: October 11, 2017, 04:42:41 PM »
the horizontal plane has the engine position rotated 90 degrees right. as if the right wing has the engine.

the plane is N1K2-J

i can try more planes, though i thinks its all of them.

Offline NatCigg

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Re: sound rotated 90 degrees
« Reply #7 on: October 11, 2017, 04:48:07 PM »
i tried a few more, they all have the issue of engine sound in planes is rotated to be loudest when looking at the right wing.

Offline haggerty

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Re: sound rotated 90 degrees
« Reply #8 on: October 12, 2017, 05:18:00 AM »
I noticed something similar in the ground game as well.  I believe at the time I was using 5.1 through a headset.  Tanks I knew were in front of me were sounding as if they were firing on my right.  I'll have to see if its changed now that im using stereo and the dolby virtual surround sound.
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Offline Skuzzy

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Re: sound rotated 90 degrees
« Reply #9 on: October 12, 2017, 06:17:07 AM »
Do not use Dolby processing.  It will mess up the audio.  There is no Dolby signal to process.

Any post processing of the audio will mess up the audio.  Those things are meant for applications which do not provide true 3D sound positioning.
Roy "Skuzzy" Neese
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Offline NatCigg

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Re: sound rotated 90 degrees
« Reply #10 on: October 13, 2017, 01:07:05 PM »
seems better now.  not sure what i did but it seems better. ty

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