Author Topic: when I build my next main arena what should I keep/discard/add  (Read 3261 times)

Offline mrblack

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when I build my next main arena what should I keep/discard/add
« Reply #45 on: November 17, 2003, 06:36:37 PM »
Can you make it when someone whines to much there name apears in RED

Offline Mini D

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when I build my next main arena what should I keep/discard/add
« Reply #46 on: November 17, 2003, 06:48:13 PM »
Quote
Originally posted by lazs2
it appears that what the few  who dislike festers map dislike about it is that it  doesn't force people to play with em.
lazs
Once again... an odd thing to say.

And, once again, how much have you played this map lazs?  For as much defending of it as you do... how much have you found it to enhance your gameplay?  How warmly are you really receiving it.  Do you have even more than 1 hour on it?

You're arguing about the "good" of this map simply because you argued that the changes would be good before they were even made.  Now you aren't even giving it an honest look to see how they've affected things.  But that doesn't stop you from arguing about how great it must be since the changes were made.

I love it when the guys that don't play anymore say the map they aren't playing right now is so great.

MiniD

Offline Elfie

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when I build my next main arena what should I keep/discard/add
« Reply #47 on: November 17, 2003, 11:44:32 PM »
It's your map Fester, build it how you like. You did an outstanding job on your first attempt and I think you will do just fine on your own for subsequent attempts =)
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Frogm4n

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when I build my next main arena what should I keep/discard/add
« Reply #48 on: November 18, 2003, 01:01:46 AM »
i like fester map, it keeps the fighting low. spending 30 min climbing to 20k just to have someone dive down and run away isnt that fun.
buff and jabo whiners just need to learn how to fly.( ie up from fields behind the lines so you can get alt in that b17, since most people will be down low anyways.)

Offline BGBMAW

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when I build my next main arena what should I keep/discard/add
« Reply #49 on: November 18, 2003, 04:56:51 AM »
yes fester HQ raids i rarley do cause of the distance on the big maps..i think 5 -6 sctrs would not be too bad for HQ runs...(and im always down for more me 163 bases:))


only thing i have noticed is like i read..more space between the HQ bases and the front line bases...


if you had a border like ur VH bases on ur map..near th eHQ i think it would work well...and not let the countyr getting attaked get steam rolled as quickly..


fester..i hate you and want you to leave AH.. ..but your map i have the most fun on..and always look forward to its rotation..if i want quik furball i can..if i wan tto lift for long flight i can..now if u can get rid of dark ....

Salute
Love
BiGB
xoxo

Offline WhiteHawk

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when I build my next main arena what should I keep/discard/add
« Reply #50 on: November 18, 2003, 08:06:11 AM »
Quote
Originally posted by Citabria
and what about hq? should it be closer to the action since it can be rebuilt to encourage more organized buff runs?


Put a HQ in each zone so we can organize more buff/escort missions to a strat that actually matters.  the zone HQ's would affect the radar in that zone only.  the big maps are bad in the sense that it takes litarally hours to hit the HQ of an opponant.
   I really like the format of your map here tho.  It puts gv's right on sight of cities and factories without a 30 minute drive.  Good for milkrunners?  Maybe, but Ive noticed that if 3 or 4 gv's spawn for a good milkrun, 3 or 4 nmes spawn for a good gv battle, which is what ive had on this map, time after time.  WTG!