Beta AH19903
29) Extra polygon in shadow. The Spit 9 shadow looks fantastic, I hope this is the model for the rest of the planeset but it has an unnecessary polygon for the prop when the engine is running. When the engine is off, there is no change in the polygon, which appears to be the shadow of a two bladed prop.
30) Mouse look. Two anomalies, as you shift your view left and right the canopy frame warps i.e. like a wooden board. Again when moving the mouse, the point of rotation appears to be some distance in front of the viewer much like sitting on the edge of a kids’ park marry-go-round and looking through the center to view the world. Common to all aircraft.
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Platform:
Intel P3 800 over clocked at 824, 256 MB Ram
ASUS CUSL2-C MoBo Award Medallion BIOS v6.0
WindowsXP Pro
DirectX 9.0b
ASUS AGP-V7700 Pure/deluxe v31.40G, 32MB (Gforce 2 GTS)
Vid-Driver ver. 6.13.0010.3140
1024 x 768 / 32bit / 75Hz
SB Live! at 25% acceleration. Microsoft driver
In-game Video settings:
1024 x 768, 32-bit color, Unlimited frame rates"
Gamma=1
LOS = Left
DOS = Right
uncheck “Bump Mapping
uncheck “Transitions”
uncheck “Horizon”
unchecked "Disable Palletized Textures"