You need to make sure the wav files you placed are formatted correctly, I don’t recall off hand what format but you can check at simhq or on the ubi forums. I know there’s a few "music" paks out there that you can dl. I just turn music off.
You can also copy the speech files from your US folder (FB/Samples/Us) and then paste then into your russian/german/fin etc file so that you have "English Radio Chatter". Its less immersive but you can understand what they are saying. I don’t have any of the "words on the screen". I turned all that off so I need needed English radio chatter.
There are many 3rd party proggies for Fb. There’s several campaign generators (Starshoy's DCG is what shipped with FB and imho its the poorest of them all). You can also DL Uberdemons QMB. It’s great for setting up QMBs using all the maps and all the planes (including the gliders) with just a couple of clicks.
There’s also a couple of 3rd "view" proggies. They are almost like a poor mans track Ir. New View and FB view. I don’t have time to run down the links for you. But search UBI or Simhq and you should find what you need.
As I said The "DCG" shipped with FB originated with Starshoy’s 3rd party Campaign generator. I thought it sucked then and it still sucks with fb. The missions are mostly crap.
There’s also a few "Full Mission Builder Guides" out there as well if you are up to making your own. The FMB is easy to use though.
But piss on that offline crap; sign up for one of the online wars.
Dynamical Campaign Changes:
New parameters in conf.ini:
RandomFlights=n sets number of flight groups not related to mission. Maximum is 5, minimum 0, default 2.
New random groups - friendly bombers and returning allied planes.
NoBadWeather eliminates storms, rain, snow, blind weather. All weather is possible by default
NoAirfieldHighlight - Not used airfields won't have AAAs anymore, which also removes their highlighting with a color on a map. They have AAA and are highlighted by default
CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level.
CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions.
CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default is VeryLong. Sets number of missions in campaign. Long is about 2 times shorter than VeryLong. VeryShort is about 10 times shorter.
The lines can be placed anywhere in conf.ini, but recommended way to do it is to create in the end of the files a new [DGen] section and add everything after that. An example:
[DGen]
NoAirfieldHighlight
NoBadWeather
RandomFlights=5
MissionDistance=30
CampaignMissions=Hard
CampaignAI=Easy
For every career a file that defines plane classes for this career can be created. File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka. It is a text file that overrides default plane classes for this career, the format is:
PLANE ROLE,
for example:
FW_109A4 FIGHTER
FW_109A5 FIGHTER
the following roles are supported:
FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs
To adjust a number of planes and groups of planes, you can set:
AirIntensity=Low
AirIntensity=High
In addition to reduction of size of plane formations, on low air intensity there will be no random flight groups - those that are not directly connected to your mission
To adjust a number of ground objects, you can set:
GroundIntensity=Low
GroundIntensity=High