Author Topic: small IL2:FB questions  (Read 353 times)

Offline Octavius

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small IL2:FB questions
« on: October 26, 2003, 08:13:20 PM »
1)  I was tired of listening to the .midi-ish Russian/German marches that played in the IL2 menu system so I decided to replace them with some real marches.

After converting to .wav format, renaming to de.wav and ru.wav, and placing them in the :/samples/music/menu/ directory, they play upon launching FB, but tend to start over from the beginning only a few seconds into each song.

Anyone know why it's doing that?


2)  Also, I finally got around to flying the Pilot Career mode in FB and am really enjoying it.  The AI seems to have the AH mentality of gangbang.  Often I'll see 5-6 friendlies on one lone enemy which results in a bunch of friendly collisions... idiots :)

Have there been any 3rd party modifications or neat addons aside from skins to throw into FB?  I'm looking forward to the next patch and am looking for something new to throw in.

3)  When making missions, how do ya get searchlights to function at night?
octavius
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Offline AKS\/\/ulfe

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small IL2:FB questions
« Reply #1 on: October 26, 2003, 08:33:59 PM »
1) Not sure, if there was an error in the conversion from their original format to wav format - that could be the problem.

Are you sure you converted to the proper wav format? I THINK they have the same format requirements as the voice files: Windows RIFF (form of wav) MPEG-1 Layer 3 @ 20 kbps 11025 Hz Mono.

2) There are some settings you can add to the end of the conf.ini. They can be found in the DGen folder in DGen_Readme.txt
Thats all you can add, but you can change your pilot photo if you want and the other various pilot photos (size they must be in is in the readme) in both the menus and their corresponding in flight pilot skins.

3) Dunno right now, but I'll get back to you on that one.
-SW

Offline Batz

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small IL2:FB questions
« Reply #2 on: October 27, 2003, 01:59:18 AM »
You need to make sure the wav files you placed are formatted correctly, I don’t recall off hand what format but you can check at simhq or on the ubi forums. I know there’s a few "music" paks out there that you can dl. I just turn music off.

You can also copy the speech files from your US folder (FB/Samples/Us) and then paste then into your russian/german/fin etc file so that you have "English Radio Chatter". Its less immersive but you can understand what they are saying. I don’t have any of the "words on the screen". I turned all that off so I need needed English radio chatter.

There are many 3rd party proggies for Fb. There’s several campaign generators (Starshoy's DCG is what shipped with FB and imho its the poorest of them all). You can also DL Uberdemons QMB. It’s great for setting up QMBs using all the maps and all the planes (including the gliders) with just a couple of clicks.

There’s also a couple of 3rd "view" proggies. They are almost like a poor mans track Ir. New View and FB view. I don’t have time to run down the links for you. But search UBI or Simhq and you should find what you need.

As I said The "DCG" shipped with FB originated with Starshoy’s 3rd party Campaign generator. I thought it sucked then and it still sucks with fb. The missions are mostly crap.

There’s also a few "Full Mission Builder Guides" out there as well if you are up to making your own. The FMB is easy to use though.

But piss on that offline crap; sign up for one of the online wars.

Quote
Dynamical Campaign Changes:

New parameters in conf.ini:
RandomFlights=n sets number of flight groups not related to mission. Maximum is 5, minimum 0, default 2.

New random groups - friendly bombers and returning allied planes.

NoBadWeather eliminates storms, rain, snow, blind weather. All weather is possible by default

NoAirfieldHighlight - Not used airfields won't have AAAs anymore, which also removes their highlighting with a color on a map. They have AAA and are highlighted by default

CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level.

CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions.

CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default is VeryLong. Sets number of missions in campaign. Long is about 2 times shorter than VeryLong. VeryShort is about 10 times shorter.

The lines can be placed anywhere in conf.ini, but recommended way to do it is to create in the end of the files a new [DGen] section and add everything after that. An example:

[DGen]
NoAirfieldHighlight
NoBadWeather
RandomFlights=5
MissionDistance=30
CampaignMissions=Hard
CampaignAI=Easy

For every career a file that defines plane classes for this career can be created. File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka. It is a text file that overrides default plane classes for this career, the format is:

PLANE ROLE,
 for example:

FW_109A4 FIGHTER
FW_109A5 FIGHTER

the following roles are supported:

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs

To adjust a number of planes and groups of planes, you can set:
 
AirIntensity=Low
AirIntensity=High
 
In addition to reduction of size of plane formations, on low air intensity there will be no random flight groups - those that are not directly connected to your mission
 
To adjust a number of ground objects, you can set:
 
GroundIntensity=Low
GroundIntensity=High
« Last Edit: October 27, 2003, 02:02:19 AM by Batz »

Offline Octavius

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small IL2:FB questions
« Reply #3 on: October 27, 2003, 05:28:41 PM »
thanks guys :)

I found the Uberdemon's thing and only one music "pack".  

Downloading them now... I'll see what they're like.
octavius
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Offline AKS\/\/ulfe

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small IL2:FB questions
« Reply #4 on: October 27, 2003, 05:33:20 PM »
I read somewhere on SimHQ that it is possible to use Lowengrin's campaign generator, but I'm not entirely certain how it works and if the briefings are displayed.

I'm pretty certain that if you remove everything in the dgen folder (cut it from in there and paste it to a temp folder somewhere), then place Lowengrin's data in the Dgen folder renaming the executable to dgen.exe - it will work.

Although I'm not entirely certain, and I don't know if it will work flawlessly.
-SW

Offline AKS\/\/ulfe

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small IL2:FB questions
« Reply #5 on: October 30, 2003, 02:54:26 PM »
I went ahead and downloaded Lowengrin's dynamic campaign generator. I am now using it to create campaigns instead of dgen, but the process to get it working and generate the campaigns is a pain the first time, second, third, fourth... until you finally figure it out... time around.

If you want to give it a shot, I can help you with any questions getting it setup - but not much more than that - here is the URL:

http://members.shaw.ca/lowengrin/index.html

Its a lot better than Starshoy's campaign generator, just be sure to remove any lines you put into the conf.ini under dgen if you plan on using Lowengrin's DCG.
-SW

Offline Octavius

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small IL2:FB questions
« Reply #6 on: October 30, 2003, 02:59:31 PM »
Awesome.  I actually stumbled on this one and downloaded it a few days ago.  I have yet to figure it out completely.

The Uberquick mission generator is nice too, but it sometimes puts waaay too many objects in the mission and my system chokes.  

My IL2 binge has been put on hold for now... Red Orchestra has taken over.  I'll check it out and puts more this weekend.
octavius
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