Author Topic: Spit 9 shadow & Mouse look  (Read 396 times)

Offline Easyscor

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Spit 9 shadow & Mouse look
« on: November 10, 2003, 08:47:20 PM »
Beta AH19903

29) Extra polygon in shadow.  The Spit 9 shadow looks fantastic, I hope this is the model for the rest of the planeset but it has an unnecessary polygon for the prop when the engine is running.  When the engine is off, there is no change in the polygon, which appears to be the shadow of a two bladed prop.

30) Mouse look. Two anomalies, as you shift your view left and right the canopy frame warps i.e. like a wooden board.  Again when moving the mouse, the point of rotation appears to be some distance in front of the viewer much like sitting on the edge of a kids’ park marry-go-round and looking through the center to view the world.  Common to all aircraft.
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Platform:
Intel P3 800 over clocked at 824, 256 MB Ram

ASUS CUSL2-C MoBo    Award Medallion BIOS v6.0
WindowsXP Pro
DirectX 9.0b
ASUS AGP-V7700 Pure/deluxe v31.40G, 32MB (Gforce 2 GTS)
Vid-Driver ver. 6.13.0010.3140
1024 x 768 / 32bit / 75Hz
SB Live! at 25% acceleration.  Microsoft driver

In-game Video settings:
1024 x 768, 32-bit color, Unlimited frame rates"

Gamma=1
LOS = Left
DOS = Right
uncheck “Bump Mapping
uncheck “Transitions”
uncheck “Horizon”
unchecked "Disable Palletized Textures"
Easy in-game again.
Since Tour 19 - 2001